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dat/dungeon.def
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dat/dungeon.def
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# SCCS Id: @(#)dungeon.def 3.3 96/03/10
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# Copyright (c) 1990-95 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The dungeon description file for the "standard" 3.1 NetHack.
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#
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# Note: The order of the definition of dungeons in this file
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# reflects in their order of creation in the real dungeon.
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# The "Main" branch must *always* be first.
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# Also note that the order of the dungeons in this file
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# determines the order in which branch levels are assigned.
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# If two dungeons have overlapping ranges for their entry
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# points, then you should list the dungeon with the _least_
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# number of choices for its branch level _first_.
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#
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DUNGEON: "The Dungeons of Doom" "D" (25, 5)
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ALIGNMENT: unaligned
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BRANCH: "The Gnomish Mines" @ (2, 3)
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%REINCARNATION LEVEL: "rogue" "R" @ (15, 4)
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LEVEL: "oracle" "O" @ (5, 5)
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LEVALIGN: neutral
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CHAINBRANCH: "Sokoban" "oracle" + (1, 0) up
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RNDLEVEL: "bigrm" "B" @ (10, 3) 40 5
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CHAINBRANCH: "The Quest" "oracle" + (6, 2) portal
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BRANCH: "Fort Ludios" @ (18, 4) portal
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RNDLEVEL: "medusa" "none" @ (-5, 4) 2
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LEVALIGN: chaotic
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LEVEL: "castle" "none" @ (-1, 0)
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CHAINBRANCH: "Gehennom" "castle" + (0, 0) no_down
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BRANCH: "The Elemental Planes" @ (1, 0) no_down up
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#
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# Gehennom
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#
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# Now re-worked for 3.1, hell is hopefully going to be a little
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# less boring. Also, in 3.1, the tower is not considered as a
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# part of hell, but is set up as a separate dungeon.
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#
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# Gehennom is no longer considered "hellish" as a complete dungeon.
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# That is, fire resistance is no longer a condition for survival in
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# it. However, Gehennom, and the special levels in it in particular,
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# is abundant with fire traps. As a result, fire resistance is still
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# a prudent survival strategy in Gehennom.
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#
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# Note: Gehennom *must* be the second dungeon defined so that
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# monsters can properly migrate here under certain
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# circumstances.
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#
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DUNGEON: "Gehennom" "G" (20, 5)
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DESCRIPTION: mazelike
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DESCRIPTION: hellish
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ALIGNMENT: noalign
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BRANCH: "Vlad's Tower" @ (9, 5) up
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LEVEL: "valley" "V" @ (1, 0)
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LEVEL: "sanctum" "none" @ (-1, 0)
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LEVEL: "juiblex" "J" @ (4, 4)
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LEVEL: "baalz" "B" @ (6, 4)
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LEVEL: "asmodeus" "A" @ (2, 6)
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LEVEL: "wizard1" "none" @ (11, 6)
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CHAINLEVEL: "wizard2" "X" "wizard1" + (1, 0)
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CHAINLEVEL: "wizard3" "Y" "wizard1" + (2, 0)
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LEVEL: "orcus" "O" @ (10, 6)
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LEVEL: "fakewiz1" "F" @ (-6,4)
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LEVEL: "fakewiz2" "G" @ (-6,4)
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#
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# The Mines of the Gnomes of Zurich.
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#
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DUNGEON: "The Gnomish Mines" "M" (8, 2)
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ALIGNMENT: lawful
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DESCRIPTION: mazelike
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# LEVEL: "minetown" "T" @ (3, 2)
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RNDLEVEL: "minetn" "T" @ (3, 2) 2
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LEVELDESC: town
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# LEVEL: "mine_end" "E" @ (-1, 0)
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RNDLEVEL: "minend" "E" @ (-1, 0) 2
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#
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# The Questdungeon
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#
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# This is a proto-dungeon. The level file names will be prepended with
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# the first letter of the character name during initialization.
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# A special "x-fill" level must be defined in the levels description
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# file. It will be used for all levels not defined explicitly below.
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#
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DUNGEON: "The Quest" "Q" (5, 2)
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LEVEL: "x-strt" "none" @ (1, 1)
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LEVEL: "x-loca" "L" @ (3, 1)
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LEVEL: "x-goal" "none" @ (-1, 0)
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#
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# Sokoban
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#
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DUNGEON: "Sokoban" "none" (4, 0)
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DESCRIPTION: mazelike
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ALIGNMENT: neutral
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ENTRY: -1
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RNDLEVEL: "soko1" "none" @ (1, 0) 2
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RNDLEVEL: "soko2" "none" @ (2, 0) 2
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RNDLEVEL: "soko3" "none" @ (3, 0) 2
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RNDLEVEL: "soko4" "none" @ (4, 0) 2
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#
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# The Central Vault of Croesus.
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#
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DUNGEON: "Fort Ludios" "K" (1, 0)
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DESCRIPTION: mazelike
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ALIGNMENT: unaligned
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LEVEL: "knox" "K" @ (-1, 0)
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#
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# Vlad's Tower
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#
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# It has been removed from Gehennom, and it is surrounded by stone.
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# Must not allow bones files for its top level.
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#
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DUNGEON: "Vlad's Tower" "T" (3, 0)
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PROTOFILE: "tower"
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DESCRIPTION: mazelike
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ALIGNMENT: chaotic
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ENTRY: -1
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LEVEL: "tower1" "none" @ (1, 0)
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#
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# The Endgame levels
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#
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# Enter on 2nd level from bottom; 1st (from bottom) is a
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# placeholder for surface level, and should be unreachable.
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# [Note: the name "dummy" is checked for in init_dungeons().]
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#
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DUNGEON: "The Elemental Planes" "E" (6, 0)
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DESCRIPTION: mazelike
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ALIGNMENT: unaligned
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ENTRY: -2
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LEVEL: "astral" "none" @ (1, 0)
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LEVEL: "water" "none" @ (2, 0)
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LEVEL: "fire" "none" @ (3, 0)
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LEVEL: "air" "none" @ (4, 0)
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LEVEL: "earth" "none" @ (5, 0)
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LEVEL: "dummy" "none" @ (6, 0)
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