Removing support for Visual Studio 2015 solution.

This commit is contained in:
Bart House
2018-11-12 09:13:51 -08:00
parent 8944235282
commit f3bc4af242
39 changed files with 8 additions and 2014 deletions

View File

@@ -22,7 +22,6 @@ You can build a TTY version of NetHack and a Windows Graphical
version. You can use one of the following build environments:
o A copy of Microsoft Visual Studio 2017 Community Edition
OR Microsoft Visual Studio 2015 Express
OR
@@ -35,20 +34,15 @@ version. You can use one of the following build environments:
Graphical version.
/--------------------------------------------------------\
| Building And Running Using Visual Studio 2015 or |
| Visual Studio 2017 |
| Building And Running Using Visual Studio 2017 |
\--------------------------------------------------------/
If you are NOT using Visual Studio 2015 or Visual Studio 2017 IDE, or
you prefer to build using a Make utility and a Makefile proceed
to "Building Using Make".
If you are NOT using Visual Studio 2017 IDE, or you prefer to build
using a Make utility and a Makefile proceed to "Building Using Make".
When using either Visual Studio 2015 or Visual Studio 2017, you simply
need to load the solution file within the IDE, build the solution and
run the version of NetHack you wish to run.
The Visual Studio 2015 NetHack solution file can be found here:
win\win32\vs2015\NetHack.sln
When using either Visual Studio 2017, you simply need to load the
solution file within the IDE, build the solution and run the version
of NetHack you wish to run.
The Visual Studio 2017 NetHack solution file can be found here:
win\win32\vs2017\NetHack.sln
@@ -64,8 +58,7 @@ You can also build all the projects for all platforms and configurations
using a "build.bat" batch file found in the same directory as the solution.
Open a developer command prompt for the version of Visual Studio you are
using. Change to the appropriate directory (i.e. win\win32\vs2015 for
VS2015 builds, win\win32\vs2017 for VS2017 builds) and run "build.bat".
using. Change to the directory win\win32\vs2017 and run "build.bat".
/-----------------------------------\
| Building Using Make |

View File

@@ -13,6 +13,7 @@
#include "color.h"
#include "patchlevel.h"
//#define NHMAP_FONT_NAME TEXT("Terminal")
#define NHMAP_FONT_NAME TEXT("Terminal")
#define MAXWINDOWTEXT 255

View File

@@ -1,197 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
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View File

@@ -1,232 +0,0 @@
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</ClCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;winmm.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SrcDir)allmain.c" />
<ClCompile Include="$(SrcDir)alloc.c" />
<ClCompile Include="$(SrcDir)apply.c" />
<ClCompile Include="$(SrcDir)artifact.c" />
<ClCompile Include="$(SrcDir)attrib.c" />
<ClCompile Include="$(SrcDir)ball.c" />
<ClCompile Include="$(SrcDir)bones.c" />
<ClCompile Include="$(SrcDir)botl.c" />
<ClCompile Include="$(SrcDir)cmd.c" />
<ClCompile Include="$(SrcDir)dbridge.c" />
<ClCompile Include="$(SrcDir)decl.c" />
<ClCompile Include="$(SrcDir)detect.c" />
<ClCompile Include="$(SrcDir)dig.c" />
<ClCompile Include="$(SrcDir)display.c" />
<ClCompile Include="$(SrcDir)dlb.c" />
<ClCompile Include="$(SrcDir)do.c" />
<ClCompile Include="$(SrcDir)dog.c" />
<ClCompile Include="$(SrcDir)dogmove.c" />
<ClCompile Include="$(SrcDir)dokick.c" />
<ClCompile Include="$(SrcDir)dothrow.c" />
<ClCompile Include="$(SrcDir)do_name.c" />
<ClCompile Include="$(SrcDir)do_wear.c" />
<ClCompile Include="$(SrcDir)drawing.c" />
<ClCompile Include="$(SrcDir)dungeon.c" />
<ClCompile Include="$(SrcDir)eat.c" />
<ClCompile Include="$(SrcDir)end.c" />
<ClCompile Include="$(SrcDir)engrave.c" />
<ClCompile Include="$(SrcDir)exper.c" />
<ClCompile Include="$(SrcDir)explode.c" />
<ClCompile Include="$(SrcDir)extralev.c" />
<ClCompile Include="$(SrcDir)files.c" />
<ClCompile Include="$(SrcDir)fountain.c" />
<ClCompile Include="$(SrcDir)hack.c" />
<ClCompile Include="$(SrcDir)hacklib.c" />
<ClCompile Include="$(SrcDir)invent.c" />
<ClCompile Include="$(SrcDir)light.c" />
<ClCompile Include="$(SrcDir)lock.c" />
<ClCompile Include="$(SrcDir)mail.c" />
<ClCompile Include="$(SrcDir)makemon.c" />
<ClCompile Include="$(SrcDir)mapglyph.c" />
<ClCompile Include="$(SrcDir)mcastu.c" />
<ClCompile Include="$(SrcDir)mhitm.c" />
<ClCompile Include="$(SrcDir)mhitu.c" />
<ClCompile Include="$(SrcDir)minion.c" />
<ClCompile Include="$(SrcDir)mklev.c" />
<ClCompile Include="$(SrcDir)mkmap.c" />
<ClCompile Include="$(SrcDir)mkmaze.c" />
<ClCompile Include="$(SrcDir)mkobj.c" />
<ClCompile Include="$(SrcDir)mkroom.c" />
<ClCompile Include="$(SrcDir)mon.c" />
<ClCompile Include="$(SrcDir)mondata.c" />
<ClCompile Include="$(SrcDir)monmove.c" />
<ClCompile Include="$(SrcDir)monst.c" />
<ClCompile Include="$(SrcDir)mplayer.c" />
<ClCompile Include="$(SrcDir)mthrowu.c" />
<ClCompile Include="$(SrcDir)muse.c" />
<ClCompile Include="$(SrcDir)music.c" />
<ClCompile Include="$(SrcDir)objects.c" />
<ClCompile Include="$(SrcDir)objnam.c" />
<ClCompile Include="$(SrcDir)options.c" />
<ClCompile Include="$(SrcDir)o_init.c" />
<ClCompile Include="$(SrcDir)pager.c" />
<ClCompile Include="$(SrcDir)pickup.c" />
<ClCompile Include="$(SrcDir)pline.c" />
<ClCompile Include="$(SrcDir)polyself.c" />
<ClCompile Include="$(SrcDir)potion.c" />
<ClCompile Include="$(SrcDir)pray.c" />
<ClCompile Include="$(SrcDir)priest.c" />
<ClCompile Include="$(SrcDir)quest.c" />
<ClCompile Include="$(SrcDir)questpgr.c" />
<ClCompile Include="$(SrcDir)read.c" />
<ClCompile Include="$(SrcDir)rect.c" />
<ClCompile Include="$(SrcDir)region.c" />
<ClCompile Include="$(SrcDir)restore.c" />
<ClCompile Include="$(SrcDir)rip.c" />
<ClCompile Include="$(SrcDir)rnd.c" />
<ClCompile Include="$(SrcDir)role.c" />
<ClCompile Include="$(SrcDir)rumors.c" />
<ClCompile Include="$(SrcDir)save.c" />
<ClCompile Include="$(SrcDir)shk.c" />
<ClCompile Include="$(SrcDir)shknam.c" />
<ClCompile Include="$(SrcDir)sit.c" />
<ClCompile Include="$(SrcDir)sounds.c" />
<ClCompile Include="$(SrcDir)spell.c" />
<ClCompile Include="$(SrcDir)sp_lev.c" />
<ClCompile Include="$(SrcDir)steal.c" />
<ClCompile Include="$(SrcDir)steed.c" />
<ClCompile Include="$(SrcDir)sys.c" />
<ClCompile Include="$(SrcDir)teleport.c" />
<ClCompile Include="$(SrcDir)tile.c" />
<ClCompile Include="$(SrcDir)timeout.c" />
<ClCompile Include="$(SrcDir)topten.c" />
<ClCompile Include="$(SrcDir)track.c" />
<ClCompile Include="$(SrcDir)trap.c" />
<ClCompile Include="$(SrcDir)uhitm.c" />
<ClCompile Include="$(SrcDir)u_init.c" />
<ClCompile Include="$(SrcDir)vault.c" />
<ClCompile Include="$(SrcDir)version.c" />
<ClCompile Include="$(SrcDir)vision.c" />
<ClCompile Include="$(SrcDir)weapon.c" />
<ClCompile Include="$(SrcDir)were.c" />
<ClCompile Include="$(SrcDir)wield.c" />
<ClCompile Include="$(SrcDir)windows.c" />
<ClCompile Include="$(SrcDir)wizard.c" />
<ClCompile Include="$(SrcDir)worm.c" />
<ClCompile Include="$(SrcDir)worn.c" />
<ClCompile Include="$(SrcDir)write.c" />
<ClCompile Include="$(SrcDir)zap.c" />
<ClCompile Include="$(SysShareDir)cppregex.cpp" />
<ClCompile Include="$(SysShareDir)nhlan.c" />
<ClCompile Include="$(SysShareDir)pcmain.c" />
<ClCompile Include="$(SysShareDir)pcsys.c" />
<ClCompile Include="$(SysShareDir)pcunix.c" />
<ClCompile Include="$(SysShareDir)random.c" />
<ClCompile Include="$(SysWinntDir)ntsound.c" />
<ClCompile Include="$(SysWinntDir)nttty.c" />
<ClCompile Include="$(SysWinntDir)stubs.c">
<PreprocessorDefinitions>GUISTUB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="$(SysWinntDir)winnt.c" />
<ClCompile Include="$(WinTtyDir)getline.c" />
<ClCompile Include="$(WinTtyDir)topl.c" />
<ClCompile Include="$(WinTtyDir)wintty.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)align.h" />
<ClInclude Include="$(IncDir)artifact.h" />
<ClInclude Include="$(IncDir)artilist.h" />
<ClInclude Include="$(IncDir)attrib.h" />
<ClInclude Include="$(IncDir)botl.h" />
<ClInclude Include="$(IncDir)color.h" />
<ClInclude Include="$(IncDir)config.h" />
<ClInclude Include="$(IncDir)config1.h" />
<ClInclude Include="$(IncDir)context.h" />
<ClInclude Include="$(IncDir)coord.h" />
<ClInclude Include="$(IncDir)date.h" />
<ClInclude Include="$(IncDir)decl.h" />
<ClInclude Include="$(IncDir)display.h" />
<ClInclude Include="$(IncDir)dlb.h" />
<ClInclude Include="$(IncDir)dungeon.h" />
<ClInclude Include="$(IncDir)engrave.h" />
<ClInclude Include="$(IncDir)extern.h" />
<ClInclude Include="$(IncDir)flag.h" />
<ClInclude Include="$(IncDir)func_tab.h" />
<ClInclude Include="$(IncDir)global.h" />
<ClInclude Include="$(IncDir)hack.h" />
<ClInclude Include="$(IncDir)lev.h" />
<ClInclude Include="$(IncDir)mextra.h" />
<ClInclude Include="$(IncDir)mfndpos.h" />
<ClInclude Include="$(IncDir)mkroom.h" />
<ClInclude Include="$(IncDir)monattk.h" />
<ClInclude Include="$(IncDir)mondata.h" />
<ClInclude Include="$(IncDir)monflag.h" />
<ClInclude Include="$(IncDir)monst.h" />
<ClInclude Include="$(IncDir)monsym.h" />
<ClInclude Include="$(IncDir)ntconf.h" />
<ClInclude Include="$(IncDir)obj.h" />
<ClInclude Include="$(IncDir)objclass.h" />
<ClInclude Include="$(IncDir)onames.h" />
<ClInclude Include="$(IncDir)patchlevel.h" />
<ClInclude Include="$(IncDir)permonst.h" />
<ClInclude Include="$(IncDir)pm.h" />
<ClInclude Include="$(IncDir)prop.h" />
<ClInclude Include="$(IncDir)qtext.h" />
<ClInclude Include="$(IncDir)quest.h" />
<ClInclude Include="$(IncDir)rect.h" />
<ClInclude Include="$(IncDir)region.h" />
<ClInclude Include="$(IncDir)rm.h" />
<ClInclude Include="$(IncDir)skills.h" />
<ClInclude Include="$(IncDir)spell.h" />
<ClInclude Include="$(IncDir)sp_lev.h" />
<ClInclude Include="$(IncDir)timeout.h" />
<ClInclude Include="$(IncDir)tradstdc.h" />
<ClInclude Include="$(IncDir)trap.h" />
<ClInclude Include="$(IncDir)vision.h" />
<ClInclude Include="$(IncDir)winprocs.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(IncDir)wintype.h" />
<ClInclude Include="$(IncDir)you.h" />
<ClInclude Include="$(IncDir)youprop.h" />
<ClInclude Include="$(WinWin32Dir)nhresource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="$(WinWin32Dir)NetHack.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="$(WinWin32Dir)nethack.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Target Name="AfterBuild">
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
<Target Name="AfterClean">
<MSBuild Projects="afternethack.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
</Target>
<Target Name="AfterRebuild">
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
</Project>

View File

@@ -1,191 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{CEC5D360-8804-454F-8591-002184C23499}</ProjectGuid>
<RootNamespace>NetHackW</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="common.props" />
<Import Project="dirs.props" />
<Import Project="files.props" />
<PropertyGroup>
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalOptions>/Gs /Oi- %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>$(WinWin32Dir);$(IncDir);$(SysWinntDir);$(SysShareDir);$(WinShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TILES;_WINDOWS;DLB;MSWIN_GRAPHICS;WIN32CONNDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<!-- TODO common.props has SubSystem Console -->
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>comctl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SrcDir)allmain.c" />
<ClCompile Include="$(SrcDir)alloc.c" />
<ClCompile Include="$(SrcDir)apply.c" />
<ClCompile Include="$(SrcDir)artifact.c" />
<ClCompile Include="$(SrcDir)attrib.c" />
<ClCompile Include="$(SrcDir)ball.c" />
<ClCompile Include="$(SrcDir)bones.c" />
<ClCompile Include="$(SrcDir)botl.c" />
<ClCompile Include="$(SrcDir)cmd.c" />
<ClCompile Include="$(SrcDir)dbridge.c" />
<ClCompile Include="$(SrcDir)decl.c" />
<ClCompile Include="$(SrcDir)detect.c" />
<ClCompile Include="$(SrcDir)dig.c" />
<ClCompile Include="$(SrcDir)display.c" />
<ClCompile Include="$(SrcDir)dlb.c" />
<ClCompile Include="$(SrcDir)do.c" />
<ClCompile Include="$(SrcDir)dog.c" />
<ClCompile Include="$(SrcDir)dogmove.c" />
<ClCompile Include="$(SrcDir)dokick.c" />
<ClCompile Include="$(SrcDir)dothrow.c" />
<ClCompile Include="$(SrcDir)do_name.c" />
<ClCompile Include="$(SrcDir)do_wear.c" />
<ClCompile Include="$(SrcDir)drawing.c" />
<ClCompile Include="$(SrcDir)dungeon.c" />
<ClCompile Include="$(SrcDir)eat.c" />
<ClCompile Include="$(SrcDir)end.c" />
<ClCompile Include="$(SrcDir)engrave.c" />
<ClCompile Include="$(SrcDir)exper.c" />
<ClCompile Include="$(SrcDir)explode.c" />
<ClCompile Include="$(SrcDir)extralev.c" />
<ClCompile Include="$(SrcDir)files.c" />
<ClCompile Include="$(SrcDir)fountain.c" />
<ClCompile Include="$(SrcDir)hack.c" />
<ClCompile Include="$(SrcDir)hacklib.c" />
<ClCompile Include="$(SrcDir)invent.c" />
<ClCompile Include="$(SrcDir)light.c" />
<ClCompile Include="$(SrcDir)lock.c" />
<ClCompile Include="$(SrcDir)mail.c" />
<ClCompile Include="$(SrcDir)makemon.c" />
<ClCompile Include="$(SrcDir)mapglyph.c" />
<ClCompile Include="$(SrcDir)mcastu.c" />
<ClCompile Include="$(SrcDir)mhitm.c" />
<ClCompile Include="$(SrcDir)mhitu.c" />
<ClCompile Include="$(SrcDir)minion.c" />
<ClCompile Include="$(SrcDir)mklev.c" />
<ClCompile Include="$(SrcDir)mkmap.c" />
<ClCompile Include="$(SrcDir)mkmaze.c" />
<ClCompile Include="$(SrcDir)mkobj.c" />
<ClCompile Include="$(SrcDir)mkroom.c" />
<ClCompile Include="$(SrcDir)mon.c" />
<ClCompile Include="$(SrcDir)mondata.c" />
<ClCompile Include="$(SrcDir)monmove.c" />
<ClCompile Include="$(SrcDir)monst.c" />
<ClCompile Include="$(SrcDir)mplayer.c" />
<ClCompile Include="$(SrcDir)mthrowu.c" />
<ClCompile Include="$(SrcDir)muse.c" />
<ClCompile Include="$(SrcDir)music.c" />
<ClCompile Include="$(SrcDir)objects.c" />
<ClCompile Include="$(SrcDir)objnam.c" />
<ClCompile Include="$(SrcDir)options.c" />
<ClCompile Include="$(SrcDir)o_init.c" />
<ClCompile Include="$(SrcDir)pager.c" />
<ClCompile Include="$(SrcDir)pickup.c" />
<ClCompile Include="$(SrcDir)pline.c" />
<ClCompile Include="$(SrcDir)polyself.c" />
<ClCompile Include="$(SrcDir)potion.c" />
<ClCompile Include="$(SrcDir)pray.c" />
<ClCompile Include="$(SrcDir)priest.c" />
<ClCompile Include="$(SrcDir)quest.c" />
<ClCompile Include="$(SrcDir)questpgr.c" />
<ClCompile Include="$(SrcDir)read.c" />
<ClCompile Include="$(SrcDir)rect.c" />
<ClCompile Include="$(SrcDir)region.c" />
<ClCompile Include="$(SrcDir)restore.c" />
<ClCompile Include="$(SrcDir)rip.c" />
<ClCompile Include="$(SrcDir)rnd.c" />
<ClCompile Include="$(SrcDir)role.c" />
<ClCompile Include="$(SrcDir)rumors.c" />
<ClCompile Include="$(SrcDir)save.c" />
<ClCompile Include="$(SrcDir)shk.c" />
<ClCompile Include="$(SrcDir)shknam.c" />
<ClCompile Include="$(SrcDir)sit.c" />
<ClCompile Include="$(SrcDir)sounds.c" />
<ClCompile Include="$(SrcDir)spell.c" />
<ClCompile Include="$(SrcDir)sp_lev.c" />
<ClCompile Include="$(SrcDir)steal.c" />
<ClCompile Include="$(SrcDir)steed.c" />
<ClCompile Include="$(SrcDir)sys.c" />
<ClCompile Include="$(SrcDir)teleport.c" />
<ClCompile Include="$(SrcDir)tile.c" />
<ClCompile Include="$(SrcDir)timeout.c" />
<ClCompile Include="$(SrcDir)topten.c" />
<ClCompile Include="$(SrcDir)track.c" />
<ClCompile Include="$(SrcDir)trap.c" />
<ClCompile Include="$(SrcDir)uhitm.c" />
<ClCompile Include="$(SrcDir)u_init.c" />
<ClCompile Include="$(SrcDir)vault.c" />
<ClCompile Include="$(SrcDir)version.c" />
<ClCompile Include="$(SrcDir)vision.c" />
<ClCompile Include="$(SrcDir)vis_tab.c" />
<ClCompile Include="$(SrcDir)weapon.c" />
<ClCompile Include="$(SrcDir)were.c" />
<ClCompile Include="$(SrcDir)wield.c" />
<ClCompile Include="$(SrcDir)windows.c" />
<ClCompile Include="$(SrcDir)wizard.c" />
<ClCompile Include="$(SrcDir)worm.c" />
<ClCompile Include="$(SrcDir)worn.c" />
<ClCompile Include="$(SrcDir)write.c" />
<ClCompile Include="$(SrcDir)zap.c" />
<ClCompile Include="$(SysShareDir)cppregex.cpp" />
<ClCompile Include="$(SysShareDir)nhlan.c" />
<ClCompile Include="$(SysShareDir)pcmain.c" />
<ClCompile Include="$(SysShareDir)pcsys.c" />
<ClCompile Include="$(SysShareDir)pcunix.c" />
<ClCompile Include="$(SysShareDir)random.c" />
<ClCompile Include="$(SysWinntDir)ntsound.c" />
<ClCompile Include="$(SysWinntDir)stubs.c">
<PreprocessorDefinitions>TTYSTUB;</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="$(SysWinntDir)winnt.c" />
<ClCompile Include="$(WinWin32Dir)mhaskyn.c" />
<ClCompile Include="$(WinWin32Dir)mhdlg.c" />
<ClCompile Include="$(WinWin32Dir)mhfont.c" />
<ClCompile Include="$(WinWin32Dir)mhinput.c" />
<ClCompile Include="$(WinWin32Dir)mhmain.c" />
<ClCompile Include="$(WinWin32Dir)mhmap.c" />
<ClCompile Include="$(WinWin32Dir)mhmenu.c" />
<ClCompile Include="$(WinWin32Dir)mhmsgwnd.c" />
<ClCompile Include="$(WinWin32Dir)mhrip.c" />
<ClCompile Include="$(WinWin32Dir)mhsplash.c" />
<ClCompile Include="$(WinWin32Dir)mhstatus.c" />
<ClCompile Include="$(WinWin32Dir)mhtext.c" />
<ClCompile Include="$(WinWin32Dir)mswproc.c" />
<ClCompile Include="$(WinWin32Dir)winhack.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="$(WinWin32Dir)winhack.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Target Name="AfterBuild">
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
<Target Name="AfterClean">
<MSBuild Projects="afternethack.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
</Target>
<Target Name="AfterRebuild">
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
</Project>

View File

@@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="$(ToolsDir)dgncomp.exe;$(DatDir)dungeon.pdf"
Outputs="$(DatDir)dungeon">
<Exec Command="$(ToolsDir)dgncomp.exe dungeon.pdf" WorkingDirectory="$(DatDir)"/>
</Target>
<Target Name="Clean">
<Delete Files="$(DatDir)dungeon"/>
</Target>
</Project>

View File

@@ -1,17 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="$(ToolsDir)dlb.exe;@(DlbList);$(SysWinntDir)porthelp"
Outputs="$(BinDir)nhdat">
<Copy SourceFiles="$(SysWinntDir)porthelp" DestinationFolder="$(DatDir)"/>
<WriteLinesToFile File="$(DatDir)dlb.lst" Lines="@(DlbList->'%(filename)%(extension)')" Overwrite="true"/>
<Exec Command="$(ToolsDir)dlb.exe cIf $(DatDir)dlb.lst $(BinDir)nhdat" WorkingDirectory="$(DatDir)"/>
<Delete Files="$(DatDir)porthelp"/>
</Target>
<Target Name="Clean">
<Delete Files="$(BinDir)nhdat"/>
</Target>
</Project>

View File

@@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="@(Desfiles->'$(DatDir)%(filename)%(extension)');$(BinDir)levcomp.exe"
Outputs="@(Levfiles->'$(DatDir)%(filename)%(extension)')">
<Exec Command="$(ToolsDir)levcomp.exe @(Desfiles, ' ')" WorkingDirectory="$(DatDir)"/>
</Target>
<Target Name="Clean">
<Delete Files="@(Levfiles->'$(DatDir)%(filename)%(extension)')"/>
</Target>
</Project>

View File

@@ -1,21 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="$(ToolsDir)makedefs.exe"
Outputs="@(Defs)">
<Exec Command="$(ToolsDir)makedefs.exe -v" WorkingDirectory="$(UtilDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -o" WorkingDirectory="$(UtilDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -p" WorkingDirectory="$(UtilDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -z" WorkingDirectory="$(UtilDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -d" WorkingDirectory="$(DatDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -r" WorkingDirectory="$(DatDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -s" WorkingDirectory="$(DatDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -q" WorkingDirectory="$(DatDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -h" WorkingDirectory="$(DatDir)"/>
<Exec Command="$(ToolsDir)makedefs.exe -e" WorkingDirectory="$(DatDir)"/>
</Target>
<Target Name="Clean">
<Delete Files="@(Defs)"/>
</Target>
</Project>

View File

@@ -1,15 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<!-- TODO not copying record -->
<Target Name="Build"
Inputs="$(SysWinntDir)defaults.nh;$(DocDir)Guidebook.txt;$(DatDir)license;$(SysWinntDir)sysconf;$(DocDir)nethack.txt;$(DatDir)symbols;$(WinWin32Dir)record;$(DatDir)opthelp"
Outputs="$(BinDir)defaults.nh;$(BinDir)Guidebook.txt;$(BinDir)license;$(BinDir)sysconf;$(BinDir)symbols;$(BinDir)record;$(BinDir)opthelp">
<Copy SourceFiles="$(SysWinntDir)defaults.nh;$(DocDir)Guidebook.txt;$(DatDir)license;$(SysWinntDir)sysconf;$(DocDir)nethack.txt;$(DatDir)symbols;$(WinWin32Dir)record;$(DatDir)opthelp" DestinationFolder="$(BinDir)"/>
</Target>
<Target Name="Clean">
<Delete Files="$(BinDir)defaults.nh;$(BinDir)Guidebook.txt;$(BinDir)license;$(BinDir)sysconf;$(BinDir)nethack.txt;$(BinDir)symbols;$(BinDir)record;$(BinDir)opthelp"/>
</Target>
</Project>

View File

@@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="$(DocDir)recover.txt"
Outputs="$(BinDir)recover.txt">
<Copy SourceFiles="$(DocDir)recover.txt" DestinationFiles="$(BinDir)recover.txt"/>
</Target>
<Target Name="Clean">
<Delete Files="$(BinDir)recover.txt"/>
</Target>
</Project>

View File

@@ -1,13 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="$(ToolsDir)tile2bmp.exe;$(WinShareDir)monsters.txt;$(WinShareDir)objects.txt"
Outputs="$(WinWin32Dir)tiles.bmp">
<Exec Command="$(ToolsDir)tile2bmp.exe tiles.bmp" WorkingDirectory="$(SrcDir)"/>
<Move SourceFiles="$(SrcDir)tiles.bmp" DestinationFolder="$(WinWin32Dir)"/>
</Target>
<Target Name="Clean">
<Delete Files="$(WinWin32Dir)tiles.bmp"/>
</Target>
</Project>

View File

@@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="$(ToolsDir)tilemap.exe"
Outputs="$(SrcDir)tile.c">
<Exec Command="$(ToolsDir)tilemap.exe" WorkingDirectory="$(SrcDir)"/>
</Target>
<Target Name="Clean">
<Delete Files="$(SrcDir)tile.c"/>
</Target>
</Project>

View File

@@ -1,20 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="dirs.props"/>
<Import Project="files.props"/>
<Target Name="Build"
Inputs="$(ToolsDir)uudecode.exe;@(UUFiles)"
Outputs="@(IconFiles);@(BmpFiles);@(RecordFiles)">
<Exec Command="$(ToolsDir)uudecode.exe $(SysWinntDir)nhico.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)mnsel.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)mnselcnt.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)mnunsel.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)petmark.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)pilemark.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)splash.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)rip.uu" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)record.uu" WorkingDirectory="$(WinWin32Dir)"/>
</Target>
<Target Name="Clean">
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
</Target>
</Project>

View File

@@ -1,44 +0,0 @@
@echo off
if "%VisualStudioVersion%"=="" (
echo MSBuild environment not set ... attempting to setup build environment.
call :setup_environment
)
if "%VisualStudioVersion%"=="" (
echo Unable to setup build environment. Exiting.
goto :EOF
)
msbuild NetHack.sln /t:Clean;Build /p:Configuration=Debug;Platform=Win32
msbuild NetHack.sln /t:Clean;Build /p:Configuration=Debug;Platform=x64
msbuild NetHack.sln /t:Clean;Build /p:Configuration=Release;Platform=Win32
msbuild NetHack.sln /t:Clean;Build /p:Configuration=Release;Platform=x64
goto :EOF
:setup_environment
if "%VS140COMNTOOLS%"=="" (
call :set_vs14comntools
)
if "%VS140COMNTOOLS%"=="" (
echo Can not find Visual Studio 2015 Common Tools path.
echo Set VS140COMNTOOLS appropriately.
goto :EOF
)
call "%VS140COMNTOOLS%VsMSBuildCmd.bat"
cd %~dp0
goto :EOF
:set_vs14comntools
if exist "%ProgramFiles(x86)%\Microsoft Visual Studio 14.0\Common7\Tools" (
set "VS140COMNTOOLS=%ProgramFiles(x86)%\Microsoft Visual Studio 14.0\Common7\Tools\"
)
goto :EOF

View File

@@ -1,41 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<ProgramDatabaseFile>$(SymbolsDir)$(TargetName).pdb</ProgramDatabaseFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
</Project>

View File

@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
</Project>

View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
</Project>

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
<LocalDebuggerWorkingDirectory>$(BinDir)</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" >
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" >
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
</Project>

View File

@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" >
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" >
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
</Project>

View File

@@ -1,125 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{8A3F81C7-2968-49A8-86BF-2669412AD7DE}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="console.props" />
<Import Project="common.props" />
<Import Project="dirs.props" />
<Import Project="files.props" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWinntDir);$(SysShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SrcDir)alloc.c" />
<ClCompile Include="$(SysShareDir)\dgn_lex.c" />
<ClCompile Include="$(UtilDir)dgn_main.c" />
<ClCompile Include="$(SysShareDir)dgn_yacc.c" />
<ClCompile Include="$(UtilDir)panic.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)align.h" />
<ClInclude Include="$(IncDir)attrib.h" />
<ClInclude Include="$(IncDir)color.h" />
<ClInclude Include="$(IncDir)config.h" />
<ClInclude Include="$(IncDir)config1.h" />
<ClInclude Include="$(IncDir)context.h" />
<ClInclude Include="$(IncDir)coord.h" />
<ClInclude Include="$(IncDir)decl.h" />
<ClInclude Include="$(IncDir)dgn_comp.h" />
<ClInclude Include="$(IncDir)dgn_file.h" />
<ClInclude Include="$(IncDir)display.h" />
<ClInclude Include="$(IncDir)dungeon.h" />
<ClInclude Include="$(IncDir)engrave.h" />
<ClInclude Include="$(IncDir)flag.h" />
<ClInclude Include="$(IncDir)global.h" />
<ClInclude Include="$(IncDir)mkroom.h" />
<ClInclude Include="$(IncDir)monattk.h" />
<ClInclude Include="$(IncDir)monst.h" />
<ClInclude Include="$(IncDir)monsym.h" />
<ClInclude Include="$(IncDir)ntconf.h" />
<ClInclude Include="$(IncDir)obj.h" />
<ClInclude Include="$(IncDir)objclass.h" />
<ClInclude Include="$(IncDir)onames.h" />
<ClInclude Include="$(IncDir)permonst.h" />
<ClInclude Include="$(IncDir)pm.h" />
<ClInclude Include="$(IncDir)prop.h" />
<ClInclude Include="$(IncDir)quest.h" />
<ClInclude Include="$(IncDir)rect.h" />
<ClInclude Include="$(IncDir)region.h" />
<ClInclude Include="$(IncDir)rm.h" />
<ClInclude Include="$(IncDir)skills.h" />
<ClInclude Include="$(IncDir)spell.h" />
<ClInclude Include="$(IncDir)timeout.h" />
<ClInclude Include="$(IncDir)tradstdc.h" />
<ClInclude Include="$(IncDir)trampoli.h" />
<ClInclude Include="$(IncDir)trap.h" />
<ClInclude Include="$(IncDir)vision.h" />
<ClInclude Include="$(IncDir)winprocs.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(IncDir)wintype.h" />
<ClInclude Include="$(IncDir)you.h" />
<ClInclude Include="$(IncDir)youprop.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Choose>
<When Condition=" '$(YACC)'!='' ">
<PropertyGroup>
<BuildDependsOn>
Lex;
Yacc;
$(BuildDependsOn);
</BuildDependsOn>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<BuildDependsOn>
NoLex;
NoYacc;
$(BuildDependsOn);
</BuildDependsOn>
</PropertyGroup>
</Otherwise>
</Choose>
<Target Name="Yacc" Inputs="$(UtilDir)dgn_comp.y" Outputs="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h">
<Message Text="Running Yacc" Importance="high" />
<Exec Command="$(YACC) -d dgn_comp.y" WorkingDirectory="$(UtilDir)" />
<Move SourceFiles="$(UtilDir)y.tab.c;$(UtilDir)y.tab.h" DestinationFiles="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h" />
</Target>
<Target Name="Lex" Inputs="$(UtilDir)lev_comp.l" Outputs="$(UtilDir)dgn_lex.c">
<Message Text="Running Lex" Importance="high" />
<Exec Command="$(LEX) dgn_comp.l" WorkingDirectory="$(UtilDir)" />
<Move SourceFiles="$(UtilDir)lex.yy.c" DestinationFiles="$(UtilDir)dgn_lex.c" />
</Target>
<Target Name="NoYacc" Inputs="$(SysShareDir)dgn_yacc.c;$(SysShareDir)dgn_comp.h" Outputs="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h">
<Message Text="No Yacc using pre-built files" Importance="high" />
<Copy SourceFiles="$(SysShareDir)dgn_yacc.c;$(SysShareDir)dgn_comp.h" DestinationFiles="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h" />
</Target>
<Target Name="NoLex" Inputs="$(SysShareDir)dgn_lex.c" Outputs="$(UtilDir)dgn_lex.c">
<Message Text="No Lex using pre-built files" Importance="high" />
<Copy SourceFiles="$(SysShareDir)dgn_lex.c" DestinationFiles="$(UtilDir)dgn_lex.c" />
</Target>
<Target Name="AfterBuild">
<MSBuild Projects="afterdgncomp.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
<Target Name="AfterClean">
<MSBuild Projects="afterdgncomp.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
<Delete Files="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h;$(UtilDir)dgn_lex.c" />
</Target>
<Target Name="AfterRebuild">
<MSBuild Projects="afterdgncomp.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
</Project>

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<RootDir>$(MSBuildProjectDirectory)\..\..\..\</RootDir>
<BinDir>$(RootDir)bin\$(Configuration)\$(Platform)\</BinDir>
<ObjDir>$(ProjectDir)obj\$(Configuration)\$(Platform)\$(TargetName)\</ObjDir>
<SymbolsDir>$(ProjectDir)symbols\$(Configuration)\$(Platform)\$(TargetName)\</SymbolsDir>
<ToolsDir>$(RootDir)tools\$(Configuration)\$(Platform)\</ToolsDir>
<UtilDir>$(RootDir)util\</UtilDir>
<DatDir>$(RootDir)dat\</DatDir>
<DocDir>$(RootDir)doc\</DocDir>
<IncDir>$(RootDir)include\</IncDir>
<SrcDir>$(RootDir)src\</SrcDir>
<SysDir>$(RootDir)sys\</SysDir>
<UtilDir>$(RootDir)util\</UtilDir>
<SysShareDir>$(RootDir)sys\share\</SysShareDir>
<SysWinntDir>$(RootDir)sys\winnt\</SysWinntDir>
<WinShareDir>$(RootDir)win\share\</WinShareDir>
<WinTtyDir>$(RootDir)win\tty\</WinTtyDir>
<WinWin32Dir>$(RootDir)win\win32\</WinWin32Dir>
<OutDir>$(ToolsDir)</OutDir>
<IntDir>$(ObjDir)</IntDir>
</PropertyGroup>
</Project>

View File

@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="console.props" />
<Import Project="common.props" />
<Import Project="dirs.props" />
<Import Project="files.props" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWinntDir);$(SysShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SrcDir)alloc.c" />
<ClCompile Include="$(SrcDir)dlb.c" />
<ClCompile Include="$(UtilDir)dlb_main.c" />
<ClCompile Include="$(UtilDir)panic.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)dlb.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Target Name="AfterBuild">
<MSBuild Projects="afterdlb.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
<Target Name="AfterClean">
<MSBuild Projects="afterdlb.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
</Target>
<Target Name="AfterRebuild">
<MSBuild Projects="afterdlb.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
</Project>

View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>WIN32CON;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
</Project>

View File

@@ -1,227 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<!-- -v -->
<Defs Include = "$(DatDir)options"/>
<Defs Include = "$(IncDir)date.h"/>
<!-- -o -->
<Defs Include = "$(IncDir)onames.h"/>
<!-- -p -->
<Defs Include = "$(IncDir)pm.h"/>
<!-- -z -->
<Defs Include = "$(IncDir)vis_tab.h"/>
<Defs Include = "$(SrcDir)vis_tab.c"/>
<!-- -d -->
<Defs Include = "$(DatDir)data"/>
<!-- -r -->
<Defs Include = "$(DatDir)rumors"/>
<!-- -s -->
<Defs Include = "$(DatDir)engrave"/>
<Defs Include = "$(DatDir)epitaph"/>
<Defs Include = "$(DatDir)bogusmon"/>
<!-- -q -->
<Defs Include = "$(DatDir)quest.dat"/>
<!-- -h -->
<Defs Include = "$(DatDir)oracles"/>
<!-- -e -->
<Defs Include = "$(DatDir)dungeon.pdf"/>
</ItemGroup>
<ItemGroup>
<Desfiles Include = "arch.des"/>
<Desfiles Include = "barb.des"/>
<Desfiles Include = "bigroom.des"/>
<Desfiles Include = "castle.des"/>
<Desfiles Include = "caveman.des"/>
<Desfiles Include = "endgame.des"/>
<Desfiles Include = "gehennom.des"/>
<Desfiles Include = "healer.des"/>
<Desfiles Include = "knight.des"/>
<Desfiles Include = "knox.des"/>
<Desfiles Include = "medusa.des"/>
<Desfiles Include = "mines.des"/>
<Desfiles Include = "monk.des"/>
<Desfiles Include = "oracle.des"/>
<Desfiles Include = "priest.des"/>
<Desfiles Include = "ranger.des"/>
<Desfiles Include = "rogue.des"/>
<Desfiles Include = "samurai.des"/>
<Desfiles Include = "sokoban.des"/>
<Desfiles Include = "tourist.des"/>
<Desfiles Include = "tower.des"/>
<Desfiles Include = "valkyrie.des"/>
<Desfiles Include = "wizard.des"/>
<Desfiles Include = "yendor.des"/>
</ItemGroup>
<ItemGroup>
<Levfiles Include = "bigrm-1.lev"/>
<Levfiles Include = "bigrm-2.lev"/>
<Levfiles Include = "bigrm-3.lev"/>
<Levfiles Include = "bigrm-4.lev"/>
<Levfiles Include = "bigrm-5.lev"/>
<Levfiles Include = "bigrm-6.lev"/>
<Levfiles Include = "bigrm-7.lev"/>
<Levfiles Include = "bigrm-8.lev"/>
<Levfiles Include = "bigrm-9.lev"/>
<Levfiles Include = "bigrm-10.lev"/>
<Levfiles Include = "castle.lev"/>
<Levfiles Include = "air.lev"/>
<Levfiles Include = "astral.lev"/>
<Levfiles Include = "earth.lev"/>
<Levfiles Include = "fire.lev"/>
<Levfiles Include = "water.lev"/>
<Levfiles Include = "asmodeus.lev"/>
<Levfiles Include = "baalz.lev"/>
<Levfiles Include = "juiblex.lev"/>
<Levfiles Include = "orcus.lev"/>
<Levfiles Include = "sanctum.lev"/>
<Levfiles Include = "valley.lev"/>
<Levfiles Include = "knox.lev"/>
<Levfiles Include = "minefill.lev"/>
<Levfiles Include = "minend-1.lev"/>
<Levfiles Include = "minend-2.lev"/>
<Levfiles Include = "minend-3.lev"/>
<Levfiles Include = "minetn-1.lev"/>
<Levfiles Include = "minetn-2.lev"/>
<Levfiles Include = "minetn-3.lev"/>
<Levfiles Include = "minetn-4.lev"/>
<Levfiles Include = "minetn-5.lev"/>
<Levfiles Include = "minetn-6.lev"/>
<Levfiles Include = "minetn-7.lev"/>
<Levfiles Include = "medusa-1.lev"/>
<Levfiles Include = "medusa-2.lev"/>
<Levfiles Include = "medusa-3.lev"/>
<Levfiles Include = "medusa-4.lev"/>
<Levfiles Include = "oracle.lev"/>
<Levfiles Include = "soko1-1.lev"/>
<Levfiles Include = "soko1-2.lev"/>
<Levfiles Include = "soko2-1.lev"/>
<Levfiles Include = "soko2-2.lev"/>
<Levfiles Include = "soko3-1.lev"/>
<Levfiles Include = "soko3-2.lev"/>
<Levfiles Include = "soko4-1.lev"/>
<Levfiles Include = "soko4-2.lev"/>
<Levfiles Include = "tower1.lev"/>
<Levfiles Include = "tower2.lev"/>
<Levfiles Include = "tower3.lev"/>
<Levfiles Include = "fakewiz1.lev"/>
<Levfiles Include = "fakewiz2.lev"/>
<Levfiles Include = "wizard1.lev"/>
<Levfiles Include = "wizard2.lev"/>
<Levfiles Include = "wizard3.lev"/>
<Levfiles Include = "arc-fila.lev"/>
<Levfiles Include = "arc-filb.lev"/>
<Levfiles Include = "arc-goal.lev"/>
<Levfiles Include = "arc-loca.lev"/>
<Levfiles Include = "arc-strt.lev"/>
<Levfiles Include = "bar-fila.lev"/>
<Levfiles Include = "bar-filb.lev"/>
<Levfiles Include = "bar-goal.lev"/>
<Levfiles Include = "bar-loca.lev"/>
<Levfiles Include = "bar-strt.lev"/>
<Levfiles Include = "cav-fila.lev"/>
<Levfiles Include = "cav-filb.lev"/>
<Levfiles Include = "cav-goal.lev"/>
<Levfiles Include = "cav-loca.lev"/>
<Levfiles Include = "cav-strt.lev"/>
<Levfiles Include = "hea-fila.lev"/>
<Levfiles Include = "hea-filb.lev"/>
<Levfiles Include = "hea-goal.lev"/>
<Levfiles Include = "hea-loca.lev"/>
<Levfiles Include = "hea-strt.lev"/>
<Levfiles Include = "kni-fila.lev"/>
<Levfiles Include = "kni-filb.lev"/>
<Levfiles Include = "kni-goal.lev"/>
<Levfiles Include = "kni-loca.lev"/>
<Levfiles Include = "kni-strt.lev"/>
<Levfiles Include = "mon-fila.lev"/>
<Levfiles Include = "mon-filb.lev"/>
<Levfiles Include = "mon-goal.lev"/>
<Levfiles Include = "mon-loca.lev"/>
<Levfiles Include = "mon-strt.lev"/>
<Levfiles Include = "pri-fila.lev"/>
<Levfiles Include = "pri-filb.lev"/>
<Levfiles Include = "pri-goal.lev"/>
<Levfiles Include = "pri-loca.lev"/>
<Levfiles Include = "pri-strt.lev"/>
<Levfiles Include = "ran-fila.lev"/>
<Levfiles Include = "ran-filb.lev"/>
<Levfiles Include = "ran-goal.lev"/>
<Levfiles Include = "ran-loca.lev"/>
<Levfiles Include = "ran-strt.lev"/>
<Levfiles Include = "rog-fila.lev"/>
<Levfiles Include = "rog-filb.lev"/>
<Levfiles Include = "rog-goal.lev"/>
<Levfiles Include = "rog-loca.lev"/>
<Levfiles Include = "rog-strt.lev"/>
<Levfiles Include = "sam-fila.lev"/>
<Levfiles Include = "sam-filb.lev"/>
<Levfiles Include = "sam-goal.lev"/>
<Levfiles Include = "sam-loca.lev"/>
<Levfiles Include = "sam-strt.lev"/>
<Levfiles Include = "tou-fila.lev"/>
<Levfiles Include = "tou-filb.lev"/>
<Levfiles Include = "tou-goal.lev"/>
<Levfiles Include = "tou-loca.lev"/>
<Levfiles Include = "tou-strt.lev"/>
<Levfiles Include = "val-fila.lev"/>
<Levfiles Include = "val-filb.lev"/>
<Levfiles Include = "val-goal.lev"/>
<Levfiles Include = "val-loca.lev"/>
<Levfiles Include = "val-strt.lev"/>
<Levfiles Include = "wiz-fila.lev"/>
<Levfiles Include = "wiz-filb.lev"/>
<Levfiles Include = "wiz-goal.lev"/>
<Levfiles Include = "wiz-loca.lev"/>
<Levfiles Include = "wiz-strt.lev"/>
</ItemGroup>
<ItemGroup>
<UUFiles Include = "$(SysWinntDir)nhico.uu"/>
<UUFiles Include = "$(WinWin32Dir)mnsel.uu"/>
<UUFiles Include = "$(WinWin32Dir)mnselcnt.uu"/>
<UUFiles Include = "$(WinWin32Dir)mnunsel.uu"/>
<UUFiles Include = "$(WinWin32Dir)petmark.uu"/>
<UUFiles Include = "$(WinWin32Dir)pilemark.uu"/>
<UUFiles Include = "$(WinWin32Dir)splash.uu"/>
<UUFiles Include = "$(WinWin32Dir)rip.uu"/>
<UUFiles Include = "$(WinWin32Dir)record.uu"/>
</ItemGroup>
<ItemGroup>
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
</ItemGroup>
<ItemGroup>
<RecordFiles Include = "$(WinWin32Dir)record"/>
</ItemGroup>
<ItemGroup>
<BmpFiles Include = "$(WinWin32Dir)mnsel.bmp"/>
<BmpFiles Include = "$(WinWin32Dir)mnselcnt.bmp"/>
<BmpFiles Include = "$(WinWin32Dir)mnunsel.bmp"/>
<BmpFiles Include = "$(WinWin32Dir)petmark.bmp"/>
<BmpFiles Include = "$(WinWin32Dir)pilemark.bmp"/>
<BmpFiles Include = "$(WinWin32Dir)rip.bmp"/>
<BmpFiles Include = "$(WinWin32Dir)splash.bmp"/>
</ItemGroup>
<ItemGroup>
<DlbList Include = "$(DatDir)data"/>
<DlbList Include = "$(DatDir)oracles"/>
<DlbList Include = "$(DatDir)options" Condition="Exists('$(DatDir)options')"/>
<DlbList Include = "$(DatDir)ttyoptions" Condition="Exists('$(DatDir)ttyoptions')"/>
<DlbList Include = "$(DatDir)guioptions" Condition="Exists('$(DatDir)guioptions')"/>
<DlbList Include = "$(DatDir)quest.dat"/>
<DlbList Include = "$(DatDir)rumors"/>
<DlbList Include = "$(DatDir)engrave"/>
<DlbList Include = "$(DatDir)epitaph"/>
<DlbList Include = "$(DatDir)bogusmon"/>
<DlbList Include = "$(DatDir)tribute"/>
<DlbList Include = "$(DatDir)help"/>
<DlbList Include = "$(DatDir)porthelp"/>
<DlbList Include = "$(DatDir)hh"/>
<DlbList Include = "$(DatDir)cmdhelp"/>
<DlbList Include = "$(DatDir)keyhelp"/>
<DlbList Include = "$(DatDir)history"/>
<DlbList Include = "$(DatDir)opthelp"/>
<DlbList Include = "$(DatDir)wizhelp"/>
<DlbList Include = "$(DatDir)dungeon"/>
<DlbList Include = "$(DatDir)license"/>
<DlbList Include = "$(DatDir)*.lev"/>
</ItemGroup>
</Project>

View File

@@ -1,88 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{9DD9C52E-E8C9-4533-BD22-83C055C0AABA}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="console.props" />
<Import Project="common.props" />
<Import Project="dirs.props" />
<Import Project="files.props" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWinntDir);$(SysShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@@ -1,55 +0,0 @@
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@@ -1,8 +0,0 @@
LIBRARY nh340key
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,42 +0,0 @@
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@@ -1,8 +0,0 @@
LIBRARY nhdefkey
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CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

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@@ -1,42 +0,0 @@
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@@ -1,8 +0,0 @@
LIBRARY nhraykey
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,42 +0,0 @@
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@@ -1,45 +0,0 @@
Changes made to vs2015 build
To Do
Questions
1. Why is /Gs used? This initiates stack probes for every function call (not just functions that use more then 4k)?
2. Why is /Oi- used? This turns off compiler intrinsics.
3. Why is /FS used? This forces serialization of writes to PDB. This really isn't needed.
4. Why are we disabling optimizations for release builds?
5. Why are we omitting frame pointers? Makes debugging harder. Crash dumps less usefull.
6. Why are we forcing function level linking?
7. Why are we turning off intrinsics (again)?
8. Why are we enabling additional security checks? (SDLCheck)
9. Why are we using string pooling?
10. Why do we turn off multi-processor compilation?
Nethack Compiler Settings - Release
/Gs
/Oi-
/FS
Optimizations:Disabled
WarningLevel:Level3
InlineFunctionExpansion:Default
FavorSizeOrSpeed:Speed
OmitFramePointers:true
Optimization:MaxSpeed
FunctionLevelLinking:true
IntrinsicFunctions:false
PreprocessorDefinitions:TILES;MSWIN_GRAPHICS;WIN32;WIN32CON;DLB;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_CONSOLE;_LIB;
SDLCheck:true
AdditionalIncludeDirectories:..\win\win32;..\include;..\sys\winnt;..\sys\share;..\win\share;
StringPooling:true
RuntimeLibrary:MultiThreaded
SuppressStartupBanner:true
MultiProcessorCompilation:false
Nethack Link Settings - Release
SubSystem:Console
GenetateDebugInformation:true
EnableCOMDATFolding:true
OptimizeReferenes:true
AdditionalDependencies:kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;winmm.lib;Winmm.lib;
SuppressStartupBanner:true
TargetMachine:MachineX86

View File

@@ -1,45 +0,0 @@
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@@ -1,47 +0,0 @@
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@@ -1,81 +0,0 @@
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View File

@@ -1,29 +0,0 @@
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