function name format

From <Someone>:
[functions that don't start in leftmost column ]

apply.c:int unfixable_trouble_count(is_horn)
artifact.c:void arti_speak(obj)
botl.c:int xlev_to_rank(xlev)
botl.c:int rank_to_xlev(rank)
display.c:void map_location(x,y,show)
hack.c:static void findtravelpath()
hack.c:void unmul(msg_override)
hack.c:long money_cnt(otmp)
mklev.c:CFDECLSPEC do_comp(vx,vy)
pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after)
pickup.c:boolean mon_beside(x,y)
shk.c:long money2mon(mon, amount)
shk.c:boolean same_price(obj1, obj2)
shk.c:void finish_paybill()
trap.c:boolean delfloortrap(ttmp)
weapon.c:void give_may_advance_msg(skill)
do_name.c:char *coyotename(mtmp, buf)

(This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I
haven't looked outside that directory, but generally speaking once you
go beyond there you're widening your search anyway.)
This commit is contained in:
nethack.allison
2002-08-12 22:24:05 +00:00
parent 18f4b58fb8
commit 3c227928f9
11 changed files with 32 additions and 20 deletions

View File

@@ -2950,7 +2950,8 @@ doapply()
/* Keep track of unfixable troubles for purposes of messages saying you feel /* Keep track of unfixable troubles for purposes of messages saying you feel
* great. * great.
*/ */
int unfixable_trouble_count(is_horn) int
unfixable_trouble_count(is_horn)
boolean is_horn; boolean is_horn;
{ {
int unfixable_trbl = 0; int unfixable_trbl = 0;

View File

@@ -1329,7 +1329,8 @@ artifact_light(obj)
} }
/* KMH -- Talking artifacts are finally implemented */ /* KMH -- Talking artifacts are finally implemented */
void arti_speak(obj) void
arti_speak(obj)
struct obj *obj; struct obj *obj;
{ {
register const struct artifact *oart = get_artifact(obj); register const struct artifact *oart = get_artifact(obj);

View File

@@ -45,7 +45,8 @@ STATIC_DCL const char *NDECL(rank);
#ifdef OVL1 #ifdef OVL1
/* convert experience level (1..30) to rank index (0..8) */ /* convert experience level (1..30) to rank index (0..8) */
int xlev_to_rank(xlev) int
xlev_to_rank(xlev)
int xlev; int xlev;
{ {
return (xlev <= 2) ? 0 : (xlev <= 30) ? ((xlev + 2) / 4) : 8; return (xlev <= 2) ? 0 : (xlev <= 30) ? ((xlev + 2) / 4) : 8;
@@ -53,7 +54,8 @@ int xlev;
#if 0 /* not currently needed */ #if 0 /* not currently needed */
/* convert rank index (0..8) to experience level (1..30) */ /* convert rank index (0..8) to experience level (1..30) */
int rank_to_xlev(rank) int
rank_to_xlev(rank)
int rank; int rank;
{ {
return (rank <= 0) ? 1 : (rank <= 8) ? ((rank * 4) - 2) : 30; return (rank <= 0) ? 1 : (rank <= 8) ? ((rank * 4) - 2) : 30;

View File

@@ -331,7 +331,8 @@ unmap_object(x, y)
map_background(x,y,show); \ map_background(x,y,show); \
} }
void map_location(x,y,show) void
map_location(x,y,show)
int x, y, show; int x, y, show;
{ {
_map_location(x,y,show); _map_location(x,y,show);

View File

@@ -1005,7 +1005,8 @@ static const char *coynames[] = {
"Nemesis Riduclii","Canis latrans" "Nemesis Riduclii","Canis latrans"
}; };
char *coyotename(mtmp, buf) char *
coyotename(mtmp, buf)
struct monst *mtmp; struct monst *mtmp;
char *buf; char *buf;
{ {

View File

@@ -2001,7 +2001,8 @@ nomul(nval)
} }
/* called when a non-movement, multi-turn action has completed */ /* called when a non-movement, multi-turn action has completed */
void unmul(msg_override) void
unmul(msg_override)
const char *msg_override; const char *msg_override;
{ {
multi = 0; /* caller will usually have done this already */ multi = 0; /* caller will usually have done this already */
@@ -2211,7 +2212,8 @@ inv_cnt()
/* Intended use is for your or some monsters inventory, */ /* Intended use is for your or some monsters inventory, */
/* now that u.gold/m.gold is gone.*/ /* now that u.gold/m.gold is gone.*/
/* Counting money in a container might be possible too. */ /* Counting money in a container might be possible too. */
long money_cnt(otmp) long
money_cnt(otmp)
struct obj *otmp; struct obj *otmp;
{ {
while(otmp) { while(otmp) {

View File

@@ -55,8 +55,8 @@ static boolean made_branch; /* used only during level creation */
/* Args must be (const genericptr) so that qsort will always be happy. */ /* Args must be (const genericptr) so that qsort will always be happy. */
STATIC_PTR int STATIC_PTR int CFDECLSPEC
CFDECLSPEC do_comp(vx,vy) do_comp(vx,vy)
const genericptr vx; const genericptr vx;
const genericptr vy; const genericptr vy;
{ {

View File

@@ -906,8 +906,8 @@ int qflags;
} }
/* could we carry `obj'? if not, could we carry some of it/them? */ /* could we carry `obj'? if not, could we carry some of it/them? */
STATIC_OVL STATIC_OVL long
long carry_count(obj, container, count, telekinesis, wt_before, wt_after) carry_count(obj, container, count, telekinesis, wt_before, wt_after)
struct obj *obj, *container; /* object to pick up, bag it's coming out of */ struct obj *obj, *container; /* object to pick up, bag it's coming out of */
long count; long count;
boolean telekinesis; boolean telekinesis;
@@ -1387,8 +1387,8 @@ int x, y;
return TRUE; return TRUE;
} }
STATIC_OVL STATIC_OVL boolean
boolean mon_beside(x,y) mon_beside(x,y)
int x, y; int x, y;
{ {
int i,j,nx,ny; int i,j,nx,ny;

View File

@@ -88,7 +88,8 @@ static boolean FDECL(rob_shop, (struct monst *));
Returns the amount actually paid, so we can know Returns the amount actually paid, so we can know
if the monster kept the change. if the monster kept the change.
*/ */
long money2mon(mon, amount) long
money2mon(mon, amount)
struct monst *mon; struct monst *mon;
long amount; long amount;
{ {
@@ -615,7 +616,8 @@ register char *enterstring;
making sure they're unpaid and the same type of object; we check the price making sure they're unpaid and the same type of object; we check the price
quoted by the shopkeeper and also that they both belong to the same shk. quoted by the shopkeeper and also that they both belong to the same shk.
*/ */
boolean same_price(obj1, obj2) boolean
same_price(obj1, obj2)
struct obj *obj1, *obj2; struct obj *obj1, *obj2;
{ {
register struct monst *shkp1, *shkp2; register struct monst *shkp1, *shkp2;
@@ -1734,7 +1736,8 @@ struct eshk *eshkp;
} }
/* called at game exit, after inventory disclosure but before making bones */ /* called at game exit, after inventory disclosure but before making bones */
void finish_paybill() void
finish_paybill()
{ {
register struct obj *otmp; register struct obj *otmp;
int ox = repo_location.x, int ox = repo_location.x,

View File

@@ -3543,7 +3543,8 @@ register struct trap *trap;
dealloc_trap(trap); dealloc_trap(trap);
} }
boolean delfloortrap(ttmp) boolean
delfloortrap(ttmp)
register struct trap *ttmp; register struct trap *ttmp;
{ {
/* Destroy a trap that emanates from the floor. */ /* Destroy a trap that emanates from the floor. */

View File

@@ -78,8 +78,8 @@ STATIC_VAR NEARDATA const char *barehands_or_martial[] = {
"bare handed combat", "martial arts" "bare handed combat", "martial arts"
}; };
STATIC_OVL STATIC_OVL void
void give_may_advance_msg(skill) give_may_advance_msg(skill)
int skill; int skill;
{ {
You_feel("more confident in your %sskills.", You_feel("more confident in your %sskills.",