fix build when TEXTCOLOR is not defined
This was picked-up by the CI minimal build which #undefine's several things before attempting the build.
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@@ -2250,7 +2250,7 @@ int wallcolors[sokoban_walls + 1] = {
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#define explode_color(n) \
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color = iflags.use_color ? explodecolors[n] : NO_COLOR
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#define wall_color(n) color = iflags.use_color ? wallcolors[n] : NO_COLOR
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#define altar_color(n) color = iflags.use_color ? altarcolors[n] : NO_COLOR
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#else /* no text color */
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#define zap_color(n)
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@@ -2262,6 +2262,7 @@ int wallcolors[sokoban_walls + 1] = {
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#define warn_color(n)
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#define explode_color(n)
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#define wall_color(n)
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#define altar_color(n)
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#endif
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#if 0
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@@ -2438,7 +2439,7 @@ reset_glyphmap(enum glyphmap_change_triggers trigger)
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/* unaligned, chaotic, neutral, lawful, shrine */
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gmap->symidx = S_altar + SYM_OFF_P;
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if (g.glyphmap_perlevel_flags & GMAP_ALTARCOLOR)
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color = altarcolors[offset];
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altar_color(offset);
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else
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cmap_color(S_altar); /* gray */
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} else if ((offset = (glyph - GLYPH_CMAP_A_OFF)) >= 0) {
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