Change wolf, werewolf, and warg colors

There were 6 brown 'd' monsters; move wolf and werewolf to grey,
and warg to black, as those colors had no canines.

The wolf tiles are already greyish; changed warg tile to be
slightly darker.
This commit is contained in:
Pasi Kallinen
2023-12-07 17:40:15 +02:00
parent 4140491289
commit 3b2d3eabed
3 changed files with 32 additions and 31 deletions

View File

@@ -235,13 +235,13 @@
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
6, CLR_BROWN, WOLF),
6, CLR_GRAY, WOLF),
MON("werewolf", S_DOG, LVL(5, 12, 4, 20, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_BROWN,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_GRAY,
WEREWOLF),
MON("winter wolf cub", S_DOG, LVL(5, 12, 4, 0, -5),
(G_NOHELL | G_GENO | G_SGROUP | 2),
@@ -255,7 +255,7 @@
NO_ATTK),
SIZ(850, 350, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
8, CLR_BROWN, WARG),
8, CLR_BLACK, WARG),
MON("winter wolf", S_DOG, LVL(7, 12, 4, 20, 0), (G_NOHELL | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),