drowning monster's [lack of] corpse
From the newsgroup 6.5 years ago, | Subject: Re: Reviving drowned pets impossible if you displaced your pet into water and it drowned, it would never leave a corpse. That seems to be moot these days because a pet or peaceful monster which would drown will refuse to swap places, but change corpse handling anyway.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.596 $ $NHDT-Date: 1626390626 2021/07/15 23:10:26 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.608 $ $NHDT-Date: 1627413528 2021/07/27 19:18:48 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -573,6 +573,8 @@ for "a" vs "an", add ukulele and uke as exceptions for "an u<anything>"
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add new extended command #retravel
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remove special doinv key, functionality was equal to BIND=0:inventory
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some monsters should not have been scared of bugle playing
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monsters that drowned would never leave a corpse (holdover from decades ago
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when it wasn't possible to recover anything from a water location)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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10
src/mon.c
10
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 mon.c $NHDT-Date: 1620923921 2021/05/13 16:38:41 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.375 $ */
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/* NetHack 3.7 mon.c $NHDT-Date: 1627413528 2021/07/27 19:18:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.382 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -732,7 +732,7 @@ minliquid_core(struct monst* mtmp)
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if (mtmp->mhpmax > dam)
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mtmp->mhpmax -= dam;
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if (DEADMONSTER(mtmp)) {
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mondead(mtmp);
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mondied(mtmp);
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if (DEADMONSTER(mtmp))
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return 1;
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}
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@@ -768,7 +768,7 @@ minliquid_core(struct monst* mtmp)
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case is not expected to happen (and we haven't made a
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player-against-monster variation of the message above) */
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if (g.context.mon_moving)
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mondead(mtmp);
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mondead(mtmp); /* no corpse */
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else
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xkilled(mtmp, XKILL_NOMSG);
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} else {
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@@ -776,7 +776,7 @@ minliquid_core(struct monst* mtmp)
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if (DEADMONSTER(mtmp)) {
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if (cansee(mtmp->mx, mtmp->my))
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pline("%s surrenders to the fire.", Monnam(mtmp));
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mondead(mtmp);
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mondead(mtmp); /* no corpse */
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} else if (cansee(mtmp->mx, mtmp->my))
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pline("%s burns slightly.", Monnam(mtmp));
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}
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@@ -815,7 +815,7 @@ minliquid_core(struct monst* mtmp)
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Monnam(mtmp), hliquid("water"));
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}
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if (g.context.mon_moving)
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mondead(mtmp);
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mondied(mtmp); /* ok to leave corpse despite water */
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else
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xkilled(mtmp, XKILL_NOMSG);
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if (!DEADMONSTER(mtmp)) {
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