Add missing fields in extcmdlist[] in cmd.c
This eliminates a compiler initializer warning.
This commit is contained in:
232
src/cmd.c
232
src/cmd.c
@@ -1794,215 +1794,215 @@ doterrain(void)
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/* ordered by command name */
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struct ext_func_tab extcmdlist[] = {
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{ '#', "#", "perform an extended command",
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doextcmd, IFBURIED | GENERALCMD },
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doextcmd, IFBURIED | GENERALCMD, NULL },
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{ M('?'), "?", "list all extended commands",
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doextlist, IFBURIED | AUTOCOMPLETE | GENERALCMD },
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doextlist, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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{ M('a'), "adjust", "adjust inventory letters",
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doorganize, IFBURIED | AUTOCOMPLETE },
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doorganize, IFBURIED | AUTOCOMPLETE, NULL },
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{ M('A'), "annotate", "name current level",
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donamelevel, IFBURIED | AUTOCOMPLETE },
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donamelevel, IFBURIED | AUTOCOMPLETE, NULL },
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{ 'a', "apply", "apply (use) a tool (pick-axe, key, lamp...)",
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doapply },
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doapply, 0, NULL },
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{ C('x'), "attributes", "show your attributes",
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doattributes, IFBURIED },
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doattributes, IFBURIED, NULL },
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{ '@', "autopickup", "toggle the 'autopickup' option on/off",
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dotogglepickup, IFBURIED },
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dotogglepickup, IFBURIED, NULL },
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{ 'C', "call", "name a monster, a specific object, or a type of object",
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docallcmd, IFBURIED },
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{ 'Z', "cast", "zap (cast) a spell", docast, IFBURIED },
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{ M('c'), "chat", "talk to someone", dotalk, IFBURIED | AUTOCOMPLETE },
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{ 'c', "close", "close a door", doclose },
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docallcmd, IFBURIED, NULL },
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{ 'Z', "cast", "zap (cast) a spell", docast, IFBURIED, NULL },
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{ M('c'), "chat", "talk to someone", dotalk, IFBURIED | AUTOCOMPLETE, NULL },
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{ 'c', "close", "close a door", doclose, 0, NULL },
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{ M('C'), "conduct", "list voluntary challenges you have maintained",
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doconduct, IFBURIED | AUTOCOMPLETE },
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{ M('d'), "dip", "dip an object into something", dodip, AUTOCOMPLETE },
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{ '>', "down", "go down a staircase", dodown },
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{ 'd', "drop", "drop an item", dodrop },
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{ 'D', "droptype", "drop specific item types", doddrop },
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{ 'e', "eat", "eat something", doeat },
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{ 'E', "engrave", "engrave writing on the floor", doengrave },
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doconduct, IFBURIED | AUTOCOMPLETE, NULL },
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{ M('d'), "dip", "dip an object into something", dodip, AUTOCOMPLETE, NULL },
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{ '>', "down", "go down a staircase", dodown, 0, NULL },
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{ 'd', "drop", "drop an item", dodrop, 0, NULL },
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{ 'D', "droptype", "drop specific item types", doddrop, 0, NULL },
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{ 'e', "eat", "eat something", doeat, 0, NULL },
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{ 'E', "engrave", "engrave writing on the floor", doengrave, 0, NULL },
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{ M('e'), "enhance", "advance or check weapon and spell skills",
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enhance_weapon_skill, IFBURIED | AUTOCOMPLETE },
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enhance_weapon_skill, IFBURIED | AUTOCOMPLETE, NULL },
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{ M('X'), "exploremode", "enter explore (discovery) mode",
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enter_explore_mode, IFBURIED | GENERALCMD },
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{ 'f', "fire", "fire ammunition from quiver", dofire },
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{ M('f'), "force", "force a lock", doforce, AUTOCOMPLETE },
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enter_explore_mode, IFBURIED | GENERALCMD, NULL },
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{ 'f', "fire", "fire ammunition from quiver", dofire, 0, NULL },
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{ M('f'), "force", "force a lock", doforce, AUTOCOMPLETE, NULL },
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{ ';', "glance", "show what type of thing a map symbol corresponds to",
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doquickwhatis, IFBURIED | GENERALCMD },
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{ '?', "help", "give a help message", dohelp, IFBURIED | GENERALCMD },
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doquickwhatis, IFBURIED | GENERALCMD, NULL },
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{ '?', "help", "give a help message", dohelp, IFBURIED | GENERALCMD, NULL },
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{ '\0', "herecmdmenu", "show menu of commands you can do here",
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doherecmdmenu, IFBURIED | AUTOCOMPLETE | GENERALCMD },
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doherecmdmenu, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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{ 'V', "history", "show long version and game history",
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dohistory, IFBURIED | GENERALCMD },
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{ 'i', "inventory", "show your inventory", ddoinv, IFBURIED },
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dohistory, IFBURIED | GENERALCMD, NULL },
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{ 'i', "inventory", "show your inventory", ddoinv, IFBURIED, NULL },
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{ 'I', "inventtype", "show inventory of one specific item class",
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dotypeinv, IFBURIED },
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dotypeinv, IFBURIED, NULL },
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{ M('i'), "invoke", "invoke an object's special powers",
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doinvoke, IFBURIED | AUTOCOMPLETE },
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{ M('j'), "jump", "jump to another location", dojump, AUTOCOMPLETE },
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{ C('d'), "kick", "kick something", dokick },
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doinvoke, IFBURIED | AUTOCOMPLETE, NULL },
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{ M('j'), "jump", "jump to another location", dojump, AUTOCOMPLETE, NULL },
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{ C('d'), "kick", "kick something", dokick, 0, NULL },
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{ '\\', "known", "show what object types have been discovered",
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dodiscovered, IFBURIED | GENERALCMD },
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dodiscovered, IFBURIED | GENERALCMD, NULL },
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{ '`', "knownclass", "show discovered types for one class of objects",
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doclassdisco, IFBURIED | GENERALCMD },
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doclassdisco, IFBURIED | GENERALCMD, NULL },
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{ '\0', "levelchange", "change experience level",
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wiz_level_change, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_level_change, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ '\0', "lightsources", "show mobile light sources",
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wiz_light_sources, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_light_sources, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ '\0', "wizmgender", "force added info about monster gender",
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wiz_mgender, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ ':', "look", "look at what is here", dolook, IFBURIED },
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{ M('l'), "loot", "loot a box on the floor", doloot, AUTOCOMPLETE },
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wiz_mgender, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ ':', "look", "look at what is here", dolook, IFBURIED, NULL },
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{ M('l'), "loot", "loot a box on the floor", doloot, AUTOCOMPLETE, NULL },
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#ifdef DEBUG_MIGRATING_MONS
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{ '\0', "migratemons", "migrate N random monsters",
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wiz_migrate_mons, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_migrate_mons, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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#endif
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{ M('m'), "monster", "use monster's special ability",
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domonability, IFBURIED | AUTOCOMPLETE },
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domonability, IFBURIED | AUTOCOMPLETE, NULL },
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{ 'N', "name", "same as call; name a monster or object or object type",
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docallcmd, IFBURIED | AUTOCOMPLETE },
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docallcmd, IFBURIED | AUTOCOMPLETE, NULL },
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{ M('o'), "offer", "offer a sacrifice to the gods",
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dosacrifice, AUTOCOMPLETE },
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{ 'o', "open", "open a door", doopen },
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dosacrifice, AUTOCOMPLETE, NULL },
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{ 'o', "open", "open a door", doopen, 0, NULL },
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{ 'O', "options", "show option settings, possibly change them",
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doset, IFBURIED | GENERALCMD },
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doset, IFBURIED | GENERALCMD, NULL },
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{ C('o'), "overview", "show a summary of the explored dungeon",
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dooverview, IFBURIED | AUTOCOMPLETE },
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dooverview, IFBURIED | AUTOCOMPLETE, NULL },
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{ '\0', "panic", "test panic routine (fatal to game)",
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wiz_panic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ 'p', "pay", "pay your shopping bill", dopay },
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{ ',', "pickup", "pick up things at the current location", dopickup },
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wiz_panic, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ 'p', "pay", "pay your shopping bill", dopay, 0, NULL },
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{ ',', "pickup", "pick up things at the current location", dopickup, 0, NULL },
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{ '\0', "polyself", "polymorph self",
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wiz_polyself, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_polyself, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ M('p'), "pray", "pray to the gods for help",
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dopray, IFBURIED | AUTOCOMPLETE },
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dopray, IFBURIED | AUTOCOMPLETE, NULL },
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{ C('p'), "prevmsg", "view recent game messages",
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doprev_message, IFBURIED | GENERALCMD },
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{ 'P', "puton", "put on an accessory (ring, amulet, etc)", doputon },
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{ 'q', "quaff", "quaff (drink) something", dodrink },
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doprev_message, IFBURIED | GENERALCMD, NULL },
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{ 'P', "puton", "put on an accessory (ring, amulet, etc)", doputon, 0, NULL },
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{ 'q', "quaff", "quaff (drink) something", dodrink, 0, NULL },
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{ M('q'), "quit", "exit without saving current game",
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done2, IFBURIED | AUTOCOMPLETE | GENERALCMD },
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{ 'Q', "quiver", "select ammunition for quiver", dowieldquiver },
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{ 'r', "read", "read a scroll or spellbook", doread },
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{ C('r'), "redraw", "redraw screen", doredraw, IFBURIED | GENERALCMD },
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{ 'R', "remove", "remove an accessory (ring, amulet, etc)", doremring },
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done2, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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{ 'Q', "quiver", "select ammunition for quiver", dowieldquiver, 0, NULL },
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{ 'r', "read", "read a scroll or spellbook", doread, 0, NULL },
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{ C('r'), "redraw", "redraw screen", doredraw, IFBURIED | GENERALCMD, NULL },
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{ 'R', "remove", "remove an accessory (ring, amulet, etc)", doremring, 0, NULL },
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{ M('R'), "ride", "mount or dismount a saddled steed",
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doride, AUTOCOMPLETE },
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{ M('r'), "rub", "rub a lamp or a stone", dorub, AUTOCOMPLETE },
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{ 'S', "save", "save the game and exit", dosave, IFBURIED | GENERALCMD },
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doride, AUTOCOMPLETE, NULL },
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{ M('r'), "rub", "rub a lamp or a stone", dorub, AUTOCOMPLETE, NULL },
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{ 'S', "save", "save the game and exit", dosave, IFBURIED | GENERALCMD, NULL },
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{ 's', "search", "search for traps and secret doors",
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dosearch, IFBURIED, "searching" },
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{ '*', "seeall", "show all equipment in use", doprinuse, IFBURIED },
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{ '*', "seeall", "show all equipment in use", doprinuse, IFBURIED, NULL },
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{ AMULET_SYM, "seeamulet", "show the amulet currently worn",
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dopramulet, IFBURIED },
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dopramulet, IFBURIED, NULL },
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{ ARMOR_SYM, "seearmor", "show the armor currently worn",
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doprarm, IFBURIED },
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doprarm, IFBURIED, NULL },
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{ RING_SYM, "seerings", "show the ring(s) currently worn",
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doprring, IFBURIED },
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doprring, IFBURIED, NULL },
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{ TOOL_SYM, "seetools", "show the tools currently in use",
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doprtool, IFBURIED },
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doprtool, IFBURIED, NULL },
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{ WEAPON_SYM, "seeweapon", "show the weapon currently wielded",
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doprwep, IFBURIED },
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doprwep, IFBURIED, NULL },
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{ '!', "shell", "leave game to enter a sub-shell ('exit' to come back)",
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dosh_core, IFBURIED | GENERALCMD
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#ifndef SHELL
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| CMD_NOT_AVAILABLE
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#endif /* SHELL */
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},
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, NULL },
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/* $ is like ),=,&c but is not included with *, so not called "seegold" */
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{ GOLD_SYM, "showgold", "show gold, possibly shop credit or debt",
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doprgold, IFBURIED },
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doprgold, IFBURIED, NULL },
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{ SPBOOK_SYM, "showspells", "list and reorder known spells",
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dovspell, IFBURIED },
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dovspell, IFBURIED, NULL },
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{ '^', "showtrap", "describe an adjacent, discovered trap",
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doidtrap, IFBURIED },
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{ M('s'), "sit", "sit down", dosit, AUTOCOMPLETE },
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doidtrap, IFBURIED, NULL },
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{ M('s'), "sit", "sit down", dosit, AUTOCOMPLETE, NULL },
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{ '\0', "stats", "show memory statistics",
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wiz_show_stats, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_show_stats, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ C('z'), "suspend", "push game to background ('fg' to come back)",
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dosuspend_core, IFBURIED | GENERALCMD
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#ifndef SUSPEND
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| CMD_NOT_AVAILABLE
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#endif /* SUSPEND */
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},
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{ 'x', "swap", "swap wielded and secondary weapons", doswapweapon },
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{ 'T', "takeoff", "take off one piece of armor", dotakeoff },
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{ 'A', "takeoffall", "remove all armor", doddoremarm },
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{ C('t'), "teleport", "teleport around the level", dotelecmd, IFBURIED },
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, NULL },
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{ 'x', "swap", "swap wielded and secondary weapons", doswapweapon, 0, NULL },
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{ 'T', "takeoff", "take off one piece of armor", dotakeoff, 0, NULL },
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{ 'A', "takeoffall", "remove all armor", doddoremarm, 0, NULL },
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{ C('t'), "teleport", "teleport around the level", dotelecmd, IFBURIED, NULL },
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/* \177 == <del> aka <delete> aka <rubout>; some terminals have an
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option to swap it with <backspace> so if there's a key labeled
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<delete> it may or may not actually invoke the #terrain command */
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{ '\177', "terrain",
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"view map without monsters or objects obstructing it",
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doterrain, IFBURIED | AUTOCOMPLETE },
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doterrain, IFBURIED | AUTOCOMPLETE, NULL },
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{ '\0', "therecmdmenu",
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"menu of commands you can do from here to adjacent spot",
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dotherecmdmenu, AUTOCOMPLETE | GENERALCMD },
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{ 't', "throw", "throw something", dothrow },
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dotherecmdmenu, AUTOCOMPLETE | GENERALCMD, NULL },
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{ 't', "throw", "throw something", dothrow, 0, NULL },
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{ '\0', "timeout", "look at timeout queue and hero's timed intrinsics",
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wiz_timeout_queue, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ M('T'), "tip", "empty a container", dotip, AUTOCOMPLETE },
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{ '_', "travel", "travel to a specific location on the map", dotravel },
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{ M('t'), "turn", "turn undead away", doturn, IFBURIED | AUTOCOMPLETE },
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wiz_timeout_queue, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ M('T'), "tip", "empty a container", dotip, AUTOCOMPLETE, NULL },
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{ '_', "travel", "travel to a specific location on the map", dotravel, 0, NULL },
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{ M('t'), "turn", "turn undead away", doturn, IFBURIED | AUTOCOMPLETE, NULL },
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{ 'X', "twoweapon", "toggle two-weapon combat",
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dotwoweapon, AUTOCOMPLETE },
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{ M('u'), "untrap", "untrap something", dountrap, AUTOCOMPLETE },
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{ '<', "up", "go up a staircase", doup },
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dotwoweapon, AUTOCOMPLETE, NULL },
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{ M('u'), "untrap", "untrap something", dountrap, AUTOCOMPLETE, NULL },
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{ '<', "up", "go up a staircase", doup, 0, NULL },
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{ '\0', "vanquished", "list vanquished monsters",
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dovanquished, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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dovanquished, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ M('v'), "version",
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"list compile time options for this version of NetHack",
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doextversion, IFBURIED | AUTOCOMPLETE | GENERALCMD },
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doextversion, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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{ 'v', "versionshort", "show version and date+time program was built",
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doversion, IFBURIED | GENERALCMD },
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doversion, IFBURIED | GENERALCMD, NULL },
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{ '\0', "vision", "show vision array",
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wiz_show_vision, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_show_vision, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ '.', "wait", "rest one move while doing nothing",
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donull, IFBURIED, "waiting" },
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{ 'W', "wear", "wear a piece of armor", dowear },
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{ '&', "whatdoes", "tell what a command does", dowhatdoes, IFBURIED },
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{ 'W', "wear", "wear a piece of armor", dowear, 0, NULL },
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{ '&', "whatdoes", "tell what a command does", dowhatdoes, IFBURIED, NULL },
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{ '/', "whatis", "show what type of thing a symbol corresponds to",
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dowhatis, IFBURIED | GENERALCMD },
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{ 'w', "wield", "wield (put in use) a weapon", dowield },
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{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
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dowhatis, IFBURIED | GENERALCMD, NULL },
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{ 'w', "wield", "wield (put in use) a weapon", dowield, 0, NULL },
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{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE, NULL },
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{ '\0', "wizborn", "show stats of monsters created",
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doborn, IFBURIED | WIZMODECMD },
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doborn, IFBURIED | WIZMODECMD, NULL },
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#ifdef DEBUG
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{ '\0', "wizbury", "bury objs under and around you",
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wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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#endif
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{ C('e'), "wizdetect", "reveal hidden things within a small radius",
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wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ '\0', "wizfliplevel", "flip the level",
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wiz_flip_level, IFBURIED | WIZMODECMD },
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wiz_flip_level, IFBURIED | WIZMODECMD, NULL },
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{ C('g'), "wizgenesis", "create a monster",
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wiz_genesis, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_genesis, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ C('i'), "wizidentify", "identify all items in inventory",
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wiz_identify, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_identify, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ '\0', "wizintrinsic", "set an intrinsic",
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wiz_intrinsic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_intrinsic, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ C('v'), "wizlevelport", "teleport to another level",
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wiz_level_tele, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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wiz_level_tele, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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{ '\0', "wizloaddes", "load and execute a des-file lua script",
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wiz_load_splua, IFBURIED | WIZMODECMD },
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wiz_load_splua, IFBURIED | WIZMODECMD, NULL },
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{ '\0', "wizloadlua", "load and execute a lua script",
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wiz_load_lua, IFBURIED | WIZMODECMD },
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wiz_load_lua, IFBURIED | WIZMODECMD, NULL },
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{ '\0', "wizmakemap", "recreate the current level",
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wiz_makemap, IFBURIED | WIZMODECMD },
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wiz_makemap, IFBURIED | WIZMODECMD, NULL },
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{ C('f'), "wizmap", "map the level",
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wiz_map, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
|
||||
wiz_map, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
|
||||
{ '\0', "wizrumorcheck", "verify rumor boundaries",
|
||||
wiz_rumor_check, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
|
||||
wiz_rumor_check, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
|
||||
{ '\0', "wizseenv", "show map locations' seen vectors",
|
||||
wiz_show_seenv, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
|
||||
wiz_show_seenv, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
|
||||
{ '\0', "wizsmell", "smell monster",
|
||||
wiz_smell, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
|
||||
wiz_smell, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
|
||||
{ '\0', "wizwhere", "show locations of special levels",
|
||||
wiz_where, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
|
||||
wiz_where, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
|
||||
{ C('w'), "wizwish", "wish for something",
|
||||
wiz_wish, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
|
||||
wiz_wish, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
|
||||
{ '\0', "wmode", "show wall modes",
|
||||
wiz_show_wmodes, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
|
||||
{ 'z', "zap", "zap a wand", dozap },
|
||||
wiz_show_wmodes, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
|
||||
{ 'z', "zap", "zap a wand", dozap, 0, NULL },
|
||||
{ '\0', (char *) 0, (char *) 0, donull, 0, (char *) 0 } /* sentinel */
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user