updates from cron daily

This commit is contained in:
nhmall
2024-02-29 09:03:00 -05:00
parent 258d7b2f56
commit 356875ea20
2 changed files with 1913 additions and 1840 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
NETHACK(6) NETHACK(6)
NETHACK(6) Games Manual NETHACK(6)
@@ -16,7 +16,8 @@ SYNOPSIS
nethack [ -d|--directory directory ] -s|--scores [ -v ]
[ -p profession ] [ -r race ] [ playernames ]
nethack [ --usage | --help ] [ --showpaths ] [ --version[:copy] ]
nethack [ --usage | --help ] [ --showpaths ]
[ --version[:copy|:dump|:show] ]
DESCRIPTION
NetHack is a display oriented Dungeons & Dragons(tm) - like game. The
@@ -32,8 +33,8 @@ DESCRIPTION
To win the game (as opposed to merely playing to beat other people's
high scores) you must locate the Amulet of Yendor which is somewhere
below the 20th level of the dungeon and get it out. Few people achieve
this; most never do. Those who have done so go down in history as he-
roes among heroes -- and then they find ways of making the game even
this; most never do. Those who have done so go down in history as
heroes among heroes -- and then they find ways of making the game even
harder. See the Guidebook section on Conduct if this game has gotten
too easy for you.
@@ -42,8 +43,8 @@ DESCRIPTION
ers. The scoring is based on many aspects of your behavior, but a
rough estimate is obtained by taking the amount of gold you've found in
the cave plus four times your (real) experience. Precious stones may
be worth a lot of gold when brought to the exit. There is a 10%
penalty for getting yourself killed.
be worth a lot of gold when brought to the exit. There is a 10% pen-
alty for getting yourself killed.
The environment variable NETHACKOPTIONS can be used to initialize many
run-time options. The ? command provides a description of these
@@ -134,64 +135,70 @@ DESCRIPTION
--no-nethackrc option can be used to skip any run-time configuration
file.
Some options provide feedback and then exit rather than play the game:
The -s or --scores option alone will print out the list of your scores
on the current version. An immediately following -v reports on all
versions present in the score file. `-s|-s -v' may also be followed by
versions present in the score file. '-s|-s -v' may also be followed by
arguments -p profession and -r race to print the scores of particular
roles and races only. Either can be specified multiple times to
include more than one role or more than one race. When both are speci-
fied, score entries which match either the role or the race (or both)
are printed rather than just entries which match both. `-s|-s -v' may
are printed rather than just entries which match both. '-s|-s -v' may
be followed by one or more player names to print the scores of the
players mentioned, by 'all' to print out all scores, or by a number to
print that many top scores. Combining names with role or race or both
will report entries which match any of those rather than just the ones
which match all.
--version can be used to cause NetHack to show the version information
it was compiled with, then exit. That will include the git commit hash
if the information was available when the game was compiled. On some
platforms, such as Windows and macOS, a variation --version:copy can be
used to cause NetHack to show the version information, then exit, while
also leaving a copy of the version information in the paste buffer or
clipboard for potential insertion into things like bug reports.
--version or --version:show can be used to cause NetHack to show the
version number, the date and time that the program was built from its
source code, and possibly some auxiliary information about that source
code, then exit. The optional auxiliary information is git commit hash
(reflecting the source code's most recent modification when extracted
from the git version control system, if that is in use) if available
when the program was built. On some platforms such as Windows and
macOS, a variation, --version:copy, can be used to cause NetHack to
show the version information, then exit, while also leaving a copy of
that information in the paste buffer or clipboard for potential inser-
tion into things like bug reports. On any platform, --version:dump can
be used to show most of the data used when checking whether a save file
or bones file is compatible with the program. The program will display
a line containing five numbers expressed in hexadecimal, then exit.
--showpaths can be used to cause NetHack to show where it is expecting
to find various files. Among other things it shows the path to and
name for the player's run-time configuration file, a text file which
--showpaths can be used to cause NetHack to show where it is expecting
to find various files. Among other things it shows the path to and
name for the player's run-time configuration file, a text file which
can be edited to customize aspects of how the game operates.
--usage or --help will display information similar to this manual page,
then exit. Use `nethack --usage | more' to read it a page at a time.
then exit. Use 'nethack --usage | more' to read it a page at a time.
AUTHORS
Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
original hack, very much like rogue (but full of bugs).
Andries Brouwer continuously deformed their sources into an entirely
Andries Brouwer continuously deformed their sources into an entirely
different game.
Mike Stephenson has continued the perversion of sources, adding various
warped character classes and sadistic traps with the help of many
strange people who reside in that place between the worlds, the Usenet
Zone. A number of these miscreants are immortalized in the historical
warped character classes and sadistic traps with the help of many
strange people who reside in that place between the worlds, the Usenet
Zone. A number of these miscreants are immortalized in the historical
roll of dishonor and various other places.
The resulting mess is now called NetHack, to denote its development by
The resulting mess is now called NetHack, to denote its development by
the Usenet. Andries Brouwer has made this request for the distinction,
as he may eventually release a new version of his own.
FILES
Run-time configuration options were discussed above and use a platform
specific name for a file in a platform specific location. For Unix,
Run-time configuration options were discussed above and use a platform
specific name for a file in a platform specific location. For Unix,
the name is '.nethackrc' in the user's home directory.
All other files are in the playground directory, normally
/usr/games/lib/nethackdir. If DLB was defined during the compile, the
data files and special levels will be inside a larger file, normally
All other files are in the playground directory, normally
/usr/games/lib/nethackdir. If DLB was defined during the compile, the
data files and special levels will be inside a larger file, normally
nhdat, instead of being separate files.
nethack The program itself.
@@ -204,7 +211,7 @@ FILES
map features.
options Data file containing a description of the
build-time option settings.
help, hh, cmdhelp Help data files. ('cmdhelp' is obsolete.)
help, hh, cmdhelp Help data files. ('cmdhelp' is obsolete.)
opthelp, optmenu, wizhelp More help data files.
keyhelp, usagehlp Even more help data files.
*.lua Predefined special levels, dungeon control
@@ -271,7 +278,7 @@ BUGS
Probably infinite.
COPYRIGHT
This file is Copyright (C) Robert Patrick Rankin, 2022 for version
This file is Copyright (C) Robert Patrick Rankin, 2024 for version
NetHack-3.7:1.31. NetHack may be freely redistributed. See license
for details.
@@ -279,4 +286,4 @@ COPYRIGHT
NETHACK 21 February 2022 NETHACK(6)
NETHACK 28 February 2024 NETHACK(6)