function name format
From <Someone>: [functions that don't start in leftmost column ] apply.c:int unfixable_trouble_count(is_horn) artifact.c:void arti_speak(obj) botl.c:int xlev_to_rank(xlev) botl.c:int rank_to_xlev(rank) display.c:void map_location(x,y,show) hack.c:static void findtravelpath() hack.c:void unmul(msg_override) hack.c:long money_cnt(otmp) mklev.c:CFDECLSPEC do_comp(vx,vy) pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after) pickup.c:boolean mon_beside(x,y) shk.c:long money2mon(mon, amount) shk.c:boolean same_price(obj1, obj2) shk.c:void finish_paybill() trap.c:boolean delfloortrap(ttmp) weapon.c:void give_may_advance_msg(skill) do_name.c:char *coyotename(mtmp, buf) (This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I haven't looked outside that directory, but generally speaking once you go beyond there you're widening your search anyway.)
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@@ -2001,7 +2001,8 @@ nomul(nval)
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}
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/* called when a non-movement, multi-turn action has completed */
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void unmul(msg_override)
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void
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unmul(msg_override)
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const char *msg_override;
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{
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multi = 0; /* caller will usually have done this already */
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@@ -2211,7 +2212,8 @@ inv_cnt()
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/* Intended use is for your or some monsters inventory, */
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/* now that u.gold/m.gold is gone.*/
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/* Counting money in a container might be possible too. */
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long money_cnt(otmp)
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long
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money_cnt(otmp)
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struct obj *otmp;
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{
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while(otmp) {
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