Wizards learn about spellbooks as they enhance their spell skills
Previously, Wizards got a boost to the chance of writing unknown spellbooks based purely on being a Wizard (with the chance still luck-based), leading to a very large power spike when the Wizard gained access to a luckstone and the ability to max out luck. This had two main issues: this power spike came *after* the major early-game difficulty spike, often leaving Wizards forced to deal with it without having appropriate spells; and it promotes grinding (for Luck and for Magicbane) at an early point in the game, meaning that the Wizard early game effectively followed a sequence of extreme difficulty -> grinding -> minimal difficulty, which isn't very good balance-wise. With this commit, Wizards lose their advantage to writing unknown spellbooks by guessing, and instead learn spellbook IDs based on their spell skills (advancing a skill gives knowledge of higher- level spellbooks). This means that writing unknown spellbooks becomes guaranteed with sufficient skill, but has no advantage over non-Wizards in schools where the Wixard does not have sufficient skill. Due to Wizards' skill caps, there are two spells which they can't ever write guaranteed: create familiar and charm monster. Create familiar is a fairly niche spell (that doesn't match the Wizard playstyle that well) and being unable to write it is not a major problem. The inability to easily write charm monster is intentional.
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@@ -1292,7 +1292,10 @@ if hero destroys a shop wall by breaking a wand of digging or applying a drum
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of earthquake, have shopkeeper demand payment
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mimics sometimes woke up and came out of hiding when they shouldn't have if
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hero without protection from shape changers returned to a previously
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visitied level (though they would usually rehide so it wasn't obvious)
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visited level (though they would usually rehide so it wasn't obvious)
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Wizards no longer have a bonus to writing unknown spellbooks, but now
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learn what spellbooks look like as they gain skill in their
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spell schools (allowing a guaranteed write with enough skill)
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -2760,6 +2760,7 @@ extern int known_spell(short);
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extern int spell_idx(short);
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extern char force_learn_spell(short);
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extern int num_spells(void);
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extern void skill_based_spellbook_id(void);
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/* ### steal.c ### */
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34
src/spell.c
34
src/spell.c
@@ -831,6 +831,40 @@ spell_skilltype(int booktype)
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return objects[booktype].oc_skill;
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}
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/* Wizards learn what spellbooks look like based on their skill in the
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spell's school */
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void
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skill_based_spellbook_id(void)
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{
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if (!Role_if(PM_WIZARD))
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return;
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int booktype;
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const uchar spbook_class = (uchar) SPBOOK_CLASS;
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for (booktype = gb.bases[spbook_class];
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booktype < gb.bases[spbook_class + 1];
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booktype++) {
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int skill = spell_skilltype(booktype);
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if (skill == P_NONE) continue;
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int known_up_to_level;
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switch (P_SKILL(skill)) {
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case P_BASIC:
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known_up_to_level = 2; break;
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case P_SKILLED:
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known_up_to_level = 4; break;
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case P_EXPERT: case P_MASTER: case P_GRAND_MASTER:
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known_up_to_level = 7; break;
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case P_UNSKILLED: default:
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known_up_to_level = 0; break;
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}
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if (objects[booktype].oc_level <= known_up_to_level)
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makeknown(booktype);
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}
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}
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static void
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cast_protection(void)
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{
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@@ -1136,6 +1136,8 @@ skill_advance(int skill)
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You("are now %s skilled in %s.",
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P_SKILL(skill) >= P_MAX_SKILL(skill) ? "most" : "more",
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P_NAME(skill));
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skill_based_spellbook_id();
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}
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static const struct skill_range {
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@@ -1689,6 +1691,8 @@ skill_init(const struct def_skill *class_skill)
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/* each role has a special spell; allow at least basic for its type
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(despite the function name, this works for spell skills too) */
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unrestrict_weapon_skill(spell_skilltype(gu.urole.spelspec));
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skill_based_spellbook_id();
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}
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void
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@@ -313,8 +313,8 @@ dowrite(struct obj *pen)
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/*
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* Writing by name requires that the hero knows the scroll or
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* book type. One has previously been read (and its effect
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* was evident) or been ID'd via scroll/spell/throne and it
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* will be on the discoveries list.
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* was evident) or been ID'd via scroll/spell/throne (or skill
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* for Wizards) and it will be on the discoveries list.
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* Unknown spellbooks can also be written by name if the hero
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* has fresh knowledge of the spell, or if the spell is almost
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* forgotten and the hero is Lucky (with a greater chance than
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@@ -349,7 +349,8 @@ dowrite(struct obj *pen)
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/* else fresh knowledge of the spell works */
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&& spell_knowledge != spe_Fresh
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/* and Luck might override after previous checks have failed */
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&& rnl((Role_if(PM_WIZARD) || spell_knowledge == spe_GoingStale)
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&& rnl(((Role_if(PM_WIZARD) && paper->oclass != SPBOOK_CLASS) ||
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spell_knowledge == spe_GoingStale)
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? 5 : 15)) {
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You("%s to write that.", by_descr ? "fail" : "don't know how");
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/* scrolls disappear, spellbooks don't */
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