Started work to support per monitor DPI. Using DPI to scale tiles
appropriately. Renamed ntassert to nhassert. (Naming mistake caused by using ntassert at work). Re-ordered a few more includes to get window headers included before nethack headers.
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@@ -5,14 +5,15 @@
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// winhack.cpp : Defines the entry point for the application.
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//
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#include "win10.h"
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#include <process.h>
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#include "winMS.h"
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#include "hack.h"
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#include "dlb.h"
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#include "resource.h"
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#include "mhmain.h"
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#include "mhmap.h"
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#include "win10.h"
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/* Borland and MinGW redefine "boolean" in shlwapi.h,
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so just use the little bit we need */
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