U1039 passive() stoning check tweak
>If you hit a cockatrice with a weapon that immediately breaks >(like a potion, mirror, or cockatrice egg) you get stoned, Add a parameter to passive() to make it possible to pass additional information that indicates that the weapon was there at the start of the turn, but destroyed during the turn.
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@@ -2108,7 +2108,7 @@ E boolean FDECL(attack, (struct monst *));
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E boolean FDECL(hmon, (struct monst *,struct obj *,int));
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E int FDECL(damageum, (struct monst *,struct attack *));
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E void FDECL(missum, (struct monst *,struct attack *,BOOLEAN_P));
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E int FDECL(passive, (struct monst *,BOOLEAN_P,int,UCHAR_P));
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E int FDECL(passive, (struct monst *,BOOLEAN_P,int,UCHAR_P,BOOLEAN_P));
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E void FDECL(passive_obj, (struct monst *,struct obj *,struct attack *));
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E void FDECL(stumble_onto_mimic, (struct monst *));
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E int FDECL(flash_hits_mon, (struct monst *,struct obj *));
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14
src/dokick.c
14
src/dokick.c
@@ -106,7 +106,7 @@ register boolean clumsy;
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}
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}
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(void) passive(mon, TRUE, mon->mhp > 0, AT_KICK);
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(void) passive(mon, TRUE, mon->mhp > 0, AT_KICK, FALSE);
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if (mon->mhp <= 0 && !trapkilled) killed(mon);
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/* may bring up a dialog, so put this after all messages */
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@@ -157,12 +157,12 @@ register xchar x, y;
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} else if (tmp > (kickdieroll = rnd(20))) {
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You("kick %s.", mon_nam(mon));
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sum = damageum(mon, uattk);
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(void)passive(mon, (boolean)(sum > 0), (sum != 2), AT_KICK);
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(void)passive(mon, (boolean)(sum > 0), (sum != 2), AT_KICK, FALSE);
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if (sum == 2)
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break; /* Defender died */
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} else {
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missum(mon, uattk, (tmp + armorpenalty > kickdieroll));
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(void)passive(mon, 0, 1, AT_KICK);
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(void)passive(mon, 0, 1, AT_KICK,FALSE);
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}
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}
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return;
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@@ -172,7 +172,7 @@ register xchar x, y;
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!is_flyer(mon->data)) {
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pline("Floating in the air, you miss wildly!");
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exercise(A_DEX, FALSE);
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(void) passive(mon, FALSE, 1, AT_KICK);
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(void) passive(mon, FALSE, 1, AT_KICK, FALSE);
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return;
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}
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@@ -183,7 +183,7 @@ register xchar x, y;
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if(!rn2((i < j/10) ? 2 : (i < j/5) ? 3 : 4)) {
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if(martial() && !rn2(2)) goto doit;
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Your("clumsy kick does no damage.");
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(void) passive(mon, FALSE, 1, AT_KICK);
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(void) passive(mon, FALSE, 1, AT_KICK, FALSE);
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return;
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}
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if(i < j/10) clumsy = TRUE;
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@@ -204,7 +204,7 @@ doit:
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if(!nohands(mon->data) && !rn2(martial() ? 5 : 3)) {
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pline("%s blocks your %skick.", Monnam(mon),
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clumsy ? "clumsy " : "");
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(void) passive(mon, FALSE, 1, AT_KICK);
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(void) passive(mon, FALSE, 1, AT_KICK, FALSE);
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return;
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} else {
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mnexto(mon);
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@@ -221,7 +221,7 @@ doit:
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"slides" : "jumps"),
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clumsy ? "easily" : "nimbly",
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clumsy ? "clumsy " : "");
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(void) passive(mon, FALSE, 1, AT_KICK);
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(void) passive(mon, FALSE, 1, AT_KICK, FALSE);
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return;
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}
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}
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16
src/uhitm.c
16
src/uhitm.c
@@ -482,7 +482,8 @@ hitum(mon, uattk)
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struct monst *mon;
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struct attack *uattk;
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{
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boolean malive;
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boolean malive, wep_was_destroyed = FALSE;
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struct obj *wepbefore = uwep;
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int armorpenalty, attknum = 0,
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x = u.ux + u.dx, y = u.uy + u.dy,
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tmp = find_roll_to_hit(mon, uattk->aatyp, uwep,
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@@ -502,8 +503,8 @@ struct attack *uattk;
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malive = known_hitum(mon, uswapwep, &mhit,
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tmp, armorpenalty, uattk);
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}
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(void) passive(mon, mhit, malive, AT_WEAP);
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if (wepbefore && !uwep) wep_was_destroyed = TRUE;
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(void) passive(mon, mhit, malive, AT_WEAP, wep_was_destroyed);
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return(malive);
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}
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@@ -2153,10 +2154,10 @@ use_weapon:
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rehumanize();
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}
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if (sum[i] == 2)
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return((boolean)passive(mon, 1, 0, mattk->aatyp));
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return((boolean)passive(mon, 1, 0, mattk->aatyp, FALSE));
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/* defender dead */
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else {
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(void) passive(mon, sum[i], 1, mattk->aatyp);
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(void) passive(mon, sum[i], 1, mattk->aatyp, FALSE);
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nsum |= sum[i];
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}
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if (!Upolyd)
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@@ -2170,11 +2171,12 @@ use_weapon:
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/* Special (passive) attacks on you by monsters done here. */
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int
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passive(mon, mhit, malive, aatyp)
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passive(mon, mhit, malive, aatyp, wep_was_destroyed)
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register struct monst *mon;
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register boolean mhit;
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register int malive;
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uchar aatyp;
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boolean wep_was_destroyed;
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{
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register struct permonst *ptr = mon->data;
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register int i, tmp;
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@@ -2224,7 +2226,7 @@ uchar aatyp;
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if (aatyp == AT_MAGC) protector = W_ARMG;
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if (protector == 0L || /* no protection */
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(protector == W_ARMG && !uarmg && !uwep) ||
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(protector == W_ARMG && !uarmg && !uwep && !wep_was_destroyed) ||
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(protector == W_ARMF && !uarmf) ||
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(protector == W_ARMH && !uarmh) ||
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(protector == (W_ARMC|W_ARMG) && (!uarmc || !uarmg))) {
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