function name format
From <Someone>: [functions that don't start in leftmost column ] apply.c:int unfixable_trouble_count(is_horn) artifact.c:void arti_speak(obj) botl.c:int xlev_to_rank(xlev) botl.c:int rank_to_xlev(rank) display.c:void map_location(x,y,show) hack.c:static void findtravelpath() hack.c:void unmul(msg_override) hack.c:long money_cnt(otmp) mklev.c:CFDECLSPEC do_comp(vx,vy) pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after) pickup.c:boolean mon_beside(x,y) shk.c:long money2mon(mon, amount) shk.c:boolean same_price(obj1, obj2) shk.c:void finish_paybill() trap.c:boolean delfloortrap(ttmp) weapon.c:void give_may_advance_msg(skill) do_name.c:char *coyotename(mtmp, buf) (This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I haven't looked outside that directory, but generally speaking once you go beyond there you're widening your search anyway.)
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@@ -78,8 +78,8 @@ STATIC_VAR NEARDATA const char *barehands_or_martial[] = {
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"bare handed combat", "martial arts"
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};
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STATIC_OVL
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void give_may_advance_msg(skill)
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STATIC_OVL void
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give_may_advance_msg(skill)
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int skill;
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{
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You_feel("more confident in your %sskills.",
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