pull request #660 from NullCGT - sleeping monsters
Indicate to players that monsters are sleeping. Closes #660
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PatR
parent
462e13f07b
commit
355ed43a29
@@ -2895,8 +2895,10 @@ check_special_room(boolean newlev)
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if (!isok(mtmp->mx,mtmp->my)
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|| roomno != (int) levl[mtmp->mx][mtmp->my].roomno)
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continue;
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if (!Stealth && !rn2(3))
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if (!Stealth && !rn2(3)) {
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wake_msg(mtmp, FALSE);
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mtmp->msleeping = 0;
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}
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}
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}
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}
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