fix github issue #273 - named orc mummy

The test for whether a migrating object generated as plundered
mine-town loot should be delivered to any orc created and then giving
that orc a bandit name was kicking in for orc mummies and orc zombies
as well as for regular orcs.

Also, the loot could include tins or eggs and their species would
get clobbered by the overloading of obj->corpsenm.  During delivery
when the overloading was reset they would become giant ant eggs/tins.
(Not seen in actual play.)
This commit is contained in:
PatR
2019-12-29 18:55:44 -08:00
parent e4221db47e
commit 31fadff2c1
3 changed files with 21 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.39 $ $NHDT-Date: 1577662238 2019/12/29 23:30:38 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.40 $ $NHDT-Date: 1577674533 2019/12/30 02:55:33 $
General Fixes and Modified Features
-----------------------------------
@@ -36,6 +36,8 @@ revised "mysterious force" when climbing out of gehennom could generate
warnings about "rn2(0) attempted" or "rn2(-n) attempted"
after 'w' on split stack patch, wielding '-' would cause an object_lost panic
same patch allowed partial stack from getobj to replace cursed wielded weapon
if the orc-town version of mine town has been loaded, creation of orc zombies
or orc mummies would name them as part of the town raiding orc clan
Platform- and/or Interface-Specific Fixes