sym-changes - add engravings to the map
1. Add "engraved room floor" pchar sym (S_engroom). The symbol that displays at the engraved part of a room (not a corridor though). The default symbol is '`' which is currently never shown if people have defined the boulder symbol to '0' and statues are displayed as monster symbols. It is bright blue. Add some stylized variations of the S_engroom symset to some of the symsets. 2. Add "engraved corridor" pchar sym (S_engrcorr). The symbol that displays at the engraved part of a corridor. The default symbol is '#', and it matches the symbol for corridor from for whatever the current symset uses. It is bright blue to match the color of the S_engroom symbol. Using the normal corridor symbol for display preserves the lines of the corridor so is not as visually-disruptive as a smaller symbol would be. Explicit entries that match the S_corr symbol have been added to the symset file. Magic mapping and clairvoyance impacts yet to be determined. The Guidebook updates will come later.
This commit is contained in:
14
dat/symbols
14
dat/symbols
@@ -251,11 +251,13 @@ start: IBMgraphics
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S_ndoor: \xfa # meta-z, centered dot
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S_vodoor: \xfe # meta-~, small centered square
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S_hodoor: \xfe # meta-~, small centered square
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S_engroom: \xee # epsilon
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S_bars: \xf0 # equivalence symbol
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S_tree: \xf1 # plus or minus symbol
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S_room: \xfa # meta-z, centered dot
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S_corr: \xb0 # meta-0, light shading
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S_litcorr: \xb1 # meta-1, medium shading
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S_engrcorr: \xb0 # meta-0, light shading
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S_fountain: \xf4 # meta-t, integral top half
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S_sink: \xf4 # meta-t, integral top half
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S_pool: \xf7 # meta-w, approx. equals
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@@ -287,6 +289,7 @@ start: IBMGraphics_1
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S_tdwall: \xc2 # meta-B, T down
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S_tlwall: \xb4 # meta-4, T left
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S_trwall: \xc3 # meta-C, T right
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S_engroom: \xee # epsilon
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S_vbeam: \xb3 # meta-3, vertical rule
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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@@ -311,8 +314,10 @@ start: IBMGraphics_2
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S_trwall: \xc3 # meta-C, T right
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S_vodoor: \xfe # meta-~, small centered square
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S_hodoor: \xfe # meta-~, small centered square
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S_engroom: \xee # epsilon
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S_corr: \xb0 # meta-0, light shading
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S_litcorr: \xb1 # meta-1, medium shading
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S_engrcorr: \xb0 # meta-0, light shading
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S_vbeam: \xb3 # meta-3, vertical rule
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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@@ -348,6 +353,7 @@ start: RogueIBM
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S_room: \xfa # centered dot
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S_corr: \xb1
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S_litcorr: \xb2
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S_engrcorr: \xb1
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S_upstair: \xf0 # Greek Xi
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S_dnstair: \xf0
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S_brupstair: \xf0 # Greek Xi
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@@ -374,8 +380,10 @@ start: RogueEpyx
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S_vodoor: \xce
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S_hodoor: \xce
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S_room: \xfa # centered dot
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S_engroom: \xee # epsilon
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S_corr: \xb1
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S_litcorr: \xb2
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S_engrcorr: \xb1
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S_upstair: \xf0 # Greek Xi
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S_dnstair: \xf0
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S_brupstair: \xf0 # Greek Xi
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@@ -452,8 +460,10 @@ start: RogueWindows
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S_vodoor: \xce
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S_hodoor: \xce
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S_room: \xfa # centered dot
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S_engroom: \xee # epsilon
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S_corr: \xb1
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S_litcorr: \xb2
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S_engrcorr: \xb1
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S_upstair: \xf0 # Greek Xi
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S_dnstair: \xf0
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S_brupstair: \xf0 # Greek Xi
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@@ -479,8 +489,10 @@ start: curses
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S_bars: \xfc # meta-|, not-equals sign (was '#')
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S_tree: \xe7 # meta-g, plus or minus sign
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S_room: \xfe # meta-z, centered dot
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S_engroom: \xee # epsilon
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S_corr: \xe1 # meta-a, solid block
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S_litcorr: \xe1 # meta-a, solid block
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S_engrcorr: \xe1 # meta-a, solid block
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S_ice: \xfe # meta-z, centered dot
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S_vodbridge: \xfe # meta-z, centered dot
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S_hodbridge: \xfe # meta-z, centered dot
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@@ -560,6 +572,7 @@ start: MACgraphics
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S_bars: \xf0 # equivalency symbol
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S_tree: \xf1 # plus-or-minus
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S_corr: \xb0
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S_engrcorr: \xb0
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S_grave: \xef # same as open door
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S_pool: \xe0
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finish
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@@ -585,6 +598,7 @@ start: Enhanced1
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S_bars: U+2261 # IDENTICAL TO
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S_tree: U+03a8 # GREEK CAPITAL LETTER PSI
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S_room: U+00b7 # MIDDLE DOT
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S_engroom: U+03BE # Greek Small Letter Xi
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S_darkroom: U+00b7 # MIDDLE DOT
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S_upladder: U+2264 # LESS-THAN OR EQUAL TO
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S_dnladder: U+2265 # GREATER-THAN OR EQUAL TO
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