function name format
From <Someone>: [functions that don't start in leftmost column ] apply.c:int unfixable_trouble_count(is_horn) artifact.c:void arti_speak(obj) botl.c:int xlev_to_rank(xlev) botl.c:int rank_to_xlev(rank) display.c:void map_location(x,y,show) hack.c:static void findtravelpath() hack.c:void unmul(msg_override) hack.c:long money_cnt(otmp) mklev.c:CFDECLSPEC do_comp(vx,vy) pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after) pickup.c:boolean mon_beside(x,y) shk.c:long money2mon(mon, amount) shk.c:boolean same_price(obj1, obj2) shk.c:void finish_paybill() trap.c:boolean delfloortrap(ttmp) weapon.c:void give_may_advance_msg(skill) do_name.c:char *coyotename(mtmp, buf) (This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I haven't looked outside that directory, but generally speaking once you go beyond there you're widening your search anyway.)
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@@ -88,7 +88,8 @@ static boolean FDECL(rob_shop, (struct monst *));
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Returns the amount actually paid, so we can know
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if the monster kept the change.
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*/
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long money2mon(mon, amount)
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long
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money2mon(mon, amount)
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struct monst *mon;
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long amount;
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{
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@@ -615,7 +616,8 @@ register char *enterstring;
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making sure they're unpaid and the same type of object; we check the price
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quoted by the shopkeeper and also that they both belong to the same shk.
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*/
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boolean same_price(obj1, obj2)
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boolean
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same_price(obj1, obj2)
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struct obj *obj1, *obj2;
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{
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register struct monst *shkp1, *shkp2;
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@@ -1734,7 +1736,8 @@ struct eshk *eshkp;
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}
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/* called at game exit, after inventory disclosure but before making bones */
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void finish_paybill()
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void
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finish_paybill()
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{
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register struct obj *otmp;
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int ox = repo_location.x,
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