fix github issue #273 - named orc mummy
The test for whether a migrating object generated as plundered mine-town loot should be delivered to any orc created and then giving that orc a bandit name was kicking in for orc mummies and orc zombies as well as for regular orcs. Also, the loot could include tins or eggs and their species would get clobbered by the overloading of obj->corpsenm. During delivery when the overloading was reset they would become giant ant eggs/tins. (Not seen in actual play.)
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.39 $ $NHDT-Date: 1577662238 2019/12/29 23:30:38 $
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.40 $ $NHDT-Date: 1577674533 2019/12/30 02:55:33 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -36,6 +36,8 @@ revised "mysterious force" when climbing out of gehennom could generate
|
||||
warnings about "rn2(0) attempted" or "rn2(-n) attempted"
|
||||
after 'w' on split stack patch, wielding '-' would cause an object_lost panic
|
||||
same patch allowed partial stack from getobj to replace cursed wielded weapon
|
||||
if the orc-town version of mine town has been loaded, creation of orc zombies
|
||||
or orc mummies would name them as part of the town raiding orc clan
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user