function name format

From <Someone>:
[functions that don't start in leftmost column ]

apply.c:int unfixable_trouble_count(is_horn)
artifact.c:void arti_speak(obj)
botl.c:int xlev_to_rank(xlev)
botl.c:int rank_to_xlev(rank)
display.c:void map_location(x,y,show)
hack.c:static void findtravelpath()
hack.c:void unmul(msg_override)
hack.c:long money_cnt(otmp)
mklev.c:CFDECLSPEC do_comp(vx,vy)
pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after)
pickup.c:boolean mon_beside(x,y)
shk.c:long money2mon(mon, amount)
shk.c:boolean same_price(obj1, obj2)
shk.c:void finish_paybill()
trap.c:boolean delfloortrap(ttmp)
weapon.c:void give_may_advance_msg(skill)
do_name.c:char *coyotename(mtmp, buf)

(This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I
haven't looked outside that directory, but generally speaking once you
go beyond there you're widening your search anyway.)
This commit is contained in:
nethack.allison
2002-08-12 22:24:05 +00:00
parent 18f4b58fb8
commit 3c227928f9
11 changed files with 32 additions and 20 deletions

View File

@@ -88,7 +88,8 @@ static boolean FDECL(rob_shop, (struct monst *));
Returns the amount actually paid, so we can know
if the monster kept the change.
*/
long money2mon(mon, amount)
long
money2mon(mon, amount)
struct monst *mon;
long amount;
{
@@ -615,7 +616,8 @@ register char *enterstring;
making sure they're unpaid and the same type of object; we check the price
quoted by the shopkeeper and also that they both belong to the same shk.
*/
boolean same_price(obj1, obj2)
boolean
same_price(obj1, obj2)
struct obj *obj1, *obj2;
{
register struct monst *shkp1, *shkp2;
@@ -1734,7 +1736,8 @@ struct eshk *eshkp;
}
/* called at game exit, after inventory disclosure but before making bones */
void finish_paybill()
void
finish_paybill()
{
register struct obj *otmp;
int ox = repo_location.x,