Previous hero rising as undead in bones retains intrinsics
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@@ -1331,6 +1331,7 @@ avoid impossible "trapped without a trap (fmon)" from 'sanity_check' when a
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demons cannot be frightened by showing them their reflection
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HP regeneration formula has changed, primarily to be less fast in the endgame
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riding negates stealth unless the steed is flying
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previous hero rising as undead in bones retains intrinsics
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -1799,6 +1799,7 @@ unsigned long cvt_adtyp_to_mseenres(uchar);
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unsigned long cvt_prop_to_mseenres(uchar);
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extern void monstseesu(unsigned long);
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extern void monstunseesu(unsigned long);
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extern void give_u_to_m_resistances(struct monst *) NONNULLARG1;
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extern boolean resist_conflict(struct monst *) NONNULLARG1;
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extern boolean mon_knows_traps(struct monst *, int) NONNULLARG1;
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extern void mon_learns_traps(struct monst *, int) NONNULLARG1;
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@@ -486,6 +486,7 @@ savebones(int how, time_t when, struct obj *corpse)
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u.ugrave_arise = NON_PM; /* in case caller cares */
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return;
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}
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give_u_to_m_resistances(mtmp);
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mtmp = christen_monst(mtmp, gp.plname);
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newsym(u.ux, u.uy);
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/* ["Your body rises from the dead as an <mname>..." used
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@@ -1480,6 +1480,19 @@ monstunseesu(unsigned long seenres)
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m_clearseenres(mtmp, seenres);
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}
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/* give monster mtmp the same intrinsics hero has */
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void
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give_u_to_m_resistances(struct monst *mtmp)
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{
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const int u_intrins[] = { FIRE_RES, COLD_RES, SLEEP_RES, DISINT_RES, SHOCK_RES, POISON_RES, ACID_RES, STONE_RES };
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const int m_intrins[] = { MR_FIRE, MR_COLD, MR_SLEEP, MR_DISINT, MR_ELEC, MR_POISON, MR_ACID, MR_STONE };
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int i;
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for (i = 0; i < SIZE(u_intrins); i++)
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if (u.uprops[u_intrins[i]].intrinsic & INTRINSIC)
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mtmp->mintrinsics |= m_intrins[i];
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}
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/* Can monster resist conflict caused by hero?
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High-CHA heroes will be able to 'convince' monsters
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