pull request #660 from NullCGT - sleeping monsters
Indicate to players that monsters are sleeping. Closes #660
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PatR
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462e13f07b
commit
355ed43a29
@@ -1503,6 +1503,7 @@ extern void maybe_mnexto(struct monst *);
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extern int mnearto(struct monst *, xchar, xchar, boolean, unsigned);
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extern void m_respond(struct monst *);
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extern void setmangry(struct monst *, boolean);
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extern void wake_msg(struct monst *, boolean);
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extern void wakeup(struct monst *, boolean);
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extern void wake_nearby(void);
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extern void wake_nearto(int, int, int);
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