Merge branch 'NetHack-3.7' into paxed-lua-v2-merged

This commit is contained in:
nhmall
2019-11-11 14:33:31 -05:00
12 changed files with 210 additions and 153 deletions

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@@ -248,6 +248,7 @@ in symset:curses, symbol S_tree was accidentally set to horizontal line where
plus-or-minus sign was meant; also, change S_bars to not-equals sign
percentage highlighting for Xp broke up/down/changed highlighting for it;
it was flagged as having gone up every time the percentage changed
deaf change to zap_over_floor needed to be restricted to player actions only
curses: sometimes the message window would show a blank line after a prompt
curses: the change to show map in columns 1..79 instead of 2..80 made the
highlight for '@' show up in the wrong place if clipped map had been

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@@ -409,6 +409,9 @@ E const char *const monexplain[], invisexplain[], *const oclass_names[];
#define PREFIXES_IN_USE
#endif
#ifdef WIN32
E boolean fqn_prefix_locked[PREFIX_COUNT];
#endif
#ifdef PREFIXES_IN_USE
E const char *fqn_prefix_names[PREFIX_COUNT];
#endif

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@@ -254,6 +254,8 @@ struct instance_flags {
boolean mon_polycontrol; /* debug: control monster polymorphs */
boolean in_dumplog; /* doing the dumplog right now? */
boolean in_parse; /* is a command being parsed? */
/* suppress terminate during options parsing, for --showpaths */
boolean initoptions_noterminate;
/* stuff that is related to options and/or user or platform preferences
*/

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@@ -110,7 +110,13 @@ const char *materialnm[] = { "mysterious", "liquid", "wax", "organic",
/* Global windowing data, defined here for multi-window-system support */
NEARDATA winid WIN_MESSAGE, WIN_STATUS, WIN_MAP, WIN_INVEN;
#ifdef WIN32
boolean fqn_prefix_locked[PREFIX_COUNT] = { FALSE, FALSE, FALSE,
FALSE, FALSE, FALSE,
FALSE, FALSE, FALSE,
FALSE };
#endif
#ifdef PREFIXES_IN_USE
const char *fqn_prefix_names[PREFIX_COUNT] = {
"hackdir", "leveldir", "savedir", "bonesdir", "datadir",

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@@ -106,6 +106,10 @@ extern void FDECL(amii_set_text_font, (char *, int));
#ifndef WIN_CE
#define DeleteFile unlink
#endif
#ifdef WIN32
/*from windmain.c */
extern char *FDECL(translate_path_variables, (const char *, char *));
#endif
#endif
#ifdef MAC
@@ -299,6 +303,13 @@ const char *basenam;
int whichprefix UNUSED_if_not_PREFIXES_IN_USE;
int buffnum UNUSED_if_not_PREFIXES_IN_USE;
{
#ifdef PREFIXES_IN_USE
char *bufptr;
#endif
#ifdef WIN32
char tmpbuf[BUFSZ];
#endif
#ifndef PREFIXES_IN_USE
return basenam;
#else
@@ -310,15 +321,19 @@ int buffnum UNUSED_if_not_PREFIXES_IN_USE;
impossible("Invalid fqn_filename_buffer specified: %d", buffnum);
buffnum = 0;
}
if (strlen(g.fqn_prefix[whichprefix]) + strlen(basenam)
>= FQN_MAX_FILENAME) {
impossible("fqname too long: %s + %s", g.fqn_prefix[whichprefix],
basenam);
bufptr = g.fqn_prefix[whichprefix];
#ifdef WIN32
if (strchr(g.fqn_prefix[whichprefix], '%')
|| strchr(g.fqn_prefix[whichprefix], '~'))
bufptr = translate_path_variables(g.fqn_prefix[whichprefix], tmpbuf);
#endif
if (strlen(bufptr) + strlen(basenam) >= FQN_MAX_FILENAME) {
impossible("fqname too long: %s + %s", bufptr, basenam);
return basenam; /* XXX */
}
Strcpy(fqn_filename_buffer[buffnum], g.fqn_prefix[whichprefix]);
Strcpy(fqn_filename_buffer[buffnum], bufptr);
return strcat(fqn_filename_buffer[buffnum], basenam);
#endif
#endif /* !PREFIXES_IN_USE */
}
int
@@ -2390,6 +2405,10 @@ int prefixid;
if (!bufp)
return;
#ifdef WIN32
if (fqn_prefix_locked[prefixid])
return;
#endif
/* Backward compatibility, ignore trailing ;n */
if ((ptr = index(bufp, ';')) != 0)
*ptr = '\0';
@@ -4129,6 +4148,10 @@ assure_syscf_file()
{
int fd;
#ifdef WIN32
/* We are checking that the sysconf exists ... lock the path */
fqn_prefix_locked[SYSCONFPREFIX] = TRUE;
#endif
/*
* All we really care about is the end result - can we read the file?
* So just check that directly.

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@@ -2478,8 +2478,8 @@ boolean by_you; /* true: if mon kills itself, hero gets credit/blame */
vis = FALSE; /* skip makeknown() below */
res = FALSE; /* failed to cure sliming */
} else {
m_useup(mon, obj); /* before explode() */
dmg = (2 * (rn1(3, 3) + 2 * bcsign(obj)) + 1) / 3;
m_useup(mon, obj); /* before explode() */
/* -11 => monster's fireball */
explode(mon->mx, mon->my, -11, dmg, SCROLL_CLASS,
/* by_you: override -11 for mon but not others */

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@@ -661,7 +661,7 @@ initoptions()
/* ... and _must_ parse correctly. */
if (!read_config_file(SYSCF_FILE, SET_IN_SYS)) {
if (config_error_done())
if (config_error_done() && !iflags.initoptions_noterminate)
nh_terminate(EXIT_FAILURE);
}
config_error_done();

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@@ -4435,7 +4435,9 @@ short exploding_wand_typ;
} else if (is_pool(x, y)) {
const char *msgtxt = (!Deaf)
? "You hear hissing gas." /* Deaf-aware */
: "That seemed remarkably uneventful.";
: (type >= 0)
? "That seemed remarkably uneventful."
: (const char *) 0;
if (lev->typ != POOL) { /* MOAT or DRAWBRIDGE_UP */
if (see_it)
@@ -4449,7 +4451,8 @@ short exploding_wand_typ;
if (see_it)
msgtxt = "The water evaporates.";
}
Norep("%s", msgtxt);
if (msgtxt)
Norep("%s", msgtxt);
if (lev->typ == ROOM)
newsym(x, y);
} else if (IS_FOUNTAIN(lev->typ)) {

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@@ -118,7 +118,9 @@ char *argv[];
#ifdef CHDIR
chdirx((char *) 0, 0);
#endif
iflags.initoptions_noterminate = TRUE;
initoptions();
iflags.initoptions_noterminate = FALSE;
reveal_paths();
exit(EXIT_SUCCESS);
}

View File

@@ -143,28 +143,24 @@ OPTIONS=vary_msgcount:4
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist. NetHack will not create them for you.
#
# HACKDIR is the default location for everything.
# Note: On Windows HACKDIR defaults to the location
# of the NetHack.exe or NetHackw.exe file so
# setting HACKDIR below to override that is
# not usually necessary or recommended.
#HACKDIR=c:\games\nethack
# The location that documentation and helps files are placed
#HACKDIR=c:\User\USERNAME\NetHack\3.6
#
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\nethack\levels
# The location that level files in progress are stored (writeable)
#LEVELDIR=c:\User\USERNAME\AppData\Local\NetHack\3.6
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\nethack\save
# The location where saved games are kept (writeable)
#SAVEDIR=c:\User\USERNAME\AppData\Local\NetHack\3.6
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\nethack\save
# The location that bones files are kept (writeable)
#BONESDIR=c:\ProgramData\NetHack\3.6
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\nethack\levels
# The location that score files are kept (writeable)
#SCOREDIR=c:\ProgramData\NetHack\3.6
#
# The location that file synchronization locks are stored (writeable)
#LOCKDIR=c:\ProgramData\NetHack\3.6
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble
# Finnish keyboards might need these modifications uncommented.
# For \, @, $, [, |

View File

@@ -77,30 +77,27 @@ WIZARDS=*
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist. NetHack will not create them for you.
#
# HACKDIR is the default location for everything.
# Note: On Windows HACKDIR defaults to the location
# of the NetHack.exe or NetHackw.exe file so
# setting HACKDIR below to override that is
# not usually necessary or recommended.
#HACKDIR=c:\games\nethack
#
# The location that users can adjust their config file startup options
#CONFIGDIR=c:\games\nethack
#
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\nethack\levels
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\nethack\save
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\nethack\save
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\nethack\levels
#CONFIGDIR=c:\User\USERNAME\NetHack
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble
#TROUBLEDIR=c:\User\USERNAME\NetHack\3.6
#
# The location that documentation and helps files are placed
#HACKDIR=c:\User\USERNAME\NetHack\3.6
#
# The location that level files in progress are stored (writeable)
#LEVELDIR=c:\User\USERNAME\AppData\Local\NetHack\3.6
#
# The location where saved games are kept (writeable)
#SAVEDIR=c:\User\USERNAME\AppData\Local\NetHack\3.6
#
# The location that bones files are kept (writeable)
#BONESDIR=c:\ProgramData\NetHack\3.6
#
# The location that score files are kept (writeable)
#SCOREDIR=c:\ProgramData\NetHack\3.6
#
# The location that file synchronization locks are stored (writeable)
#LOCKDIR=c:\ProgramData\NetHack\3.6

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@@ -24,6 +24,7 @@
static void FDECL(process_options, (int argc, char **argv));
static void NDECL(nhusage);
static char *NDECL(get_executable_path);
char *FDECL(translate_path_variables, (char *, char *));
char *NDECL(exename);
boolean NDECL(fakeconsole);
void NDECL(freefakeconsole);
@@ -61,8 +62,7 @@ char default_window_sys[] = "mswin";
static struct stat hbuf;
#endif
#include <sys/stat.h>
#if defined(WIN32) || defined(MSDOS)
#endif
extern char orgdir[];
@@ -99,13 +99,17 @@ void
build_known_folder_path(
const KNOWNFOLDERID * folder_id,
char * path,
size_t path_size)
size_t path_size,
boolean versioned)
{
get_known_folder_path(folder_id, path, path_size);
strcat(path, "\\NetHack\\");
create_directory(path);
Sprintf(eos(path), "%d.%d\\", VERSION_MAJOR, VERSION_MINOR);
create_directory(path);
if (versioned) {
Sprintf(eos(path), "%d.%d\\",
VERSION_MAJOR, VERSION_MINOR);
create_directory(path);
}
}
void
@@ -148,97 +152,44 @@ folder_file_exists(const char * folder, const char * file_name)
return file_exists(path);
}
/*
* Rules for setting prefix locations
*
* COMMON_NETHACK_PATH = %COMMONPROGRAMFILES%\NetHack\3.6\
* PROFILE_PATH = %SystemDrive%\Users\%USERNAME%\
*
* NETHACK_PROFILE_PATH = PROFILE_PATH\NetHack\3.6\
* NETHACK_PER_USER_DATA_PATH = PROFILE_PATH\AppData\Local\NetHack\3.6\
* NETHACK_GLOBAL_DATA_PATH = %SystemDrive%\ProgramData\NetHack\3.6\
* EXECUTABLE_PATH = path to where .exe lives
*
* HACKPREFIX:
* - use environment variable NETHACKDIR if variable is defined
* - otherwise use environment variable HACKDIR if variable is defined
* - otherwise if store install use NETHACK_PROFILE_PATH
* - otherwise if manual install use EXECUTABLE_PATH
*
* LEVELPREFIX, SAVEPREFIX:
* - if store install use NETHACK_PER_USER_DATA_PATH
* - if manual install use HACKPREFIX
*
* BONESPREFIX, SCOREPREFIX, LOCKPREFIX:
* - if store install use NETHACK_GLOBAL_DATA_PATH
* - if manual install use HACKPREFIX
*
* DATAPREFIX
* - if store install use EXECUTABLE_PATH
* - if manual install use HACKPREFIX
*
* SYSCONFPREFIX
* - use COMMON_NETHACK_PATH if sysconf present
* - otherwise use HACKPREFIX
*
* CONFIGPREFIX
* - if manual install use PROFILE_PATH
* - if store install use NETHACK_PROFILE_PATH
*/
void
set_default_prefix_locations(const char *programPath)
{
char *envp = NULL;
char *sptr = NULL;
static char hack_path[MAX_PATH];
static char executable_path[MAX_PATH];
static char nethack_profile_path[MAX_PATH];
static char nethack_per_user_data_path[MAX_PATH];
static char nethack_global_data_path[MAX_PATH];
static char sysconf_path[MAX_PATH];
static char profile_path[MAX_PATH];
static char versioned_profile_path[MAX_PATH];
static char versioned_user_data_path[MAX_PATH];
static char versioned_global_data_path[MAX_PATH];
static char versioninfo[20];
strcpy(executable_path, get_executable_path());
append_slash(executable_path);
build_environment_path("NETHACKDIR", NULL, hack_path, sizeof(hack_path));
build_known_folder_path(&FOLDERID_Profile, profile_path,
sizeof(profile_path), FALSE);
if (hack_path[0] == '\0')
build_environment_path("HACKDIR", NULL, hack_path, sizeof(hack_path));
build_known_folder_path(&FOLDERID_Profile, nethack_profile_path,
sizeof(nethack_profile_path));
build_known_folder_path(&FOLDERID_Profile, versioned_profile_path,
sizeof(profile_path), TRUE);
build_known_folder_path(&FOLDERID_LocalAppData,
nethack_per_user_data_path, sizeof(nethack_per_user_data_path));
versioned_user_data_path, sizeof(versioned_user_data_path), TRUE);
build_known_folder_path(&FOLDERID_ProgramData,
nethack_global_data_path, sizeof(nethack_global_data_path));
versioned_global_data_path, sizeof(versioned_global_data_path), TRUE);
if (hack_path[0] == '\0')
strcpy(hack_path, nethack_profile_path);
g.fqn_prefix[LEVELPREFIX] = nethack_per_user_data_path;
g.fqn_prefix[SAVEPREFIX] = nethack_per_user_data_path;
g.fqn_prefix[BONESPREFIX] = nethack_global_data_path;
g.fqn_prefix[SYSCONFPREFIX] = versioned_global_data_path;
g.fqn_prefix[CONFIGPREFIX] = profile_path;
g.fqn_prefix[HACKPREFIX] = versioned_profile_path;
g.fqn_prefix[SAVEPREFIX] = versioned_user_data_path;
g.fqn_prefix[LEVELPREFIX] = versioned_user_data_path;
g.fqn_prefix[BONESPREFIX] = versioned_global_data_path;
g.fqn_prefix[SCOREPREFIX] = versioned_global_data_path;
g.fqn_prefix[LOCKPREFIX] = versioned_global_data_path;
g.fqn_prefix[TROUBLEPREFIX] = versioned_profile_path;
g.fqn_prefix[DATAPREFIX] = executable_path;
g.fqn_prefix[SCOREPREFIX] = nethack_global_data_path;
g.fqn_prefix[LOCKPREFIX] = nethack_global_data_path;
g.fqn_prefix[CONFIGPREFIX] = nethack_profile_path;
g.fqn_prefix[HACKPREFIX] = hack_path;
g.fqn_prefix[TROUBLEPREFIX] = hack_path;
Sprintf(versioninfo, "NetHack\\%d.%d", VERSION_MAJOR, VERSION_MINOR);
build_environment_path("COMMONPROGRAMFILES", versioninfo, sysconf_path,
sizeof(sysconf_path));
if(!folder_file_exists(sysconf_path, SYSCF_FILE))
strcpy(sysconf_path, hack_path);
g.fqn_prefix[SYSCONFPREFIX] = sysconf_path;
}
@@ -304,43 +255,50 @@ update_file(
}
void copy_config_content()
void copy_sysconf_content()
{
/* Keep templates up to date */
/* TODO: Update the package to store config file as .nethackrc */
update_file(g.fqn_prefix[CONFIGPREFIX], CONFIG_TEMPLATE,
g.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE, FALSE);
/* Using the SYSCONFPREFIX path, lock it so that it does not change */
fqn_prefix_locked[SYSCONFPREFIX] = TRUE;
update_file(g.fqn_prefix[SYSCONFPREFIX], SYSCF_TEMPLATE,
g.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE, FALSE);
update_file(g.fqn_prefix[SYSCONFPREFIX], SYMBOLS_TEMPLATE,
g.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, FALSE);
/* If the required early game file does not exist, copy it */
copy_file(g.fqn_prefix[SYSCONFPREFIX], SYSCF_FILE,
g.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE);
update_file(g.fqn_prefix[SYSCONFPREFIX], SYMBOLS,
g.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, TRUE);
}
void copy_config_content()
{
/* Using the CONFIGPREFIX path, lock it so that it does not change */
fqn_prefix_locked[CONFIGPREFIX] = TRUE;
/* Keep templates up to date */
update_file(g.fqn_prefix[CONFIGPREFIX], CONFIG_TEMPLATE,
g.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE, FALSE);
/* If the required early game file does not exist, copy it */
/* NOTE: We never replace .nethackrc or sysconf */
copy_file(g.fqn_prefix[CONFIGPREFIX], CONFIG_FILE,
g.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE);
copy_file(g.fqn_prefix[SYSCONFPREFIX], SYSCF_FILE,
g.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE);
/* Update symbols and save a copy if we are replacing */
/* TODO: Can't HACKDIR be changed during option parsing
causing us to perhaps be checking options against the wrong
symbols file? */
update_file(g.fqn_prefix[HACKPREFIX], SYMBOLS,
g.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, TRUE);
}
void
copy_hack_content()
{
nhassert(fqn_prefix_locked[HACKPREFIX]);
/* Keep Guidebook and opthelp up to date */
update_file(g.fqn_prefix[HACKPREFIX], GUIDEBOOK_FILE,
g.fqn_prefix[DATAPREFIX], GUIDEBOOK_FILE, FALSE);
update_file(g.fqn_prefix[HACKPREFIX], OPTIONFILE,
g.fqn_prefix[DATAPREFIX], OPTIONFILE, FALSE);
/* Keep templates up to date */
update_file(g.fqn_prefix[HACKPREFIX], SYMBOLS_TEMPLATE,
g.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, FALSE);
}
/*
@@ -408,25 +366,34 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
set_default_prefix_locations(argv[0]);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdir(fqn_prefix[HACKPREFIX]);
chdir(g.fqn_prefix[HACKPREFIX]);
#endif
copy_config_content();
if (GUILaunched || IsDebuggerPresent())
getreturn_enabled = TRUE;
check_recordfile((char *) 0);
iflags.windowtype_deferred = TRUE;
initoptions();
copy_sysconf_content();
initoptions();
/* Now that sysconf has had a chance to set the TROUBLEPREFIX, don't
allow it to be changed from here on out. */
fqn_prefix_locked[TROUBLEPREFIX] = TRUE;
copy_config_content();
process_options(argc, argv);
/* Finished processing options, lock all directory paths */
for(int i = 0; i < PREFIX_COUNT; i++)
fqn_prefix_locked[i] = TRUE;
if (!validate_prefix_locations(failbuf)) {
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
failbuf);
nethack_exit(EXIT_FAILURE);
}
process_options(argc, argv);
copy_hack_content();
/*
@@ -580,7 +547,9 @@ char *argv[];
nethack_exit(EXIT_SUCCESS);
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
iflags.initoptions_noterminate = TRUE;
initoptions();
iflags.initoptions_noterminate = FALSE;
reveal_paths();
nethack_exit(EXIT_SUCCESS);
}
@@ -885,6 +854,61 @@ get_executable_path()
return path_buffer;
}
char *
translate_path_variables(str, buf)
const char *str;
char *buf;
{
const char *src;
char evar[BUFSZ], *dest, *envp, *eptr = (char *) 0;
boolean in_evar;
size_t ccount, ecount, destcount, slen = str ? strlen(str) : 0;
if (!slen || !buf) {
if (buf)
*buf = '\0';
return buf;
}
dest = buf;
src = str;
in_evar = FALSE;
destcount = ecount = 0;
for (ccount = 0; ccount < slen && destcount < (BUFSZ - 1) &&
ecount < (BUFSZ - 1); ++ccount, ++src) {
if (*src == '%') {
if (in_evar) {
*eptr = '\0';
envp = nh_getenv(evar);
if (envp) {
size_t elen = strlen(envp);
if ((elen + destcount) < (size_t) (BUFSZ - 1)) {
Strcpy(dest, envp);
dest += elen;
destcount += elen;
}
}
} else {
eptr = evar;
ecount = 0;
}
in_evar = !in_evar;
continue;
}
if (in_evar) {
*eptr++ = *src;
ecount++;
} else {
*dest++ = *src;
destcount++;
}
}
*dest = '\0';
return buf;
}
/*ARGSUSED*/
void
windows_raw_print(str)