blocking or unblocking levitation or flight
when level teleporting or digging. Level teleporting while levitation was blocked due to being inside solid rock didn't notice that it should be unblocked until you moved from whatever type of terrain you landed on (room, for instance) to some other type (such as corridor). Digging down to make a pit or hole while inside solid rock converts that spot to floor so should also check whether to unblock levitation/flying, and not fall if unblocking occurs.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.228 $ $NHDT-Date: 1547343820 2019/01/13 01:43:40 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.229 $ $NHDT-Date: 1547421445 2019/01/13 23:17:25 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -266,6 +266,8 @@ when blocking/unblocking of levitation or flying was updated due to walking
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if levitating hero in pass-wall creature form jumped or teleported from
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terrain that allowed levitation to terrain that didn't or vice versa,
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blocking of levitation wasn't updated properly
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digging down or level teleporting while stuck in solid rock which is blocking
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levitation or flight didn't notice when that should become unblocked
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make it easier to clear 'pickup_types' (menustyles Traditional and Combination
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could do so by setting it to 'a'; now ' ' works too; Full and Partial
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allowed unselecting every object class; now 'all classes' is a choice)
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