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doc/Guidebook.txt
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doc/Guidebook.txt
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NETHACK(6) NETHACK(6)
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NETHACK(6) Games Manual NETHACK(6)
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@@ -16,7 +16,8 @@ SYNOPSIS
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nethack [ -d|--directory directory ] -s|--scores [ -v ]
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[ -p profession ] [ -r race ] [ playernames ]
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nethack [ --usage | --help ] [ --showpaths ] [ --version[:copy] ]
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nethack [ --usage | --help ] [ --showpaths ]
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[ --version[:copy|:dump|:show] ]
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DESCRIPTION
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NetHack is a display oriented Dungeons & Dragons(tm) - like game. The
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@@ -32,8 +33,8 @@ DESCRIPTION
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To win the game (as opposed to merely playing to beat other people's
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high scores) you must locate the Amulet of Yendor which is somewhere
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below the 20th level of the dungeon and get it out. Few people achieve
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this; most never do. Those who have done so go down in history as he-
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roes among heroes -- and then they find ways of making the game even
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this; most never do. Those who have done so go down in history as
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heroes among heroes -- and then they find ways of making the game even
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harder. See the Guidebook section on Conduct if this game has gotten
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too easy for you.
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@@ -42,8 +43,8 @@ DESCRIPTION
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ers. The scoring is based on many aspects of your behavior, but a
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rough estimate is obtained by taking the amount of gold you've found in
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the cave plus four times your (real) experience. Precious stones may
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be worth a lot of gold when brought to the exit. There is a 10%
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penalty for getting yourself killed.
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be worth a lot of gold when brought to the exit. There is a 10% pen-
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alty for getting yourself killed.
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The environment variable NETHACKOPTIONS can be used to initialize many
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run-time options. The ? command provides a description of these
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@@ -134,64 +135,70 @@ DESCRIPTION
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--no-nethackrc option can be used to skip any run-time configuration
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file.
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Some options provide feedback and then exit rather than play the game:
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The -s or --scores option alone will print out the list of your scores
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on the current version. An immediately following -v reports on all
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versions present in the score file. `-s|-s -v' may also be followed by
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versions present in the score file. '-s|-s -v' may also be followed by
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arguments -p profession and -r race to print the scores of particular
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roles and races only. Either can be specified multiple times to
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include more than one role or more than one race. When both are speci-
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fied, score entries which match either the role or the race (or both)
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are printed rather than just entries which match both. `-s|-s -v' may
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are printed rather than just entries which match both. '-s|-s -v' may
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be followed by one or more player names to print the scores of the
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players mentioned, by 'all' to print out all scores, or by a number to
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print that many top scores. Combining names with role or race or both
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will report entries which match any of those rather than just the ones
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which match all.
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--version can be used to cause NetHack to show the version information
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it was compiled with, then exit. That will include the git commit hash
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if the information was available when the game was compiled. On some
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platforms, such as Windows and macOS, a variation --version:copy can be
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used to cause NetHack to show the version information, then exit, while
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also leaving a copy of the version information in the paste buffer or
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clipboard for potential insertion into things like bug reports.
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--version or --version:show can be used to cause NetHack to show the
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version number, the date and time that the program was built from its
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source code, and possibly some auxiliary information about that source
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code, then exit. The optional auxiliary information is git commit hash
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(reflecting the source code's most recent modification when extracted
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from the git version control system, if that is in use) if available
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when the program was built. On some platforms such as Windows and
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macOS, a variation, --version:copy, can be used to cause NetHack to
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show the version information, then exit, while also leaving a copy of
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that information in the paste buffer or clipboard for potential inser-
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tion into things like bug reports. On any platform, --version:dump can
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be used to show most of the data used when checking whether a save file
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or bones file is compatible with the program. The program will display
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a line containing five numbers expressed in hexadecimal, then exit.
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--showpaths can be used to cause NetHack to show where it is expecting
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to find various files. Among other things it shows the path to and
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name for the player's run-time configuration file, a text file which
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--showpaths can be used to cause NetHack to show where it is expecting
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to find various files. Among other things it shows the path to and
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name for the player's run-time configuration file, a text file which
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can be edited to customize aspects of how the game operates.
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--usage or --help will display information similar to this manual page,
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then exit. Use `nethack --usage | more' to read it a page at a time.
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then exit. Use 'nethack --usage | more' to read it a page at a time.
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AUTHORS
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Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
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Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
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original hack, very much like rogue (but full of bugs).
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Andries Brouwer continuously deformed their sources into an entirely
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Andries Brouwer continuously deformed their sources into an entirely
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different game.
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Mike Stephenson has continued the perversion of sources, adding various
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warped character classes and sadistic traps with the help of many
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strange people who reside in that place between the worlds, the Usenet
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Zone. A number of these miscreants are immortalized in the historical
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warped character classes and sadistic traps with the help of many
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strange people who reside in that place between the worlds, the Usenet
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Zone. A number of these miscreants are immortalized in the historical
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roll of dishonor and various other places.
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The resulting mess is now called NetHack, to denote its development by
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The resulting mess is now called NetHack, to denote its development by
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the Usenet. Andries Brouwer has made this request for the distinction,
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as he may eventually release a new version of his own.
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FILES
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Run-time configuration options were discussed above and use a platform
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specific name for a file in a platform specific location. For Unix,
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Run-time configuration options were discussed above and use a platform
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specific name for a file in a platform specific location. For Unix,
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the name is '.nethackrc' in the user's home directory.
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All other files are in the playground directory, normally
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/usr/games/lib/nethackdir. If DLB was defined during the compile, the
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data files and special levels will be inside a larger file, normally
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All other files are in the playground directory, normally
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/usr/games/lib/nethackdir. If DLB was defined during the compile, the
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data files and special levels will be inside a larger file, normally
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nhdat, instead of being separate files.
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nethack The program itself.
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@@ -204,7 +211,7 @@ FILES
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map features.
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options Data file containing a description of the
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build-time option settings.
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help, hh, cmdhelp Help data files. ('cmdhelp' is obsolete.)
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help, hh, cmdhelp Help data files. ('cmdhelp' is obsolete.)
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opthelp, optmenu, wizhelp More help data files.
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keyhelp, usagehlp Even more help data files.
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*.lua Predefined special levels, dungeon control
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@@ -271,7 +278,7 @@ BUGS
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Probably infinite.
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COPYRIGHT
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This file is Copyright (C) Robert Patrick Rankin, 2022 for version
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This file is Copyright (C) Robert Patrick Rankin, 2024 for version
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NetHack-3.7:1.31. NetHack may be freely redistributed. See license
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for details.
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@@ -279,4 +286,4 @@ COPYRIGHT
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NETHACK 21 February 2022 NETHACK(6)
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NETHACK 28 February 2024 NETHACK(6)
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