delobj() rejection
If the Amulet or an invocation item refuses to be deleted, make sure the retained object doesn't get left with its in_use bit set. I'm not sure whether there are any cases where this matters.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.7 invent.c $NHDT-Date: 1629408035 2021/08/19 21:20:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.338 $ */
|
||||
/* NetHack 3.7 invent.c $NHDT-Date: 1629409876 2021/08/19 21:51:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.339 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/*-Copyright (c) Derek S. Ray, 2015. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -1168,6 +1168,7 @@ freeinv(struct obj *obj)
|
||||
update_inventory();
|
||||
}
|
||||
|
||||
/* drawbridge is destroying all objects at <x,y> */
|
||||
void
|
||||
delallobj(int x, int y)
|
||||
{
|
||||
@@ -1199,6 +1200,7 @@ delobj(struct obj *obj)
|
||||
* are indestructible via drawbridges, and exploding
|
||||
* chests, and golem creation, and ...
|
||||
*/
|
||||
obj->in_use = 0; /* in case caller has set this to 1 */
|
||||
return;
|
||||
}
|
||||
update_map = (obj->where == OBJ_FLOOR);
|
||||
|
||||
Reference in New Issue
Block a user