blocking or unblocking levitation or flight

when level teleporting or digging.  Level teleporting while levitation
was blocked due to being inside solid rock didn't notice that it should
be unblocked until you moved from whatever type of terrain you landed
on (room, for instance) to some other type (such as corridor).  Digging
down to make a pit or hole while inside solid rock converts that spot
to floor so should also check whether to unblock levitation/flying, and
not fall if unblocking occurs.
This commit is contained in:
PatR
2019-01-13 15:17:40 -08:00
parent abcdb713d5
commit 355dec4d84
3 changed files with 24 additions and 6 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.228 $ $NHDT-Date: 1547343820 2019/01/13 01:43:40 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.229 $ $NHDT-Date: 1547421445 2019/01/13 23:17:25 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -266,6 +266,8 @@ when blocking/unblocking of levitation or flying was updated due to walking
if levitating hero in pass-wall creature form jumped or teleported from
terrain that allowed levitation to terrain that didn't or vice versa,
blocking of levitation wasn't updated properly
digging down or level teleporting while stuck in solid rock which is blocking
levitation or flight didn't notice when that should become unblocked
make it easier to clear 'pickup_types' (menustyles Traditional and Combination
could do so by setting it to 'a'; now ' ' works too; Full and Partial
allowed unselecting every object class; now 'all classes' is a choice)

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@@ -1,4 +1,4 @@
/* NetHack 3.6 dig.c $NHDT-Date: 1544442710 2018/12/10 11:51:50 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.116 $ */
/* NetHack 3.6 dig.c $NHDT-Date: 1547421446 2019/01/13 23:17:26 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.117 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -612,10 +612,16 @@ int ttyp;
You("dig a pit in the %s.", surface_type);
if (shopdoor)
pay_for_damage("ruin", FALSE);
} else if (!madeby_obj && canseemon(madeby))
} else if (!madeby_obj && canseemon(madeby)) {
pline("%s digs a pit in the %s.", Monnam(madeby), surface_type);
else if (cansee(x, y) && flags.verbose)
} else if (cansee(x, y) && flags.verbose) {
pline("A pit appears in the %s.", surface_type);
}
/* in case we're digging down while encased in solid rock
which is blocking levitation or flight */
switch_terrain();
if (Levitation || Flying)
wont_fall = TRUE;
if (at_u) {
if (!wont_fall) {
@@ -644,6 +650,13 @@ int ttyp;
pline("A hole appears in the %s.", surface_type);
if (at_u) {
/* in case we're digging down while encased in solid rock
which is blocking levitation or flight */
switch_terrain();
if (Levitation || Flying)
wont_fall = TRUE;
/* check for leashed pet that can't fall right now */
if (!u.ustuck && !wont_fall && !next_to_u()) {
You("are jerked back by your pet!");
wont_fall = TRUE;

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@@ -1,4 +1,4 @@
/* NetHack 3.6 dungeon.c $NHDT-Date: 1523308357 2018/04/09 21:12:37 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.87 $ */
/* NetHack 3.6 dungeon.c $NHDT-Date: 1547421449 2019/01/13 23:17:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.90 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1202,7 +1202,7 @@ int x, y;
u.ux0 = u.ux, u.uy0 = u.uy;
}
/* place you on a random location */
/* place you on a random location when arriving on a level */
void
u_on_rndspot(upflag)
int upflag;
@@ -1230,6 +1230,9 @@ int upflag;
place_lregion(dndest.lx, dndest.ly, dndest.hx, dndest.hy,
dndest.nlx, dndest.nly, dndest.nhx, dndest.nhy,
LR_DOWNTELE, (d_level *) 0);
/* might have just left solid rock and unblocked levitation */
switch_terrain();
}
/* place you on the special staircase */