choking on non-food
<Someone> (also later forwarded by <Someone>) reported that choking while eating non-food always resulted in calling it a "quick snack". lesshungry() depends on an occupation to tell if you are actually eatig or not, but since non-food is eaten in one turn, no occupation was set. Took his suggestion of setting the occupation temporarily to cause lesshungry() call choke() appropriately in this case.
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@@ -72,6 +72,7 @@ clean up data set by join_map that is overlaid by MAPs on special levels
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clarify disclose option default in opthelp, and support "all" as old help said
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add more calls to update_inventory as the inventory changes
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don't charge for items picked up from monster's interior while swallowed
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choking while eating non-food always called the food "quick snack"
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Platform- and/or Interface-Specific Fixes
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@@ -1569,7 +1569,10 @@ eatspecial() /* called after eating non-food */
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{
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register struct obj *otmp = victual.piece;
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/* lesshungry wants an occupation to handle choke messages correctly */
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set_occupation(eatfood, "eating non-food", 0);
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lesshungry(victual.nmod);
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occupation = 0;
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victual.piece = (struct obj *)0;
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victual.eating = 0;
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if (otmp->oclass == COIN_CLASS) {
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