sym-changes - add engravings to the map

1. Add "engraved room floor" pchar sym (S_engroom). The symbol that
displays at the engraved part of a room (not a corridor though).
The default symbol is '`' which is currently never shown if people
have defined the boulder symbol to '0' and statues are displayed as
monster symbols. It is bright blue.

Add some stylized variations of the S_engroom symset to some of
the symsets.

2. Add "engraved corridor" pchar sym (S_engrcorr). The symbol that
displays at the engraved part of a corridor. The default symbol is
'#', and it matches the symbol for corridor from for whatever the
current symset uses. It is bright blue to match the color of the
S_engroom symbol. Using the normal corridor symbol for display
preserves the lines of the corridor so is not as visually-disruptive
as a smaller symbol would be. Explicit entries that match the S_corr
symbol have been added to the symset file.

Magic mapping and clairvoyance impacts yet to be determined.

The Guidebook updates will come later.
This commit is contained in:
nhmall
2023-03-05 17:35:49 -05:00
parent 0b5956ba34
commit 32ca917d2c
11 changed files with 540 additions and 337 deletions

View File

@@ -60,7 +60,7 @@
*
* map_background
* map_object
* map_trap
* map_trap or map_engraving
* map_invisible
* unmap_object
*
@@ -304,6 +304,23 @@ map_trap(register struct trap *trap, register int show)
show_glyph(x, y, glyph);
}
/*
* map_engraving()
*
* Map the engraving and print it out if directed.
*/
void
map_engraving(struct engr *ep, register int show)
{
coordxy x = ep->engr_x, y = ep->engr_y;
int glyph = engraving_to_glyph(ep);
if (gl.level.flags.hero_memory)
levl[x][y].glyph = glyph;
if (show)
show_glyph(x, y, glyph);
}
/*
* map_object()
*
@@ -392,12 +409,15 @@ void
unmap_object(register coordxy x, register coordxy y)
{
register struct trap *trap;
struct engr *ep;
if (!gl.level.flags.hero_memory)
return;
if ((trap = t_at(x, y)) != 0 && trap->tseen && !covers_traps(x, y)) {
map_trap(trap, 0);
} else if ((ep = engr_at(x, y)) != 0 && !covers_traps(x, y)) {
map_engraving(ep, 0);
} else if (levl[x][y].seenv) {
struct rm *lev = &levl[x][y];
@@ -424,11 +444,14 @@ unmap_object(register coordxy x, register coordxy y)
{ \
register struct obj *obj; \
register struct trap *trap; \
struct engr *ep; \
\
if ((obj = vobj_at(x, y)) && !covers_objects(x, y)) \
map_object(obj, show); \
else if ((trap = t_at(x, y)) && trap->tseen && !covers_traps(x, y)) \
map_trap(trap, show); \
else if ((ep = engr_at(x, y)) && !covers_traps(x, y)) \
map_engraving(ep, show); \
else \
map_background(x, y, show); \
\