Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6

This commit is contained in:
nhmall
2019-05-28 21:24:56 -04:00
3 changed files with 32 additions and 27 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.25 $ $NHDT-Date: 1559035655 2019/05/28 09:27:35 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.26 $ $NHDT-Date: 1559088523 2019/05/29 00:08:43 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -30,6 +30,8 @@ free ball and chain if Punished hero dies while descending stairs or dies or
quits while swallowed; put ball and chain in bones for the stairs case
if hero dies while a thrown or kicked object is in transit, put that object
on the map in case bones data gets saved
fix a memory leak that occurred if player used wizard mode to leave and return
to the Plane of Air or Plane of Water (not possible in normal play)
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 do.c $NHDT-Date: 1548978604 2019/01/31 23:50:04 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.189 $ */
/* NetHack 3.6 do.c $NHDT-Date: 1559088523 2019/05/29 00:08:43 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.190 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1365,6 +1365,16 @@ boolean at_stairs, falling, portal;
}
savelev(fd, ledger_no(&u.uz),
cant_go_back ? FREE_SAVE : (WRITE_SAVE | FREE_SAVE));
/* air bubbles and clouds are saved in game-state rather than with the
level they're used on; in normal play, you can't leave and return
to any endgame level--bubbles aren't needed once you move to the
next level so used to be discarded when the next special level was
loaded; but in wizard mode you can leave and return, and since they
aren't saved with the level and restored upon return (new ones are
created instead), we need to discard them to avoid a memory leak;
so bubbles are now discarded as we leave the level they're used on */
if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz))
save_waterlevel(fd, FREE_SAVE); /* note: doesn't use 'fd' */
bclose(fd);
if (cant_go_back) {
/* discard unreachable levels; keep #0 */
@@ -1428,6 +1438,7 @@ boolean at_stairs, falling, portal;
oinit(); /* reassign level dependent obj probabilities */
}
reglyph_darkroom();
u.uinwater = 0;
/* do this prior to level-change pline messages */
vision_reset(); /* clear old level's line-of-sight */
vision_full_recalc = 0; /* don't let that reenable vision yet */

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@@ -1,4 +1,4 @@
/* NetHack 3.6 mkmaze.c $NHDT-Date: 1558562368 2019/05/22 21:59:28 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.70 $ */
/* NetHack 3.6 mkmaze.c $NHDT-Date: 1559088524 2019/05/29 00:08:44 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.71 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2018. */
/* NetHack may be freely redistributed. See license for details. */
@@ -460,8 +460,6 @@ baalz_fixup()
bughack.inarea.y2 = bughack.delarea.y2 = 0;
}
static boolean was_waterlevel; /* ugh... this shouldn't be needed */
/* this is special stuff that the level compiler cannot (yet) handle */
void
fixup_special()
@@ -472,14 +470,8 @@ fixup_special()
struct mkroom *croom;
boolean added_branch = FALSE;
if (was_waterlevel) {
was_waterlevel = FALSE;
u.uinwater = 0;
unsetup_waterlevel();
}
if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz)) {
level.flags.hero_memory = 0;
was_waterlevel = TRUE;
/* water level is an odd beast - it has to be set up
before calling place_lregions etc. */
setup_waterlevel();
@@ -497,6 +489,7 @@ fixup_special()
lev.dlevel = atoi(r->rname.str);
} else {
s_level *sp = find_level(r->rname.str);
lev = sp->dlevel;
}
/*FALLTHRU*/
@@ -1574,13 +1567,13 @@ int fd, mode;
int n = 0;
for (b = bbubbles; b; b = b->next)
++n;
bwrite(fd, (genericptr_t) &n, sizeof(int));
bwrite(fd, (genericptr_t) &xmin, sizeof(int));
bwrite(fd, (genericptr_t) &ymin, sizeof(int));
bwrite(fd, (genericptr_t) &xmax, sizeof(int));
bwrite(fd, (genericptr_t) &ymax, sizeof(int));
bwrite(fd, (genericptr_t) &n, sizeof n);
bwrite(fd, (genericptr_t) &xmin, sizeof xmin);
bwrite(fd, (genericptr_t) &ymin, sizeof ymin);
bwrite(fd, (genericptr_t) &xmax, sizeof xmax);
bwrite(fd, (genericptr_t) &ymax, sizeof ymax);
for (b = bbubbles; b; b = b->next)
bwrite(fd, (genericptr_t) b, sizeof(struct bubble));
bwrite(fd, (genericptr_t) b, sizeof *b);
}
if (release_data(mode))
unsetup_waterlevel();
@@ -1597,15 +1590,15 @@ int fd;
return;
set_wportal();
mread(fd, (genericptr_t) &n, sizeof(int));
mread(fd, (genericptr_t) &xmin, sizeof(int));
mread(fd, (genericptr_t) &ymin, sizeof(int));
mread(fd, (genericptr_t) &xmax, sizeof(int));
mread(fd, (genericptr_t) &ymax, sizeof(int));
mread(fd, (genericptr_t) &n, sizeof n);
mread(fd, (genericptr_t) &xmin, sizeof xmin);
mread(fd, (genericptr_t) &ymin, sizeof ymin);
mread(fd, (genericptr_t) &xmax, sizeof xmax);
mread(fd, (genericptr_t) &ymax, sizeof ymax);
for (i = 0; i < n; i++) {
btmp = b;
b = (struct bubble *) alloc(sizeof(struct bubble));
mread(fd, (genericptr_t) b, sizeof(struct bubble));
b = (struct bubble *) alloc(sizeof *b);
mread(fd, (genericptr_t) b, sizeof *b);
if (bbubbles) {
btmp->next = b;
b->prev = btmp;
@@ -1617,7 +1610,6 @@ int fd;
}
ebubbles = b;
b->next = (struct bubble *) 0;
was_waterlevel = TRUE;
}
const char *
@@ -1740,7 +1732,7 @@ int x, y, n;
if (bmask[n][1] > MAX_BMASK) {
panic("bmask size is larger than MAX_BMASK");
}
b = (struct bubble *) alloc(sizeof(struct bubble));
b = (struct bubble *) alloc(sizeof *b);
if ((x + (int) bmask[n][0] - 1) > bxmax)
x = bxmax - bmask[n][0] + 1;
if ((y + (int) bmask[n][1] - 1) > bymax)
@@ -1751,7 +1743,7 @@ int x, y, n;
b->dy = 1 - rn2(3);
/* y dimension is the length of bitmap data - see bmask above */
(void) memcpy((genericptr_t) b->bm, (genericptr_t) bmask[n],
(bmask[n][1] + 2) * sizeof(b->bm[0]));
(bmask[n][1] + 2) * sizeof (b->bm[0]));
b->cons = 0;
if (!bbubbles)
bbubbles = b;