fix build break when there's no #define for CLIPPING
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+1
-1
@@ -445,7 +445,7 @@ char **argv UNUSED;
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if (tty_procs.wincap2 & WC2_STATUSLINES)
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if (tty_procs.wincap2 & WC2_STATUSLINES)
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set_wc2_option_mod_status(WC2_STATUSLINES,
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set_wc2_option_mod_status(WC2_STATUSLINES,
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#ifndef CLIPPING
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#ifndef CLIPPING
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(LI < 1 + ROWNO + 2) ? DISP_IN_GAME :
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(LI < 1 + ROWNO + 2) ? set_gameview :
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#endif
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#endif
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set_in_game);
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set_in_game);
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}
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}
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