Change wolf, werewolf, and warg colors

There were 6 brown 'd' monsters; move wolf and werewolf to grey,
and warg to black, as those colors had no canines.

The wolf tiles are already greyish; changed warg tile to be
slightly darker.
This commit is contained in:
Pasi Kallinen
2023-12-07 17:40:15 +02:00
parent 4140491289
commit 3b2d3eabed
3 changed files with 32 additions and 31 deletions

View File

@@ -1318,6 +1318,7 @@ spellbooks weight 50 units but Book of the Dead only 20, and novels only 1;
the Book of the Dead has been changed to 50 and novels to 10
save and restore hero tracks, increase track length
change vrock and hezrou from red to green, adjust vrock tile to have green
change wolf and werewolf to grey, warg to black
Fixes to 3.7.0-x General Problems Exposed Via git Repository

View File

@@ -235,13 +235,13 @@
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
6, CLR_BROWN, WOLF),
6, CLR_GRAY, WOLF),
MON("werewolf", S_DOG, LVL(5, 12, 4, 20, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_BROWN,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_GRAY,
WEREWOLF),
MON("winter wolf cub", S_DOG, LVL(5, 12, 4, 0, -5),
(G_NOHELL | G_GENO | G_SGROUP | 2),
@@ -255,7 +255,7 @@
NO_ATTK),
SIZ(850, 350, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
8, CLR_BROWN, WARG),
8, CLR_BLACK, WARG),
MON("winter wolf", S_DOG, LVL(7, 12, 4, 20, 0), (G_NOHELL | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),

View File

@@ -923,39 +923,39 @@ Z = (195, 195, 195)
# tile 46 (warg,male)
{
................
...P..P....PP...
...P.PP......P..
..PPPP.......P.A
..N.NPP......P.A
.P..PPPPP....P.A
PPPPDPPPPPPPPPAA
DPPNDPPPPPPPPPAA
..DDDPPPPPPPPPAA
PNDNP.PPPPPPPPAA
.PPPPAPPPPAPP.A.
...PAAPPAAAAPPAA
...PAAP.AAAAP.A.
.PPPAAPAAAAAPAA.
....PPPAA.PPPA..
...P..0....P0...
...0.0P......0..
..0P0P.......P.A
..N.N0P......0.A
.P..0P0P0....P.A
P0P0D0P0P0P0P0AA
DP0NDP0P0P0P0PAA
..DDD0P0P0P0P0AA
0NDN0.0P0P0P0PAA
.0P0PAP0P0A0P.A.
...PAA0PAAAA0PAA
...0AAP.AAAAP.A.
.P0PAA0AAAAA0AA.
....P0PAA.P0PA..
................
}
# tile 47 (warg,female)
{
................
...P..P.....P...
...P.PP......P..
..PPPP.......P.A
..N.NPP......P.A
.P..PPPPP....P.A
PPPPDPPPPPPPPPAA
DPPNDPPPPPPPPPAA
..DDDPPPPPPPPPAA
PNDNP.PPPPPPPPAA
.PPPPAPPPPAPP.A.
...PAAPPAAAAPPAA
...PAAP.AAAAP.A.
.PPPAAPAAAAAPAA.
....PPPAA.PPPA..
...P..0.....P...
...0.0P......0..
..0P0P.......P.A
..N.N0P......0.A
.P..0P0P0....P.A
P0P0D0P0P0P0P0AA
DP0NDP0P0P0P0PAA
..DDD0P0P0P0P0AA
0NDN0.0P0P0P0PAA
.0P0PAP0P0A0P.A.
...PAA0PAAAA0PAA
...0AAP.AAAAP.A.
.P0PAA0AAAAA0AA.
....P0PAA.P0PA..
................
}
# tile 48 (winter wolf,male)