pull request #660 from NullCGT - sleeping monsters
Indicate to players that monsters are sleeping. Closes #660
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PatR
parent
462e13f07b
commit
355ed43a29
@@ -1456,6 +1456,8 @@ reading a blessed scroll of light has a chance to improve bless/curse state
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those into holy water; cursed scroll has chance to worsen the state
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added a chronicle of major events, and optional live logging of those
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paranoid:swim to prevent accidental dunking into dangerous liquids
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looking at a monster will indicate whether it is asleep, and waking up a
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monster yields a message
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Platform- and/or Interface-Specific New Features
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@@ -1503,6 +1503,7 @@ extern void maybe_mnexto(struct monst *);
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extern int mnearto(struct monst *, xchar, xchar, boolean, unsigned);
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extern void m_respond(struct monst *);
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extern void setmangry(struct monst *, boolean);
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extern void wake_msg(struct monst *, boolean);
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extern void wakeup(struct monst *, boolean);
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extern void wake_nearby(void);
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extern void wake_nearto(int, int, int);
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@@ -2895,8 +2895,10 @@ check_special_room(boolean newlev)
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if (!isok(mtmp->mx,mtmp->my)
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|| roomno != (int) levl[mtmp->mx][mtmp->my].roomno)
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continue;
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if (!Stealth && !rn2(3))
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if (!Stealth && !rn2(3)) {
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wake_msg(mtmp, FALSE);
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mtmp->msleeping = 0;
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}
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}
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}
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}
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12
src/mon.c
12
src/mon.c
@@ -3635,10 +3635,21 @@ setmangry(struct monst* mtmp, boolean via_attack)
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}
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}
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/* Indicate via message that a monster has awoken. */
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void
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wake_msg(struct monst *mtmp, boolean interesting)
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{
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if (mtmp->msleeping && canseemon(mtmp)) {
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pline("%s wakes up%s%s", Monnam(mtmp), interesting ? "!" : ".",
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mtmp->data == &mons[PM_FLESH_GOLEM] ? " It's alive!" : "");
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}
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}
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/* wake up a monster, possibly making it angry in the process */
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void
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wakeup(struct monst* mtmp, boolean via_attack)
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{
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wake_msg(mtmp, via_attack);
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mtmp->msleeping = 0;
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if (M_AP_TYPE(mtmp) != M_AP_NOTHING) {
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/* mimics come out of hiding, but disguised Wizard doesn't
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@@ -3674,6 +3685,7 @@ wake_nearto(int x, int y, int distance)
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if (distance == 0 || dist2(mtmp->mx, mtmp->my, x, y) < distance) {
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/* sleep for N turns uses mtmp->mfrozen, but so does paralysis
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so we leave mfrozen monsters alone */
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wake_msg(mtmp, FALSE);
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mtmp->msleeping = 0; /* wake indeterminate sleep */
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if (!(mtmp->data->geno & G_UNIQ))
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mtmp->mstrategy &= ~STRAT_WAITMASK; /* wake 'meditation' */
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@@ -232,6 +232,7 @@ disturb(register struct monst* mtmp)
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|| (mtmp->data->mlet == S_DOG || mtmp->data->mlet == S_HUMAN)
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|| (!rn2(7) && M_AP_TYPE(mtmp) != M_AP_FURNITURE
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&& M_AP_TYPE(mtmp) != M_AP_OBJECT))) {
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wake_msg(mtmp, !mtmp->mpeaceful);
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mtmp->msleeping = 0;
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return 1;
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}
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@@ -359,6 +359,8 @@ look_at_monster(char *buf,
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Strcat(buf, (Upolyd && sticks(g.youmonst.data))
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? ", being held" : ", holding you");
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}
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if (mtmp->msleeping)
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Strcat(buf, ", asleep");
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if (mtmp->mleashed)
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Strcat(buf, ", leashed to you");
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