(from <Someone>)
I have made what I hope are some final changes to the OS/2 makefile These include more removal of old/obsolete comments, additional changes to support X11 compilation as well as changing versions to 3.4.
This commit is contained in:
@@ -2,8 +2,9 @@
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# OS/2 NetHack 3.4 Makefile for OS/2 versions 1.x and 2.x
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# Copyright (C) 1990, 1991, 1992, 1993, 1996 Timo Hakulinen
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#
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# The supported compilers list is mainly from the NetHack 3.1 era.
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# There should be newer versions of all these compilers nowadays.
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# Several compilers exist for OS/2 but, currently only GCC emx is tested
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# and used for releases. make programs other than dmake are not tested
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# and the support is left here for historic purposes.
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#
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# Supported compilers: GCC emx 0.9g
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#
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@@ -26,7 +27,7 @@
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#
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# "GCC" refers to GCC emx only. No other ports of GCC are supported.
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# Additional credits for honing GCC support for 3.2 go to Ronald
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# Van Iwaarden (rrt0136@ibm.net) and Stefan Neis (neis@cs.uni-sb.de).
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# Van Iwaarden (ron@vaniwaarden.org) and Stefan Neis (neis@cs.uni-sb.de).
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#
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# "OMF" is short for "Object Module Format" and refers to the
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# standard OS/2 object format, which e.g. link386 uses. MSC and
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@@ -167,7 +168,7 @@ LEXYYC = lexyy.c
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# Source tree base directory.
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#
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NHSRC = \nh020122
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NHSRC = \nethack
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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@@ -196,7 +197,7 @@ WINSHARE= $(NHSRC)\win\share # Shared system files
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OBJ = \tmp\obj # Object files
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TEMP = \tmp\bin # Temporary files during make process
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GAMEDIR = \games\nh332 # Game directory
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GAMEDIR = \games\nh34 # Game directory
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PLIBP = c:\emx\lib # Protected mode C libraries
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RLIBP = c:\emx\lib # Possible real mode C libraries
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@@ -205,27 +206,15 @@ RLIBP = c:\emx\lib # Possible real mode C libraries
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#
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GAME = nethack
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GAMEDES = "NetHack 3.4.0"
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GAMEDES = "NetHack 3.4"
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#
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# The uppermost two lines for MSC, the middle two for GCC, and
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# the lowermost two for CSet/2.
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#
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# MSC: compile only, compiler id, large memory model, optimization level,
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# remove stack probes, 80286 instruction set, dedicated datasegment for
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# items >= 10 bytes, pack structures on 1 byte boundaries, generate code
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# for 8087 coprocessor, compiler warning level, include file path, invoke
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# large model compiler, debug flags, ANSI conformance.
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#
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# GCC: compile only, compiler id, object format selection, warnings,
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# include file path, debug flags, ANSI conformance.
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#
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# CSet/2: compile only, compiler id, migration lib, remove stack probes,
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# large 32 bit memory model, fast integer code, optimize (to avoid a
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# compiler bug - sometimes it *does* work that way around), don't print
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# IBM logo, force optlink linkage on function calls, warning level,
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# include file path, debug flags, ANSI conformance.
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#
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CFLAGS = -c $(GCCO) $(WARN) -I$(INCL) $(CDFLAGS) $(STDC) $(WINX11CFLAGS)
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O = -s -O -o
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@@ -236,17 +225,11 @@ O = -s -O -o
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# from masses of benign warnings. If any problems arise, however,
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# they may help in finding the trouble.
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#
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# MSC: warning level 3 is highest in 5.1, second highest in 6.0.
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# Cries a lot, but for no real cause. Warning level 0 for distribution.
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#
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# GCC: max. reasonable GCC warning levels. Can't use -Wall, because then
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# it would whine about all the zillions of unused declarations etc.
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# Even with these switches you'll get a lot of warnings, but they should
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# all be benign.
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#
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# CSet/2: warning level 3. The second optional parameter gives
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# lots of extra warnings.
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#
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WARN = #-W -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wcast-qual -Wwrite-strings -DGCC_WARN # GCC
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@@ -296,12 +279,6 @@ SYSOBJ = # MSC, GCC a.out, CSet/2
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#
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# Compiler library selection. Change if necessary.
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#
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# MSC: Protected mode C libraries for 8087 emulator,
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# OS/2 API entry points.
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#
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# GCC emx 0.8 OMF: C standard lib, extra GCC lib, static system lib,
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# OS/2 API entry points.
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#
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# GCC emx 0.9 OMF: C single-threaded libs, Unix system call alias lib,
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# extra GCC lib, single threaded system lib, OS/2 API entry points.
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# Note that emx changed library naming convention between 0.8 and 0.9.
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@@ -481,8 +458,6 @@ do_cmd : cmd_act # generate nethack.cmd
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# out the lower line and uncomment the upper. Also, make sure
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# that DLB is defined in config.h.
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#
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# NOTE: this feature is presently untested under OS/2.
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#
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do_dlb : dlb_yup
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#do_dlb : dlb_nope
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@@ -570,9 +545,10 @@ QUEST_LEVS = \
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Val-goal.lev Val-fila.lev Val-filb.lev Val-loca.lev Val-strt.lev \
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Wiz-goal.lev Wiz-fila.lev Wiz-filb.lev Wiz-loca.lev Wiz-strt.lev
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VARDATD = \
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data oracles options quest.dat rumors
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data oracles options quest.dat rumors $(WINX11VARDAT)
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DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
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DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD) \
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$(do_dlb)
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#
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# Object files for the game itself.
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@@ -1121,7 +1097,7 @@ $(TEMP)\dlb.rsp : $(DLBOBJS) $(TEMP)\$(DLBDEF)
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$(OBJ)\dlb_main.o : $(UTIL)\$(CB) $(CONFIG_H) $(INCL)\dlb.h
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$(UTILCC)
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$(GAMEDIR)\nhdat :
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$(GAMEDIR)\nhdat : $(WINX11VARDAT)
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$(MAKEB) do_dlb
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dlb_yup : dlb
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@@ -1165,6 +1141,8 @@ dlb_yup : dlb
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-$(RM) $(GAMEDIR)\rumors
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-$(RM) $(GAMEDIR)\dungeon
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-$(RM) $(GAMEDIR)\soko?-?.lev
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# -$(RM) $(GAMEDIR)\pet_mark.xbm
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# -$(RM) $(GAMEDIR)\rip.xpm
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dlb_nope :
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$(ECHO) DLB not requested.
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@@ -1270,7 +1248,8 @@ $(OBJ)\wintty.o : $(WIN)\$(CB) $(HACK_H) $(INCL)\tcap.h
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dat : spec_lev help_fil $(GAMEDIR)\dungeon $(GAMEDIR)\data $(GAMEDIR)\rumors \
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$(GAMEDIR)\oracles $(GAMEDIR)\quest.dat $(GAMEDIR)\$(GAME).ico \
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$(GAMEDIR)\$(GAME).cmd $(GAMEDIR)\nethack.cnf $(GAMEDIR)\nhdat
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$(GAMEDIR)\$(GAME).cmd $(GAMEDIR)\nethack.cnf $(GAMEDIR)\nhdat \
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$(WINX11VARDAT)
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help_fil : $(GAMEDIR)\cmdhelp $(GAMEDIR)\help $(GAMEDIR)\hh $(GAMEDIR)\history \
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$(GAMEDIR)\license $(GAMEDIR)\opthelp $(GAMEDIR)\wizhelp
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@@ -1778,11 +1757,28 @@ x11tiles: $(TEMP)\tile2x11.exe $(WINSHARE)\monsters.txt \
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$(WINSHARE)\other.txt
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cp x11tiles $(GAMEDIR)\x11tiles
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$(TEMP)\tile2x11.exe: tile2x11.o $(TEXT_IO)
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$(CC) $(LFLAGS) -o tile2x11 tile2x11.o $(TEXT_IO) $(LIBS)
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TEXT_IO = $(OBJ)\tiletext.o \
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$(OBJ)\tiletxt.o \
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$(OBJ)\drawing.o \
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$(OBJ)\decl.o \
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$(OBJ)\monst.o \
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$(OBJ)\objects.o
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$(OBJ)\tiletext.o: ../win/share/tiletext.c $(CONFIG_H) $(WINSHARE)\tile.h
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$(CC) $(CFLAGS) -c $(WINSHARE)\tiletext.c -o$(OBJ)\tiletext.o
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$(OBJ)\tiletxt.o: $(WINSHARE)\tilemap.c $(HACK_H)
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$(CC) $(CFLAGS) -c -DTILETEXT $(WINSHARE)\tilemap.c -o$(OBJ)\tiletxt.o
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$(TEMP)\tile2x11.exe: $(OBJ)\tile2x11.o $(TEXT_IO)
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$(CC) $(LFLAGS) -o $(TEMP)\tile2x11.exe $(OBJ)\tile2x11.o $(TEXT_IO) $(LIBS)
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pet_mark.xbm: $(WINX11)\pet_mark.xbm
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cp $(WINX11)\pet_mark.xbm $(GAMEDIR)\pet_mark.xbm
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rip.xpm: $(WINX11)\rip.xpm
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cp $(WINX11)\rip.xpm $(GAMEDIR)\rip.xpm
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$(OBJ)\tile2x11.o : $(WINX11)\tile2x11.c $(INCL)\tile2x11.h
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$(CC) $(CFLAGS) -o$(OBJ)\tile2x11.o -c $(WINX11)\tile2x11.c \
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-I$(WINSHARE)
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