itemized billing vs persistent inventory, round II

Reported by entrez:  buying an unpaid item using itemized billing used
to result in the price information for unpaid items disappearing when
they get shown by perm_invent.  (Their status as unpaid didn't change;
persistent inventory just got redrawn without cost information.)  The
fix for that didn't handle buying a used-up item.  There's no invent
update for the gone-item item but there is one for moving gold out of
hero's inventory to add to shopkeeper's inventory.  The vanishing
price phenomenon applied to that situation too.

I can't think of any situation where persistent inventory would want
to hide unpaid status and/or cost, so always prevent those from being
excluded during perm_invent update.
This commit is contained in:
PatR
2022-06-14 15:48:45 -07:00
parent 00fd2b79de
commit 3c75e6b01a
2 changed files with 19 additions and 0 deletions

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@@ -1250,6 +1250,10 @@ after the fix for zombie reviving near hero (which now interrupts hero's
it revived on the same turn that eating the corpse would finish
a wizard's starting equipment was supposed to include a random spellbook of
spell level 1 through 3 but it was being foced to be level 1
earlier fix for prices of unpaid objects going away in persistent inventory
display when hero bought something during itemized billing didn't work
if paying for a used-up shop item--prices of any unpaid items vanished
when inventory got updated to reflect transfer of hero's gold to shk
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support

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@@ -2405,6 +2405,8 @@ learn_unseen_invent(void)
void
update_inventory(void)
{
boolean save_suppress_price;
if (suppress_map_output()) /* despite name, used for perm_invent too */
return;
@@ -2414,8 +2416,21 @@ update_inventory(void)
* We currently don't skip this call when iflags.perm_invent is False
* because curses uses that to disable a previous perm_invent window
* (after toggle via 'O'; perhaps the options code should handle that).
*
* perm_invent might get updated while some code is avoiding price
* feedback during obj name formatting for messages. Temporarily
* force 'normal' formatting during the perm_invent update. (Cited
* example was an update triggered by change in invent gold when
* transferring some to shk during itemized billing. A previous fix
* attempt in the shop code handled it for unpaid items but not for
* paying for used-up shop items; that follows a different code path.)
*/
save_suppress_price = iflags.suppress_price;
iflags.suppress_price = FALSE;
(*windowprocs.win_update_inventory)(0);
iflags.suppress_price = save_suppress_price;
}
/* the #perminv command - call interface's persistent inventory routine */