Fix teleported eel hiding in dry land

This commit is contained in:
Pasi Kallinen
2023-01-29 14:25:01 +02:00
parent 7c2c692ee5
commit 394a46ab13

View File

@@ -4067,18 +4067,18 @@ restrap(struct monst *mtmp)
return FALSE;
}
/* reveal a monster at x,y hiding under an object,
if there are no objects there */
/* reveal a hiding monster at x,y, either under nonexistent object,
or an eel out of water. */
void
maybe_unhide_at(coordxy x, coordxy y)
{
struct monst *mtmp;
if (OBJ_AT(x, y))
return;
if ((mtmp = m_at(x, y)) == 0 && u_at(x, y))
mtmp = &gy.youmonst;
if (mtmp && mtmp->mundetected && hides_under(mtmp->data))
if (mtmp && mtmp->mundetected
&& ((hides_under(mtmp->data) && !OBJ_AT(x, y))
|| (mtmp->data->mlet == S_EEL && !is_pool(x, y))))
(void) hideunder(mtmp);
}