candelabrum wording
On Sat, 18 Dec 2004 14:07:14 +1300, <email deleted> wrote: > Adding one of several candles to a candelabrum which already has six > gives an ungrammatical message.
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@@ -76,6 +76,8 @@ monsters "shrieking in pain" from a potion didn't wake anything up
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Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
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Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
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co-aligned unicorns in bones could be hostile
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co-aligned unicorns in bones could be hostile
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finding "something" posing as a statue while Blind should map_invisible()
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finding "something" posing as a statue while Blind should map_invisible()
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adding more candles than required to total 7 to a candelabrum which
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already had between 1 and 6 gave an ungrammatical message
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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+5
-2
@@ -1026,9 +1026,12 @@ struct obj **optr;
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use_lamp(obj);
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use_lamp(obj);
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return;
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return;
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} else {
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} else {
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if ((long)otmp->spe + obj->quan > 7L)
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if ((long)otmp->spe + obj->quan > 7L) {
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obj = splitobj(obj, 7L - (long)otmp->spe);
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obj = splitobj(obj, 7L - (long)otmp->spe);
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else *optr = 0;
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/* avoid a gramatical error if obj->quan gets
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reduced to 1 candle from more than one */
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s = (obj->quan != 1) ? "candles" : "candle";
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} else *optr = 0;
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You("attach %ld%s %s to %s.",
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You("attach %ld%s %s to %s.",
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obj->quan, !otmp->spe ? "" : " more",
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obj->quan, !otmp->spe ? "" : " more",
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s, the(xname(otmp)));
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s, the(xname(otmp)));
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