SELF_RECOVER for win32

- define SELF_RECOVER for win32
- add code to perform a recover operation from
  within NetHack itself when SELF_RECOVER is defined
This commit is contained in:
nethack.allison
2002-08-21 03:30:19 +00:00
parent 591b832a84
commit 3515dcf1f1
5 changed files with 253 additions and 24 deletions

View File

@@ -644,6 +644,9 @@ E void FDECL(paniclog, (const char *, const char *));
E int FDECL(validate_prefix_locations, (char *));
E char** NDECL(get_saved_games);
E void FDECL(free_saved_games, (char**));
#ifdef SELF_RECOVER
E boolean NDECL(recover_savefile);
#endif
/* ### fountain.c ### */
@@ -1233,8 +1236,10 @@ E char *FDECL(get_username, (int *));
E void FDECL(nt_regularize, (char *));
E int NDECL((*nt_kbhit));
E void FDECL(Delay, (int));
# if !defined(WIN_CE)
E boolean FDECL(is_NetHack_process, (int));
# endif /* !WIN_CE */
# endif /* WIN32 */
#endif /* MICRO || WIN32 */
/* ### mthrowu.c ### */

View File

@@ -19,6 +19,7 @@
#define PC_LOCKING /* Prevent overwrites of aborted or in-progress games */
/* without first receiving confirmation. */
#define SELF_RECOVER /* Allow the game itself to recover from an aborted game */
/*
* -----------------------------------------------------------------

View File

@@ -132,6 +132,9 @@ int FDECL(parse_config_line, (FILE *,char *,char *,char *));
#ifdef NOCWD_ASSUMPTIONS
STATIC_DCL void FDECL(adjust_prefix, (char *, int));
#endif
#ifdef SELF_RECOVER
STATIC_DCL boolean FDECL(copy_bytes, (int, int));
#endif
/*
@@ -2083,4 +2086,167 @@ const char* s;
/* ---------- END PANIC/IMPOSSIBLE LOG ----------- */
#ifdef SELF_RECOVER
/* ---------- BEGIN INTERNAL RECOVER ----------- */
boolean
recover_savefile()
{
int gfd, lfd, sfd;
int lev, savelev, hpid;
xchar levc;
struct version_info version_data;
int processed[256];
char savename[SAVESIZE];
for (lev = 0; lev < 256; lev++)
processed[lev] = 0;
/* level 0 file contains:
* pid of creating process (ignored here)
* level number for current level of save file
* name of save file nethack would have created
* and game state
*/
gfd = open_levelfile(0);
if (gfd < 0) {
raw_printf("Cannot open level 0 for %s.\n", lock);
return FALSE;
}
if (read(gfd, (genericptr_t) &hpid, sizeof hpid) != sizeof hpid) {
raw_printf(
"\nCheckpoint data incompletely written or subsequently clobbered. Recovery impossible.");
(void)close(gfd);
return FALSE;
}
#if defined(WIN32) && !defined(WIN_CE)
if (is_NetHack_process(hpid)) {
raw_printf(
"\nThe level files belong to an active NetHack process and cannot be recovered.");
(void)close(gfd);
return FALSE;
}
#endif
if (read(gfd, (genericptr_t) &savelev, sizeof(savelev))
!= sizeof(savelev)) {
raw_printf("\nCheckpointing was not in effect for %s -- recovery impossible.\n",
lock);
(void)close(gfd);
return FALSE;
}
if ((read(gfd, (genericptr_t) savename, sizeof savename)
!= sizeof savename) ||
(read(gfd, (genericptr_t) &version_data, sizeof version_data)
!= sizeof version_data)) {
raw_printf("\nError reading %s -- can't recover.\n", lock);
(void)close(gfd);
return FALSE;
}
/* save file should contain:
* version info
* current level (including pets)
* (non-level-based) game state
* other levels
*/
set_savefile_name();
sfd = create_savefile();
if (sfd < 0) {
raw_printf("\nCannot recover savefile %s.\n", SAVEF);
(void)close(gfd);
return FALSE;
}
lfd = open_levelfile(savelev);
if (lfd < 0) {
raw_printf("\nCannot open level of save for %s.\n", lock);
(void)close(gfd);
(void)close(sfd);
delete_savefile();
return FALSE;
}
if (write(sfd, (genericptr_t) &version_data, sizeof version_data)
!= sizeof version_data) {
raw_printf("\nError writing %s; recovery failed.", SAVEF);
(void)close(gfd);
(void)close(sfd);
delete_savefile();
return FALSE;
}
if (!copy_bytes(lfd, sfd)) {
(void) close(lfd);
(void) close(sfd);
delete_savefile();
return FALSE;
}
(void)close(lfd);
processed[savelev] = 1;
if (!copy_bytes(gfd, sfd)) {
(void) close(lfd);
(void) close(sfd);
delete_savefile();
return FALSE;
}
(void)close(gfd);
processed[0] = 1;
for (lev = 1; lev < 256; lev++) {
/* level numbers are kept in xchars in save.c, so the
* maximum level number (for the endlevel) must be < 256
*/
if (lev != savelev) {
lfd = open_levelfile(lev);
if (lfd >= 0) {
/* any or all of these may not exist */
levc = (xchar) lev;
write(sfd, (genericptr_t) &levc, sizeof(levc));
if (!copy_bytes(lfd, sfd)) {
(void) close(lfd);
(void) close(sfd);
delete_savefile();
return FALSE;
}
(void)close(lfd);
processed[lev] = 1;
}
}
}
(void)close(sfd);
/*
* We have a successful savefile!
* Only now do we erase the level files.
*/
for (lev = 0; lev < 256; lev++) {
if (processed[lev]) {
const char *fq_lock;
set_levelfile_name(lock, lev);
fq_lock = fqname(lock, LEVELPREFIX, 3);
(void) unlink(fq_lock);
}
}
return TRUE;
}
boolean
copy_bytes(ifd, ofd)
int ifd, ofd;
{
char buf[BUFSIZ];
int nfrom, nto;
do {
nfrom = read(ifd, buf, BUFSIZ);
nto = write(ofd, buf, nfrom);
if (nto != nfrom) return FALSE;
} while (nfrom == BUFSIZ);
return TRUE;
}
/* ---------- END INTERNAL RECOVER ----------- */
#endif /*SELF_RECOVER*/
/*files.c*/

View File

@@ -106,9 +106,9 @@ getlock()
/* we ignore QUIT and INT at this point */
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
wait_synch();
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
# endif
error("Quitting.");
}
@@ -118,15 +118,15 @@ getlock()
fq_lock = fqname(lock, LEVELPREFIX, 1);
if((fd = open(fq_lock,0)) == -1) {
if(errno == ENOENT) goto gotlock; /* no such file */
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
#if defined(WIN32)
# endif
# if defined(WIN32)
error("Bad directory or name: %s\n%s\n",
fq_lock, strerror(errno));
#else
# else
perror(fq_lock);
#endif
# endif
unlock_file(HLOCK);
error("Cannot open %s", fq_lock);
}
@@ -134,9 +134,13 @@ getlock()
(void) close(fd);
if(iflags.window_inited) {
# ifdef SELF_RECOVER
c = yn("There are files from a game in progress under your name. Recover?");
# else
pline("There is already a game in progress under your name.");
pline("You may be able to use \"recover %s\" to get it back.\n",tbuf);
c = yn("Do you want to destroy the old game?");
# endif
} else {
# if defined(MSDOS) && defined(NO_TERMS)
grmode = iflags.grmode;
@@ -144,10 +148,15 @@ getlock()
# endif
c = 'n';
ct = 0;
# ifdef SELF_RECOVER
msmsg(
"There are files from a game in progress under your name. Recover? [yn]");
# else
msmsg("\nThere is already a game in progress under your name.\n");
msmsg("If this is unexpected, you may be able to use \n");
msmsg("\"recover %s\" to get it back.",tbuf);
msmsg("\nDo you want to destroy the old game? [yn] ");
# endif
while ((ci=nhgetch()) != '\n') {
if (ct > 0) {
# if defined(WIN32CON)
@@ -166,23 +175,38 @@ getlock()
}
}
if(c == 'y' || c == 'Y')
# ifndef SELF_RECOVER
if(eraseoldlocks()) {
# if defined(WIN32CON)
# if defined(WIN32CON)
clear_screen(); /* display gets fouled up otherwise */
# endif
# endif
goto gotlock;
} else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
# endif
error("Couldn't destroy old game.");
}
# else /*SELF_RECOVER*/
if(recover_savefile()) {
# if defined(WIN32CON)
clear_screen(); /* display gets fouled up otherwise */
# endif
goto gotlock;
} else {
unlock_file(HLOCK);
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
error("Couldn't recover old game.");
}
# endif /*SELF_RECOVER*/
else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
# endif
error("%s", "");
}
@@ -191,28 +215,28 @@ gotlock:
if (fd == -1) ern = errno;
unlock_file(HLOCK);
if(fd == -1) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
#if defined(WIN32)
# endif
# if defined(WIN32)
error("cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n",
fq_lock, strerror(ern), " Are you sure that the directory",
fqn_prefix[LEVELPREFIX]);
#else
# else
error("cannot creat file (%s.)", fq_lock);
#endif
# endif
} else {
if(write(fd, (char *) &hackpid, sizeof(hackpid))
!= sizeof(hackpid)){
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
# endif
error("cannot write lock (%s)", fq_lock);
}
if(close(fd) == -1) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
# endif
error("cannot close lock (%s)", fq_lock);
}
}
@@ -220,7 +244,7 @@ gotlock:
if (grmode) gr_init();
# endif
}
# endif /* PC_LOCKING */
#endif /* PC_LOCKING */
# ifndef WIN32
void

View File

@@ -234,6 +234,39 @@ void win32_abort()
abort();
}
#if !defined(WIN_CE)
#include <tlhelp32.h>
boolean
is_NetHack_process(pid)
int pid;
{
HANDLE hProcessSnap = NULL;
PROCESSENTRY32 pe32 = {0};
boolean bRet = FALSE;
hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hProcessSnap == INVALID_HANDLE_VALUE)
return FALSE;
/* Set size of the processentry32 structure before using it. */
pe32.dwSize = sizeof(PROCESSENTRY32);
if (Process32First(hProcessSnap, &pe32)) {
do {
if (pe32.th32ProcessID == (unsigned)pid && pe32.szExeFile &&
((strlen(pe32.szExeFile) >= 12 &&
!strcmpi(&pe32.szExeFile[strlen(pe32.szExeFile) - 12], "nethackw.exe")) ||
(strlen(pe32.szExeFile) >= 11 &&
!strcmpi(&pe32.szExeFile[strlen(pe32.szExeFile) - 11], "nethack.exe"))))
bRet = TRUE;
}
while (Process32Next(hProcessSnap, &pe32));
}
else
bRet = FALSE;
CloseHandle(hProcessSnap);
return bRet;
}
#endif /* WIN_CE*/
#endif /* WIN32 */
/*winnt.c*/