sym-changes - add engravings to the map

1. Add "engraved room floor" pchar sym (S_engroom). The symbol that
displays at the engraved part of a room (not a corridor though).
The default symbol is '`' which is currently never shown if people
have defined the boulder symbol to '0' and statues are displayed as
monster symbols. It is bright blue.

Add some stylized variations of the S_engroom symset to some of
the symsets.

2. Add "engraved corridor" pchar sym (S_engrcorr). The symbol that
displays at the engraved part of a corridor. The default symbol is
'#', and it matches the symbol for corridor from for whatever the
current symset uses. It is bright blue to match the color of the
S_engroom symbol. Using the normal corridor symbol for display
preserves the lines of the corridor so is not as visually-disruptive
as a smaller symbol would be. Explicit entries that match the S_corr
symbol have been added to the symset file.

Magic mapping and clairvoyance impacts yet to be determined.

The Guidebook updates will come later.
This commit is contained in:
nhmall
2023-03-05 17:35:49 -05:00
parent 0b5956ba34
commit 32ca917d2c
11 changed files with 540 additions and 337 deletions

View File

@@ -251,11 +251,13 @@ start: IBMgraphics
S_ndoor: \xfa # meta-z, centered dot
S_vodoor: \xfe # meta-~, small centered square
S_hodoor: \xfe # meta-~, small centered square
S_engroom: \xee # epsilon
S_bars: \xf0 # equivalence symbol
S_tree: \xf1 # plus or minus symbol
S_room: \xfa # meta-z, centered dot
S_corr: \xb0 # meta-0, light shading
S_litcorr: \xb1 # meta-1, medium shading
S_engrcorr: \xb0 # meta-0, light shading
S_fountain: \xf4 # meta-t, integral top half
S_sink: \xf4 # meta-t, integral top half
S_pool: \xf7 # meta-w, approx. equals
@@ -287,6 +289,7 @@ start: IBMGraphics_1
S_tdwall: \xc2 # meta-B, T down
S_tlwall: \xb4 # meta-4, T left
S_trwall: \xc3 # meta-C, T right
S_engroom: \xee # epsilon
S_vbeam: \xb3 # meta-3, vertical rule
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
@@ -311,8 +314,10 @@ start: IBMGraphics_2
S_trwall: \xc3 # meta-C, T right
S_vodoor: \xfe # meta-~, small centered square
S_hodoor: \xfe # meta-~, small centered square
S_engroom: \xee # epsilon
S_corr: \xb0 # meta-0, light shading
S_litcorr: \xb1 # meta-1, medium shading
S_engrcorr: \xb0 # meta-0, light shading
S_vbeam: \xb3 # meta-3, vertical rule
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
@@ -348,6 +353,7 @@ start: RogueIBM
S_room: \xfa # centered dot
S_corr: \xb1
S_litcorr: \xb2
S_engrcorr: \xb1
S_upstair: \xf0 # Greek Xi
S_dnstair: \xf0
S_brupstair: \xf0 # Greek Xi
@@ -374,8 +380,10 @@ start: RogueEpyx
S_vodoor: \xce
S_hodoor: \xce
S_room: \xfa # centered dot
S_engroom: \xee # epsilon
S_corr: \xb1
S_litcorr: \xb2
S_engrcorr: \xb1
S_upstair: \xf0 # Greek Xi
S_dnstair: \xf0
S_brupstair: \xf0 # Greek Xi
@@ -452,8 +460,10 @@ start: RogueWindows
S_vodoor: \xce
S_hodoor: \xce
S_room: \xfa # centered dot
S_engroom: \xee # epsilon
S_corr: \xb1
S_litcorr: \xb2
S_engrcorr: \xb1
S_upstair: \xf0 # Greek Xi
S_dnstair: \xf0
S_brupstair: \xf0 # Greek Xi
@@ -479,8 +489,10 @@ start: curses
S_bars: \xfc # meta-|, not-equals sign (was '#')
S_tree: \xe7 # meta-g, plus or minus sign
S_room: \xfe # meta-z, centered dot
S_engroom: \xee # epsilon
S_corr: \xe1 # meta-a, solid block
S_litcorr: \xe1 # meta-a, solid block
S_engrcorr: \xe1 # meta-a, solid block
S_ice: \xfe # meta-z, centered dot
S_vodbridge: \xfe # meta-z, centered dot
S_hodbridge: \xfe # meta-z, centered dot
@@ -560,6 +572,7 @@ start: MACgraphics
S_bars: \xf0 # equivalency symbol
S_tree: \xf1 # plus-or-minus
S_corr: \xb0
S_engrcorr: \xb0
S_grave: \xef # same as open door
S_pool: \xe0
finish
@@ -585,6 +598,7 @@ start: Enhanced1
S_bars: U+2261 # IDENTICAL TO
S_tree: U+03a8 # GREEK CAPITAL LETTER PSI
S_room: U+00b7 # MIDDLE DOT
S_engroom: U+03BE # Greek Small Letter Xi
S_darkroom: U+00b7 # MIDDLE DOT
S_upladder: U+2264 # LESS-THAN OR EQUAL TO
S_dnladder: U+2265 # GREATER-THAN OR EQUAL TO