Fix teleported eel hiding in dry land
This commit is contained in:
10
src/mon.c
10
src/mon.c
@@ -4067,18 +4067,18 @@ restrap(struct monst *mtmp)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* reveal a monster at x,y hiding under an object,
|
||||
if there are no objects there */
|
||||
/* reveal a hiding monster at x,y, either under nonexistent object,
|
||||
or an eel out of water. */
|
||||
void
|
||||
maybe_unhide_at(coordxy x, coordxy y)
|
||||
{
|
||||
struct monst *mtmp;
|
||||
|
||||
if (OBJ_AT(x, y))
|
||||
return;
|
||||
if ((mtmp = m_at(x, y)) == 0 && u_at(x, y))
|
||||
mtmp = &gy.youmonst;
|
||||
if (mtmp && mtmp->mundetected && hides_under(mtmp->data))
|
||||
if (mtmp && mtmp->mundetected
|
||||
&& ((hides_under(mtmp->data) && !OBJ_AT(x, y))
|
||||
|| (mtmp->data->mlet == S_EEL && !is_pool(x, y))))
|
||||
(void) hideunder(mtmp);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user