Give barbed devils a sticking attack
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@@ -1253,6 +1253,7 @@ steam vortices and fog clouds leave steam clouds behind
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fog clouds maintain any clouds they are in, even poisonous ones
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bone devils summon skeletons
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adjust wand of make invisible and potion of invisibility effects
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barbed devils have an attack that sticks you to them
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -2498,7 +2498,7 @@
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M3_INFRAVISIBLE | M3_INFRAVISION, 10, CLR_RED, ERINYS),
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MON("barbed devil", S_DEMON, LVL(8, 12, 0, 35, 8),
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(G_HELL | G_NOCORPSE | G_SGROUP | 2),
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A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
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A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_STCK, 2, 4),
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ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
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M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
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11
src/uhitm.c
11
src/uhitm.c
@@ -3175,16 +3175,22 @@ mhitm_ad_stck(
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{
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boolean negated = mhitm_mgc_atk_negated(magr, mdef, FALSE);
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struct permonst *pd = mdef->data;
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boolean barbs = (magr->data == &mons[PM_BARBED_DEVIL]);
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if (magr == &gy.youmonst) {
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/* uhitm */
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if (!negated && !sticks(pd) && next2u(mdef->mx, mdef->my))
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if (!negated && !sticks(pd) && next2u(mdef->mx, mdef->my)) {
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set_ustuck(mdef); /* it's now stuck to you */
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if (barbs)
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Your("barbs stick to %s!", y_monnam(mdef));
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}
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} else if (mdef == &gy.youmonst) {
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/* mhitu */
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hitmsg(magr, mattk);
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if (!negated && !u.ustuck && !sticks(pd)) {
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set_ustuck(magr);
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if (barbs)
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pline("The barbs stick to you!");
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}
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} else {
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/* mhitm */
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@@ -5169,6 +5175,9 @@ mhitm_knockback(
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You_feel("%s be knocked %s!", some_mon_nam(mdef), knockedhow);
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}
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if (u.ustuck && (u_def || u_agr))
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unstuck(u.ustuck);
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/* do the actual knockback effect */
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if (u_def) {
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if (dismount) {
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