Add strangled to safe_wait
... and ignore vomiting from sickness.
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+2
-2
@@ -174,8 +174,8 @@ revival via undead turning of corpse carried by hero said "your <mon> corpse
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comes alive" even when revived monster was undead
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comes alive" even when revived monster was undead
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prevent searching or waiting next to a hostile monster if boolean option
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prevent searching or waiting next to a hostile monster if boolean option
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safe_wait is on - override with 'm'
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safe_wait is on - override with 'm'
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prevent searching or waiting if hero is slimed, stoning, or deadly ill
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prevent searching or waiting if hero is slimed, stoning, strangled,
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if safe_wait is on - override with 'm'
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or deadly ill if safe_wait is on - override with 'm'
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allow random mimics to show up mimicing more furniture than just stairs
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allow random mimics to show up mimicing more furniture than just stairs
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scatter exploding bag of holding contents instead of outright deleting them
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scatter exploding bag of holding contents instead of outright deleting them
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male hero poly'd into nymph chooses charm vs seduce message based on being
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male hero poly'd into nymph chooses charm vs seduce message based on being
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@@ -2137,9 +2137,10 @@ zombify_mon(anything *arg, long timeout)
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static boolean
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static boolean
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danger_uprops(void)
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danger_uprops(void)
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{
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{
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return (((Stoned && !Stone_resistance)
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return ((Stoned && !Stone_resistance)
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|| Slimed
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|| Slimed
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|| ((Sick & SICK_NONVOMITABLE) && !Sick_resistance)));
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|| Strangled
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|| (Sick && !Sick_resistance));
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}
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}
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boolean
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boolean
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