Put throne room gold in the chest

This commit is contained in:
Pasi Kallinen
2016-10-15 10:26:20 +03:00
parent 17e13f1e53
commit 35f46a0149
2 changed files with 7 additions and 2 deletions

View File

@@ -350,6 +350,7 @@ kicking activates statue traps
pets start with apport equal to your charisma
sometimes generate the random mazes with wide corridors, thick walls,
or with dead ends changed to loops
put throne room gold in the chest
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository

View File

@@ -380,12 +380,16 @@ struct mkroom *sroom;
}
switch (type) {
case COURT: {
struct obj *chest;
struct obj *chest, *gold;
levl[tx][ty].typ = THRONE;
(void) somexy(sroom, &mm);
(void) mkgold((long) rn1(50 * level_difficulty(), 10), mm.x, mm.y);
gold = mksobj(GOLD_PIECE, TRUE, FALSE);
gold->quan = (long) rn1(50 * level_difficulty(), 10);
gold->owt = weight(gold);
/* the royal coffers */
chest = mksobj_at(CHEST, mm.x, mm.y, TRUE, FALSE);
add_to_container(chest, gold);
chest->owt = weight(chest);
chest->spe = 2; /* so it can be found later */
level.flags.has_court = 1;
break;