Put throne room gold in the chest
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@@ -350,6 +350,7 @@ kicking activates statue traps
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pets start with apport equal to your charisma
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pets start with apport equal to your charisma
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sometimes generate the random mazes with wide corridors, thick walls,
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sometimes generate the random mazes with wide corridors, thick walls,
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or with dead ends changed to loops
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or with dead ends changed to loops
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put throne room gold in the chest
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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+6
-2
@@ -380,12 +380,16 @@ struct mkroom *sroom;
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}
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}
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switch (type) {
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switch (type) {
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case COURT: {
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case COURT: {
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struct obj *chest;
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struct obj *chest, *gold;
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levl[tx][ty].typ = THRONE;
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levl[tx][ty].typ = THRONE;
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(void) somexy(sroom, &mm);
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(void) somexy(sroom, &mm);
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(void) mkgold((long) rn1(50 * level_difficulty(), 10), mm.x, mm.y);
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gold = mksobj(GOLD_PIECE, TRUE, FALSE);
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gold->quan = (long) rn1(50 * level_difficulty(), 10);
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gold->owt = weight(gold);
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/* the royal coffers */
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/* the royal coffers */
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chest = mksobj_at(CHEST, mm.x, mm.y, TRUE, FALSE);
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chest = mksobj_at(CHEST, mm.x, mm.y, TRUE, FALSE);
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add_to_container(chest, gold);
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chest->owt = weight(chest);
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chest->spe = 2; /* so it can be found later */
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chest->spe = 2; /* so it can be found later */
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level.flags.has_court = 1;
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level.flags.has_court = 1;
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break;
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break;
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