fix github issue #275 - artifact life drain
A monster using Stormbringer or Staff of Aesculapius to drain life from another monster would heal the hero instead of the attacker.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.35 $ $NHDT-Date: 1577190687 2019/12/24 12:31:27 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.39 $ $NHDT-Date: 1577662238 2019/12/29 23:30:38 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -24,6 +24,8 @@ worn meat ring shouldn't cause increased hunger; neither should fake Amulet
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worn +0 ring of protection should cause increased hunger if it is the only
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source of extrinsic Protection
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fix accessing mons[-1] when monster figures out if a tin cures stoning
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monster wielding Stormbringer or healer's Staff against another monster would
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heal the hero instead of the wielding monster when draining life
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 artifact.c $NHDT-Date: 1553363416 2019/03/23 17:50:16 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.129 $ */
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/* NetHack 3.6 artifact.c $NHDT-Date: 1577662239 2019/12/29 23:30:39 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.152 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1322,7 +1322,8 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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*dmgptr = 0;
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return TRUE;
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}
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if (noncorporeal(g.youmonst.data) || amorphous(g.youmonst.data)) {
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if (noncorporeal(g.youmonst.data)
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|| amorphous(g.youmonst.data)) {
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pline("%s slices through your %s.", wepdesc,
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body_part(NECK));
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return TRUE;
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@@ -1351,6 +1352,7 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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mon_nam(mdef));
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}
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if (mdef->m_lev == 0) {
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/* losing a level when at 0 is fatal */
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*dmgptr = 2 * mdef->mhp + FATAL_DAMAGE_MODIFIER;
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} else {
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int drain = monhp_per_lvl(mdef);
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@@ -1359,8 +1361,16 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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mdef->mhpmax -= drain;
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mdef->m_lev--;
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drain /= 2;
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if (drain)
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healup(drain, 0, FALSE, FALSE);
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if (drain) {
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/* attacker heals in proportion to amount drained */
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if (youattack) {
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healup(drain, 0, FALSE, FALSE);
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} else {
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magr->mhp += drain;
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if (magr->mhp > magr->mhpmax)
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magr->mhp = magr->mhpmax;
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}
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}
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}
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return vis;
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} else { /* youdefend */
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