Wizards learn about spellbooks as they enhance their spell skills
Previously, Wizards got a boost to the chance of writing unknown spellbooks based purely on being a Wizard (with the chance still luck-based), leading to a very large power spike when the Wizard gained access to a luckstone and the ability to max out luck. This had two main issues: this power spike came *after* the major early-game difficulty spike, often leaving Wizards forced to deal with it without having appropriate spells; and it promotes grinding (for Luck and for Magicbane) at an early point in the game, meaning that the Wizard early game effectively followed a sequence of extreme difficulty -> grinding -> minimal difficulty, which isn't very good balance-wise. With this commit, Wizards lose their advantage to writing unknown spellbooks by guessing, and instead learn spellbook IDs based on their spell skills (advancing a skill gives knowledge of higher- level spellbooks). This means that writing unknown spellbooks becomes guaranteed with sufficient skill, but has no advantage over non-Wizards in schools where the Wixard does not have sufficient skill. Due to Wizards' skill caps, there are two spells which they can't ever write guaranteed: create familiar and charm monster. Create familiar is a fairly niche spell (that doesn't match the Wizard playstyle that well) and being unable to write it is not a major problem. The inability to easily write charm monster is intentional.
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@@ -2760,6 +2760,7 @@ extern int known_spell(short);
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extern int spell_idx(short);
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extern char force_learn_spell(short);
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extern int num_spells(void);
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extern void skill_based_spellbook_id(void);
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/* ### steal.c ### */
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