bones fix
From the newsgroup: leash found inside a bones level shop was flagged
as "in use". 3.4.0 had a fix for that which works for most cases, but not
when the shopkeeper has taken the dead character's inventory just before
saving the bones file.
This also adds an entry to the branch copy of fixes34.2 to synchronize
it with the trunk copy.
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@@ -51,6 +51,8 @@ help display for "list of game options" misformats runmode and scroll_amount
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pit created by land mine explosion doesn't start out concealed
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update map display sooner when pushed boulder triggers land mine explosion
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prevent fatal error from prompt string overflow in lift_object()
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make sure that leashed monsters are released prior to shopkeeper inheriting
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dead character's inventory
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)shk.c 3.4 2003/01/08 */
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/* SCCS Id: @(#)shk.c 3.4 2003/05/07 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1754,6 +1754,8 @@ finish_paybill()
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#if 0 /* don't bother */
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if (ox == 0 && oy == 0) impossible("finish_paybill: no location");
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#endif
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/* normally done by savebones(), but that's too late in this case */
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unleash_all();
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/* transfer all of the character's inventory to the shop floor */
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while ((otmp = invent) != 0) {
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otmp->owornmask = 0L; /* perhaps we should call setnotworn? */
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