pull request #660 from NullCGT - sleeping monsters

Indicate to players that monsters are sleeping.

Closes #660
This commit is contained in:
Kestrel Gregorich-Trevor
2022-01-20 10:24:10 -06:00
committed by PatR
parent 462e13f07b
commit 355ed43a29
6 changed files with 21 additions and 1 deletions

View File

@@ -232,6 +232,7 @@ disturb(register struct monst* mtmp)
|| (mtmp->data->mlet == S_DOG || mtmp->data->mlet == S_HUMAN)
|| (!rn2(7) && M_AP_TYPE(mtmp) != M_AP_FURNITURE
&& M_AP_TYPE(mtmp) != M_AP_OBJECT))) {
wake_msg(mtmp, !mtmp->mpeaceful);
mtmp->msleeping = 0;
return 1;
}