fix github issue #1170 - trapped without a trap

Issue reported by mkuoppal:  drum of earthquake triggers a sanity
check warning which the fuzzer escalated to panic.

Analysis by entrez.  If a pit gets created next to a pool or moat or
lava, liquid might flow there and replace the pit.  But the drum of
earthquake code assumed that the pit was still there.  If there was a
monster there and it wasn't levitating or flying and it wasn't killed
by the liquid, it got marked as trapped even though the pit was gone.
'sanity_check' noticed.

With difficulty I was able to reproduce the impossible warning before
the fix, but the are a bunch of random factors at play.  After the
fix I can't reproduce it again, but that's not a guarantee that it's
actually fixed.  The analysis seems correct though and the fix is
based on dealing with that.

Closes #1170
This commit is contained in:
PatR
2023-12-10 03:21:52 -08:00
parent 8b821d0e00
commit 31717fe227
3 changed files with 32 additions and 11 deletions

View File

@@ -1323,6 +1323,11 @@ change [master] mind flayer, the Wizard, and the riders to bright magenta
walking into a shopkeeper tries to pay the bill
show billed items in a menu when paying with non-traditional menustyle
prioritize paying shopkeeper next to you even if multiple are detected
avoid impossible "trapped without a trap (fmon)" from 'sanity_check' when a
drum of earthquake made a pit at a monster's spot and pit creation
caused adjacent pool/moat/lava to flood that spot; if a non-floater,
non-flyer monster survived that it got marked as trapped even though
flooding deleted the trap
Fixes to 3.7.0-x General Problems Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.7 dig.c $NHDT-Date: 1596498156 2020/08/03 23:42:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.142 $ */
/* NetHack 3.7 dig.c $NHDT-Date: 1702206282 2023/12/10 11:04:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.204 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -747,19 +747,32 @@ digactualhole(coordxy x, coordxy y, struct monst *madeby, int ttyp)
DISABLE_WARNING_FORMAT_NONLITERAL
/*
* Called from dighole(), but also from do_break_wand()
* in apply.c.
* Called from dighole(); also from do_break_wand() in apply.c
* and do_earthquake() in music.c.
*/
void
liquid_flow(coordxy x, coordxy y, schar typ, struct trap *ttmp,
const char *fillmsg)
liquid_flow(
coordxy x, coordxy y,
schar typ,
struct trap *ttmp,
const char *fillmsg)
{
struct obj *objchain;
struct monst *mon;
boolean u_spot = u_at(x, y);
/* caller should have changed levl[x][y].typ to POOL, MOAT, or LAVA */
if (!is_pool_or_lava(x, y)) {
if (iflags.sanity_check) {
impossible("Insane liquid_flow(%d,%d,%s,%s).", x, y,
ttmp ? trapname(ttmp->ttyp, TRUE) : "no trap",
fillmsg ? fillmsg : "no mesg");
}
return;
}
if (ttmp)
(void) delfloortrap(ttmp);
(void) delfloortrap(ttmp); /* will untrap monster is one is here */
/* if any objects were frozen here, they're released now */
unearth_objs(x, y);

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@@ -1,4 +1,4 @@
/* NetHack 3.7 music.c $NHDT-Date: 1646688067 2022/03/07 21:21:07 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.77 $ */
/* NetHack 3.7 music.c $NHDT-Date: 1702206294 2023/12/10 11:04:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.101 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -337,8 +337,11 @@ do_earthquake(int force)
wand of digging if you alter this sequence. */
filltype = fillholetyp(x, y, FALSE);
if (filltype != ROOM) {
levl[x][y].typ = filltype; /* flags set via doormask */
set_levltyp(x, y, filltype); /* levl[x][y] = filltype; */
liquid_flow(x, y, filltype, chasm, (char *) 0);
/* liquid_flow() deletes trap, might kill mtmp */
if ((chasm = t_at(x, y)) == NULL)
break; /* from switch, not loop */
}
mtmp = m_at(x, y); /* (redundant?) */
@@ -353,8 +356,8 @@ do_earthquake(int force)
break; /* from switch, not loop */
}
/* We have to check whether monsters or player
falls in a chasm... */
/* We have to check whether monsters or hero falls into a
new pit.... Note: if we get here, chasm is non-Null. */
if (mtmp) {
if (!is_flyer(mtmp->data) && !is_clinger(mtmp->data)) {
boolean m_already_trapped = mtmp->mtrapped;
@@ -427,7 +430,7 @@ do_earthquake(int force)
exercise(A_DEX, TRUE);
else
selftouch((Upolyd && (slithy(gy.youmonst.data)
|| nolimbs(gy.youmonst.data)))
|| nolimbs(gy.youmonst.data)))
? "Shaken, you"
: "Falling down, you");
}