pull request #660 from NullCGT - sleeping monsters
Indicate to players that monsters are sleeping. Closes #660
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PatR
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462e13f07b
commit
355ed43a29
@@ -232,6 +232,7 @@ disturb(register struct monst* mtmp)
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|| (mtmp->data->mlet == S_DOG || mtmp->data->mlet == S_HUMAN)
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|| (!rn2(7) && M_AP_TYPE(mtmp) != M_AP_FURNITURE
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&& M_AP_TYPE(mtmp) != M_AP_OBJECT))) {
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wake_msg(mtmp, !mtmp->mpeaceful);
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mtmp->msleeping = 0;
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return 1;
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}
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