paper doll inventory display vs hallucination
During hallucination, actions which triggered update of persistent inventory made Qt's display of map tiles for equipped objects have those tiles switch randomly, but ordinary move-by-move fluctations applied to floor objects left them alone. Initially I took out hallucination of inventory items altogether, but ended up putting that back and changing the floor hallucination to affect Qt's paper doll too. The display.h change isn't needed but I've left it in.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.285 $ $NHDT-Date: 1597546107 2020/08/16 02:48:27 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.286 $ $NHDT-Date: 1597700875 2020/08/17 21:47:55 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -381,6 +381,7 @@ Qt: "paper doll" subset of persistent inventory has undergone several changes:
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two-handed weapon in both the shield and primary weapon slots; show
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first active light source in a previously unused slot on lower right;
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show first leash-in-use in a previously unused slot on lower left
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Qt: paper doll inventory view was inconsistently updated during Hallucination
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Qt+QSX: fix control key
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Qt+OSX: rename menu entry "nethack->Preferences..." for invoking nethack's
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'O' command to "Game->Run-time options" and entry "Game->Qt settings"
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