function name format

From <Someone>:
[functions that don't start in leftmost column ]

apply.c:int unfixable_trouble_count(is_horn)
artifact.c:void arti_speak(obj)
botl.c:int xlev_to_rank(xlev)
botl.c:int rank_to_xlev(rank)
display.c:void map_location(x,y,show)
hack.c:static void findtravelpath()
hack.c:void unmul(msg_override)
hack.c:long money_cnt(otmp)
mklev.c:CFDECLSPEC do_comp(vx,vy)
pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after)
pickup.c:boolean mon_beside(x,y)
shk.c:long money2mon(mon, amount)
shk.c:boolean same_price(obj1, obj2)
shk.c:void finish_paybill()
trap.c:boolean delfloortrap(ttmp)
weapon.c:void give_may_advance_msg(skill)
do_name.c:char *coyotename(mtmp, buf)

(This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I
haven't looked outside that directory, but generally speaking once you
go beyond there you're widening your search anyway.)
This commit is contained in:
nethack.allison
2002-08-12 22:24:05 +00:00
parent 18f4b58fb8
commit 3c227928f9
11 changed files with 32 additions and 20 deletions

View File

@@ -2001,7 +2001,8 @@ nomul(nval)
}
/* called when a non-movement, multi-turn action has completed */
void unmul(msg_override)
void
unmul(msg_override)
const char *msg_override;
{
multi = 0; /* caller will usually have done this already */
@@ -2211,7 +2212,8 @@ inv_cnt()
/* Intended use is for your or some monsters inventory, */
/* now that u.gold/m.gold is gone.*/
/* Counting money in a container might be possible too. */
long money_cnt(otmp)
long
money_cnt(otmp)
struct obj *otmp;
{
while(otmp) {