SELF_RECOVER for win32
- define SELF_RECOVER for win32 - add code to perform a recover operation from within NetHack itself when SELF_RECOVER is defined
This commit is contained in:
@@ -644,6 +644,9 @@ E void FDECL(paniclog, (const char *, const char *));
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E int FDECL(validate_prefix_locations, (char *));
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E char** NDECL(get_saved_games);
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E void FDECL(free_saved_games, (char**));
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#ifdef SELF_RECOVER
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E boolean NDECL(recover_savefile);
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#endif
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/* ### fountain.c ### */
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@@ -1233,8 +1236,10 @@ E char *FDECL(get_username, (int *));
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E void FDECL(nt_regularize, (char *));
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E int NDECL((*nt_kbhit));
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E void FDECL(Delay, (int));
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# if !defined(WIN_CE)
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E boolean FDECL(is_NetHack_process, (int));
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# endif /* !WIN_CE */
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# endif /* WIN32 */
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#endif /* MICRO || WIN32 */
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/* ### mthrowu.c ### */
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@@ -19,6 +19,7 @@
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#define PC_LOCKING /* Prevent overwrites of aborted or in-progress games */
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/* without first receiving confirmation. */
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#define SELF_RECOVER /* Allow the game itself to recover from an aborted game */
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/*
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* -----------------------------------------------------------------
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166
src/files.c
166
src/files.c
@@ -132,6 +132,9 @@ int FDECL(parse_config_line, (FILE *,char *,char *,char *));
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#ifdef NOCWD_ASSUMPTIONS
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STATIC_DCL void FDECL(adjust_prefix, (char *, int));
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#endif
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#ifdef SELF_RECOVER
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STATIC_DCL boolean FDECL(copy_bytes, (int, int));
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#endif
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/*
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@@ -2083,4 +2086,167 @@ const char* s;
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/* ---------- END PANIC/IMPOSSIBLE LOG ----------- */
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#ifdef SELF_RECOVER
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/* ---------- BEGIN INTERNAL RECOVER ----------- */
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boolean
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recover_savefile()
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{
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int gfd, lfd, sfd;
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int lev, savelev, hpid;
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xchar levc;
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struct version_info version_data;
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int processed[256];
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char savename[SAVESIZE];
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for (lev = 0; lev < 256; lev++)
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processed[lev] = 0;
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/* level 0 file contains:
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* pid of creating process (ignored here)
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* level number for current level of save file
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* name of save file nethack would have created
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* and game state
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*/
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gfd = open_levelfile(0);
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if (gfd < 0) {
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raw_printf("Cannot open level 0 for %s.\n", lock);
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return FALSE;
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}
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if (read(gfd, (genericptr_t) &hpid, sizeof hpid) != sizeof hpid) {
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raw_printf(
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"\nCheckpoint data incompletely written or subsequently clobbered. Recovery impossible.");
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(void)close(gfd);
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return FALSE;
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}
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#if defined(WIN32) && !defined(WIN_CE)
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if (is_NetHack_process(hpid)) {
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raw_printf(
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"\nThe level files belong to an active NetHack process and cannot be recovered.");
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(void)close(gfd);
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return FALSE;
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}
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#endif
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if (read(gfd, (genericptr_t) &savelev, sizeof(savelev))
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!= sizeof(savelev)) {
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raw_printf("\nCheckpointing was not in effect for %s -- recovery impossible.\n",
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lock);
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(void)close(gfd);
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return FALSE;
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}
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if ((read(gfd, (genericptr_t) savename, sizeof savename)
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!= sizeof savename) ||
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(read(gfd, (genericptr_t) &version_data, sizeof version_data)
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!= sizeof version_data)) {
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raw_printf("\nError reading %s -- can't recover.\n", lock);
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(void)close(gfd);
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return FALSE;
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}
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/* save file should contain:
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* version info
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* current level (including pets)
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* (non-level-based) game state
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* other levels
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*/
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set_savefile_name();
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sfd = create_savefile();
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if (sfd < 0) {
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raw_printf("\nCannot recover savefile %s.\n", SAVEF);
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(void)close(gfd);
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return FALSE;
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}
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lfd = open_levelfile(savelev);
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if (lfd < 0) {
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raw_printf("\nCannot open level of save for %s.\n", lock);
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(void)close(gfd);
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(void)close(sfd);
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delete_savefile();
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return FALSE;
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}
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if (write(sfd, (genericptr_t) &version_data, sizeof version_data)
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!= sizeof version_data) {
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raw_printf("\nError writing %s; recovery failed.", SAVEF);
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(void)close(gfd);
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(void)close(sfd);
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delete_savefile();
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return FALSE;
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}
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if (!copy_bytes(lfd, sfd)) {
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(void) close(lfd);
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(void) close(sfd);
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delete_savefile();
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return FALSE;
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}
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(void)close(lfd);
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processed[savelev] = 1;
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if (!copy_bytes(gfd, sfd)) {
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(void) close(lfd);
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(void) close(sfd);
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delete_savefile();
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return FALSE;
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}
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(void)close(gfd);
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processed[0] = 1;
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for (lev = 1; lev < 256; lev++) {
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/* level numbers are kept in xchars in save.c, so the
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* maximum level number (for the endlevel) must be < 256
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*/
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if (lev != savelev) {
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lfd = open_levelfile(lev);
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if (lfd >= 0) {
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/* any or all of these may not exist */
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levc = (xchar) lev;
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write(sfd, (genericptr_t) &levc, sizeof(levc));
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if (!copy_bytes(lfd, sfd)) {
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(void) close(lfd);
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(void) close(sfd);
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delete_savefile();
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return FALSE;
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}
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(void)close(lfd);
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processed[lev] = 1;
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}
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}
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}
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(void)close(sfd);
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/*
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* We have a successful savefile!
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* Only now do we erase the level files.
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*/
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for (lev = 0; lev < 256; lev++) {
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if (processed[lev]) {
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const char *fq_lock;
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set_levelfile_name(lock, lev);
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fq_lock = fqname(lock, LEVELPREFIX, 3);
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(void) unlink(fq_lock);
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}
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}
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return TRUE;
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}
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boolean
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copy_bytes(ifd, ofd)
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int ifd, ofd;
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{
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char buf[BUFSIZ];
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int nfrom, nto;
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do {
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nfrom = read(ifd, buf, BUFSIZ);
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nto = write(ofd, buf, nfrom);
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if (nto != nfrom) return FALSE;
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} while (nfrom == BUFSIZ);
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return TRUE;
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}
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/* ---------- END INTERNAL RECOVER ----------- */
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#endif /*SELF_RECOVER*/
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/*files.c*/
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@@ -106,9 +106,9 @@ getlock()
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/* we ignore QUIT and INT at this point */
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if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
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wait_synch();
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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# endif
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error("Quitting.");
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}
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@@ -118,15 +118,15 @@ getlock()
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fq_lock = fqname(lock, LEVELPREFIX, 1);
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if((fd = open(fq_lock,0)) == -1) {
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if(errno == ENOENT) goto gotlock; /* no such file */
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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#if defined(WIN32)
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# endif
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# if defined(WIN32)
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error("Bad directory or name: %s\n%s\n",
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fq_lock, strerror(errno));
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#else
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# else
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perror(fq_lock);
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#endif
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# endif
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unlock_file(HLOCK);
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error("Cannot open %s", fq_lock);
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}
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@@ -134,9 +134,13 @@ getlock()
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(void) close(fd);
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if(iflags.window_inited) {
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# ifdef SELF_RECOVER
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c = yn("There are files from a game in progress under your name. Recover?");
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# else
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pline("There is already a game in progress under your name.");
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pline("You may be able to use \"recover %s\" to get it back.\n",tbuf);
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c = yn("Do you want to destroy the old game?");
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# endif
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} else {
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# if defined(MSDOS) && defined(NO_TERMS)
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grmode = iflags.grmode;
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@@ -144,10 +148,15 @@ getlock()
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# endif
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c = 'n';
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ct = 0;
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# ifdef SELF_RECOVER
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msmsg(
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"There are files from a game in progress under your name. Recover? [yn]");
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# else
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msmsg("\nThere is already a game in progress under your name.\n");
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msmsg("If this is unexpected, you may be able to use \n");
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msmsg("\"recover %s\" to get it back.",tbuf);
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msmsg("\nDo you want to destroy the old game? [yn] ");
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# endif
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while ((ci=nhgetch()) != '\n') {
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if (ct > 0) {
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# if defined(WIN32CON)
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@@ -166,23 +175,38 @@ getlock()
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}
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}
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if(c == 'y' || c == 'Y')
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# ifndef SELF_RECOVER
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if(eraseoldlocks()) {
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# if defined(WIN32CON)
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# if defined(WIN32CON)
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clear_screen(); /* display gets fouled up otherwise */
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# endif
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# endif
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goto gotlock;
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} else {
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unlock_file(HLOCK);
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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# endif
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error("Couldn't destroy old game.");
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}
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# else /*SELF_RECOVER*/
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if(recover_savefile()) {
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# if defined(WIN32CON)
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clear_screen(); /* display gets fouled up otherwise */
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# endif
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goto gotlock;
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} else {
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unlock_file(HLOCK);
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("Couldn't recover old game.");
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}
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# endif /*SELF_RECOVER*/
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else {
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unlock_file(HLOCK);
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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# endif
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error("%s", "");
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}
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@@ -191,28 +215,28 @@ gotlock:
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if (fd == -1) ern = errno;
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unlock_file(HLOCK);
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if(fd == -1) {
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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#if defined(WIN32)
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# endif
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# if defined(WIN32)
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error("cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n",
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fq_lock, strerror(ern), " Are you sure that the directory",
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fqn_prefix[LEVELPREFIX]);
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#else
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# else
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error("cannot creat file (%s.)", fq_lock);
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#endif
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# endif
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} else {
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if(write(fd, (char *) &hackpid, sizeof(hackpid))
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!= sizeof(hackpid)){
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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# endif
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error("cannot write lock (%s)", fq_lock);
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}
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if(close(fd) == -1) {
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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# endif
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error("cannot close lock (%s)", fq_lock);
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}
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}
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@@ -220,7 +244,7 @@ gotlock:
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if (grmode) gr_init();
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# endif
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}
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# endif /* PC_LOCKING */
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#endif /* PC_LOCKING */
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# ifndef WIN32
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void
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@@ -234,6 +234,39 @@ void win32_abort()
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abort();
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}
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#if !defined(WIN_CE)
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#include <tlhelp32.h>
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boolean
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is_NetHack_process(pid)
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int pid;
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{
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HANDLE hProcessSnap = NULL;
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PROCESSENTRY32 pe32 = {0};
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boolean bRet = FALSE;
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hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
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if (hProcessSnap == INVALID_HANDLE_VALUE)
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return FALSE;
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/* Set size of the processentry32 structure before using it. */
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pe32.dwSize = sizeof(PROCESSENTRY32);
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if (Process32First(hProcessSnap, &pe32)) {
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do {
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if (pe32.th32ProcessID == (unsigned)pid && pe32.szExeFile &&
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((strlen(pe32.szExeFile) >= 12 &&
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!strcmpi(&pe32.szExeFile[strlen(pe32.szExeFile) - 12], "nethackw.exe")) ||
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(strlen(pe32.szExeFile) >= 11 &&
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!strcmpi(&pe32.szExeFile[strlen(pe32.szExeFile) - 11], "nethack.exe"))))
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bRet = TRUE;
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}
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while (Process32Next(hProcessSnap, &pe32));
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}
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else
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bRet = FALSE;
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CloseHandle(hProcessSnap);
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return bRet;
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}
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#endif /* WIN_CE*/
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#endif /* WIN32 */
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/*winnt.c*/
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Reference in New Issue
Block a user