function name format

From <Someone>:
[functions that don't start in leftmost column ]

apply.c:int unfixable_trouble_count(is_horn)
artifact.c:void arti_speak(obj)
botl.c:int xlev_to_rank(xlev)
botl.c:int rank_to_xlev(rank)
display.c:void map_location(x,y,show)
hack.c:static void findtravelpath()
hack.c:void unmul(msg_override)
hack.c:long money_cnt(otmp)
mklev.c:CFDECLSPEC do_comp(vx,vy)
pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after)
pickup.c:boolean mon_beside(x,y)
shk.c:long money2mon(mon, amount)
shk.c:boolean same_price(obj1, obj2)
shk.c:void finish_paybill()
trap.c:boolean delfloortrap(ttmp)
weapon.c:void give_may_advance_msg(skill)
do_name.c:char *coyotename(mtmp, buf)

(This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I
haven't looked outside that directory, but generally speaking once you
go beyond there you're widening your search anyway.)
This commit is contained in:
nethack.allison
2002-08-12 22:24:05 +00:00
parent 18f4b58fb8
commit 3c227928f9
11 changed files with 32 additions and 20 deletions

View File

@@ -2950,7 +2950,8 @@ doapply()
/* Keep track of unfixable troubles for purposes of messages saying you feel
* great.
*/
int unfixable_trouble_count(is_horn)
int
unfixable_trouble_count(is_horn)
boolean is_horn;
{
int unfixable_trbl = 0;

View File

@@ -1329,7 +1329,8 @@ artifact_light(obj)
}
/* KMH -- Talking artifacts are finally implemented */
void arti_speak(obj)
void
arti_speak(obj)
struct obj *obj;
{
register const struct artifact *oart = get_artifact(obj);

View File

@@ -45,7 +45,8 @@ STATIC_DCL const char *NDECL(rank);
#ifdef OVL1
/* convert experience level (1..30) to rank index (0..8) */
int xlev_to_rank(xlev)
int
xlev_to_rank(xlev)
int xlev;
{
return (xlev <= 2) ? 0 : (xlev <= 30) ? ((xlev + 2) / 4) : 8;
@@ -53,7 +54,8 @@ int xlev;
#if 0 /* not currently needed */
/* convert rank index (0..8) to experience level (1..30) */
int rank_to_xlev(rank)
int
rank_to_xlev(rank)
int rank;
{
return (rank <= 0) ? 1 : (rank <= 8) ? ((rank * 4) - 2) : 30;

View File

@@ -331,7 +331,8 @@ unmap_object(x, y)
map_background(x,y,show); \
}
void map_location(x,y,show)
void
map_location(x,y,show)
int x, y, show;
{
_map_location(x,y,show);

View File

@@ -1005,7 +1005,8 @@ static const char *coynames[] = {
"Nemesis Riduclii","Canis latrans"
};
char *coyotename(mtmp, buf)
char *
coyotename(mtmp, buf)
struct monst *mtmp;
char *buf;
{

View File

@@ -2001,7 +2001,8 @@ nomul(nval)
}
/* called when a non-movement, multi-turn action has completed */
void unmul(msg_override)
void
unmul(msg_override)
const char *msg_override;
{
multi = 0; /* caller will usually have done this already */
@@ -2211,7 +2212,8 @@ inv_cnt()
/* Intended use is for your or some monsters inventory, */
/* now that u.gold/m.gold is gone.*/
/* Counting money in a container might be possible too. */
long money_cnt(otmp)
long
money_cnt(otmp)
struct obj *otmp;
{
while(otmp) {

View File

@@ -55,8 +55,8 @@ static boolean made_branch; /* used only during level creation */
/* Args must be (const genericptr) so that qsort will always be happy. */
STATIC_PTR int
CFDECLSPEC do_comp(vx,vy)
STATIC_PTR int CFDECLSPEC
do_comp(vx,vy)
const genericptr vx;
const genericptr vy;
{

View File

@@ -906,8 +906,8 @@ int qflags;
}
/* could we carry `obj'? if not, could we carry some of it/them? */
STATIC_OVL
long carry_count(obj, container, count, telekinesis, wt_before, wt_after)
STATIC_OVL long
carry_count(obj, container, count, telekinesis, wt_before, wt_after)
struct obj *obj, *container; /* object to pick up, bag it's coming out of */
long count;
boolean telekinesis;
@@ -1387,8 +1387,8 @@ int x, y;
return TRUE;
}
STATIC_OVL
boolean mon_beside(x,y)
STATIC_OVL boolean
mon_beside(x,y)
int x, y;
{
int i,j,nx,ny;

View File

@@ -88,7 +88,8 @@ static boolean FDECL(rob_shop, (struct monst *));
Returns the amount actually paid, so we can know
if the monster kept the change.
*/
long money2mon(mon, amount)
long
money2mon(mon, amount)
struct monst *mon;
long amount;
{
@@ -615,7 +616,8 @@ register char *enterstring;
making sure they're unpaid and the same type of object; we check the price
quoted by the shopkeeper and also that they both belong to the same shk.
*/
boolean same_price(obj1, obj2)
boolean
same_price(obj1, obj2)
struct obj *obj1, *obj2;
{
register struct monst *shkp1, *shkp2;
@@ -1734,7 +1736,8 @@ struct eshk *eshkp;
}
/* called at game exit, after inventory disclosure but before making bones */
void finish_paybill()
void
finish_paybill()
{
register struct obj *otmp;
int ox = repo_location.x,

View File

@@ -3543,7 +3543,8 @@ register struct trap *trap;
dealloc_trap(trap);
}
boolean delfloortrap(ttmp)
boolean
delfloortrap(ttmp)
register struct trap *ttmp;
{
/* Destroy a trap that emanates from the floor. */

View File

@@ -78,8 +78,8 @@ STATIC_VAR NEARDATA const char *barehands_or_martial[] = {
"bare handed combat", "martial arts"
};
STATIC_OVL
void give_may_advance_msg(skill)
STATIC_OVL void
give_may_advance_msg(skill)
int skill;
{
You_feel("more confident in your %sskills.",