hmonas() simulated twoweap
Regular two-weapon requires that both weapons actually be weapons or at least weapon-tools. Simulation of that while polymorphed allowed any one-handed object as the primary weapon.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1547846557 2019/01/18 21:22:37 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.200 $ */
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1548125369 2019/01/22 02:49:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.201 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2316,7 +2316,8 @@ register struct monst *mon;
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originalweapon = (altwep && uswapwep) ? &uswapwep : &uwep;
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if (uswapwep /* set up 'altwep' flag for next iteration */
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/* only consider seconary when wielding one-handed primary */
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&& uwep && !bimanual(uwep)
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&& uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep))
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&& !bimanual(uwep)
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/* only switch if not wearing shield and not at artifact;
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shield limitation is iffy since still get extra swings
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if polyform has them, but it matches twoweap behavior;
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