pull request #660 from NullCGT - sleeping monsters
Indicate to players that monsters are sleeping. Closes #660
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PatR
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462e13f07b
commit
355ed43a29
@@ -359,6 +359,8 @@ look_at_monster(char *buf,
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Strcat(buf, (Upolyd && sticks(g.youmonst.data))
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? ", being held" : ", holding you");
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}
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if (mtmp->msleeping)
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Strcat(buf, ", asleep");
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if (mtmp->mleashed)
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Strcat(buf, ", leashed to you");
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