place the sound_exit_nhsound() calls

This commit is contained in:
nhmall
2023-01-22 19:02:37 -05:00
parent 2da828324f
commit 3803a711bd
3 changed files with 15 additions and 0 deletions

View File

@@ -6331,6 +6331,8 @@ end_of_input(void)
#endif
if (gp.program_state.something_worth_saving)
(void) dosave0();
if (soundprocs.sound_exit_nhsound)
(*soundprocs.sound_exit_nhsound)("end_of_input");
if (iflags.window_inited)
exit_nhwindows((char *) 0);
clearlocks();

View File

@@ -359,6 +359,9 @@ done2(void)
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
if (soundprocs.sound_exit_nhsound)
(*soundprocs.sound_exit_nhsound)("done2");
exit_nhwindows((char *) 0);
NH_abort();
} else if (c == 'q')
@@ -608,6 +611,8 @@ panic VA_DECL(const char *, str)
if (iflags.window_inited) {
raw_print("\r\nOops...");
wait_synch(); /* make sure all pending output gets flushed */
if (soundprocs.sound_exit_nhsound)
(*soundprocs.sound_exit_nhsound)("panic");
exit_nhwindows((char *) 0);
iflags.window_inited = 0; /* they're gone; force raw_print()ing */
}
@@ -1668,6 +1673,11 @@ really_done(int how)
destroy_nhwindow(endwin);
dump_close_log();
/* shut down soundlib */
if (soundprocs.sound_exit_nhsound)
(*soundprocs.sound_exit_nhsound)("really_done");
/*
* "So when I die, the first thing I will see in Heaven is a score list?"
*

View File

@@ -63,6 +63,9 @@ dosave(void)
#endif
if (dosave0()) {
u.uhp = -1; /* universal game's over indicator */
if (soundprocs.sound_exit_nhsound)
(*soundprocs.sound_exit_nhsound)("dosave");
/* make sure they see the Saving message */
display_nhwindow(WIN_MESSAGE, TRUE);
exit_nhwindows("Be seeing you...");