fix github issue #907 - bad shade logic

Issue reported by vultur-cadens:  one of the checks for whether a
shade would be harmed by an attack was erroneously inside a block
of code that only executed when you could see the attack.  Basic
physical damage wasn't affected but some monster (or poly'd hero)
damage types that shouldn't affect shades didn't when seen but did
when unseen.

Could also get "attack passes harmlessly through the shade" when
an unseen attack for physical damage hit and failed to deal damage.

fixes #907
This commit is contained in:
PatR
2022-10-23 01:11:14 -07:00
parent 11aaa70209
commit 39560aac49
3 changed files with 42 additions and 27 deletions

View File

@@ -1048,6 +1048,8 @@ guardian nagas' constriction attack could never hit because the two preceding
attacks must both hit and those were mutually exclusive: bite and spit
explicitly throwing 1 for non-gold stack of more than 1 and then canceling at
direction prompt left a pair of stacks of 1 and N-1 with same invlet
some attack damage which shouldn't affect shades operated as intended when
hero could see it happen but erroneously affected them when not seen
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

View File

@@ -9,8 +9,8 @@
static const char brief_feeling[] =
"have a %s feeling for a moment, then it passes.";
static int hitmm(struct monst *, struct monst *, struct attack *, struct obj *,
int);
static int hitmm(struct monst *, struct monst *, struct attack *,
struct obj *, int);
static int gazemm(struct monst *, struct monst *, struct attack *);
static int gulpmm(struct monst *, struct monst *, struct attack *);
static int explmm(struct monst *, struct monst *, struct attack *);
@@ -556,9 +556,14 @@ mattackm(register struct monst *magr, register struct monst *mdef)
/* Returns the result of mdamagem(). */
static int
hitmm(register struct monst *magr, register struct monst *mdef,
struct attack *mattk, struct obj *mwep, int dieroll)
hitmm(
struct monst *magr,
struct monst *mdef,
struct attack *mattk,
struct obj *mwep,
int dieroll)
{
int compat;
boolean weaponhit = (mattk->aatyp == AT_WEAP
|| (mattk->aatyp == AT_CLAW && mwep)),
silverhit = (weaponhit && mwep
@@ -566,47 +571,47 @@ hitmm(register struct monst *magr, register struct monst *mdef,
pre_mm_attack(magr, mdef);
if (g.vis) {
int compat;
char buf[BUFSZ];
compat = !magr->mcan ? could_seduce(magr, mdef, mattk) : 0;
if (!compat && shade_miss(magr, mdef, mwep, FALSE, g.vis))
return MM_MISS; /* bypass mdamagem() */
if ((compat = could_seduce(magr, mdef, mattk)) && !magr->mcan) {
Sprintf(buf, "%s %s", Monnam(magr),
if (g.vis) {
char buf[BUFSZ], magr_name[BUFSZ];
Strcpy(magr_name, Monnam(magr));
if (compat) {
Sprintf(buf, "%s %s", magr_name,
mdef->mcansee ? "smiles at" : "talks to");
pline("%s %s %s.", buf, mon_nam(mdef),
compat == 2 ? "engagingly" : "seductively");
} else if (shade_miss(magr, mdef, mwep, FALSE, TRUE)) {
return MM_MISS; /* bypass mdamagem() */
(compat == 2) ? "engagingly" : "seductively");
} else {
char magr_name[BUFSZ];
Strcpy(magr_name, Monnam(magr));
buf[0] = '\0';
switch (mattk->aatyp) {
case AT_BITE:
Snprintf(buf, sizeof(buf), "%s bites", magr_name);
Snprintf(buf, sizeof buf, "%s bites", magr_name);
break;
case AT_STNG:
Snprintf(buf, sizeof(buf), "%s stings", magr_name);
Snprintf(buf, sizeof buf, "%s stings", magr_name);
break;
case AT_BUTT:
Snprintf(buf, sizeof(buf), "%s butts", magr_name);
Snprintf(buf, sizeof buf, "%s butts", magr_name);
break;
case AT_TUCH:
Snprintf(buf, sizeof(buf), "%s touches", magr_name);
Snprintf(buf, sizeof buf, "%s touches", magr_name);
break;
case AT_TENT:
Snprintf(buf, sizeof(buf), "%s tentacles suck", s_suffix(magr_name));
Snprintf(buf, sizeof buf, "%s tentacles suck",
s_suffix(magr_name));
break;
case AT_HUGS:
if (magr != u.ustuck) {
Snprintf(buf, sizeof(buf), "%s squeezes", magr_name);
Snprintf(buf, sizeof buf, "%s squeezes", magr_name);
break;
}
/*FALLTHRU*/
default:
if (!weaponhit || !mwep || !mwep->oartifact)
Snprintf(buf, sizeof(buf), "%s hits", magr_name);
Snprintf(buf, sizeof buf, "%s hits", magr_name);
break;
}
if (*buf)

View File

@@ -1306,6 +1306,8 @@ hmon_hitmon(
tmp = (get_dmg_bonus && !mon_is_shade) ? 1 : 0;
if (mon_is_shade && !hittxt
&& thrown != HMON_THROWN && thrown != HMON_KICKED)
/* this gives "harmlessly passes through" feedback even when
hero doesn't see it happen; presumably sensed by touch? */
hittxt = shade_miss(&g.youmonst, mon, obj, FALSE, TRUE);
}
@@ -1591,8 +1593,12 @@ shade_aware(struct obj *obj)
/* used for hero vs monster and monster vs monster; also handles
monster vs hero but that won't happen because hero can't be a shade */
boolean
shade_miss(struct monst *magr, struct monst *mdef, struct obj *obj,
boolean thrown, boolean verbose)
shade_miss(
struct monst *magr,
struct monst *mdef,
struct obj *obj,
boolean thrown,
boolean verbose)
{
const char *what, *whose, *target;
boolean youagr = (magr == &g.youmonst), youdef = (mdef == &g.youmonst);
@@ -3427,8 +3433,9 @@ do_stone_mon(struct monst *magr, struct attack *mattk UNUSED,
}
void
mhitm_ad_phys(struct monst *magr, struct attack *mattk, struct monst *mdef,
struct mhitm_data *mhm)
mhitm_ad_phys(
struct monst *magr, struct attack *mattk,
struct monst *mdef, struct mhitm_data *mhm)
{
struct permonst *pa = magr->data;
struct permonst *pd = mdef->data;
@@ -3556,11 +3563,12 @@ mhitm_ad_phys(struct monst *magr, struct attack *mattk, struct monst *mdef,
} else {
/* mhitm */
struct obj *mwep = MON_WEP(magr);
boolean vis = canseemon(magr) && canseemon(mdef);
if (mattk->aatyp != AT_WEAP && mattk->aatyp != AT_CLAW)
mwep = 0;
if (shade_miss(magr, mdef, mwep, FALSE, TRUE)) {
if (shade_miss(magr, mdef, mwep, FALSE, vis)) {
mhm->damage = 0;
} else if (mattk->aatyp == AT_KICK && thick_skinned(pd)) {
/* [no 'kicking boots' check needed; monsters with kick attacks