fix crash when using ';' to look at I monsters
Reported to the mailing list. If you set your monster symbol options, and use ';' and select a known invisible monster by screen, a crash would occur accessing a null pointer.
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@@ -118,6 +118,7 @@ prevent "remove_object: obj not on floor" panic for iron ball placement if
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riding while punished leads to a fall off steed when changing levels
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specifying -D (or -X) to enter explore mode while restarting from a save
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file was lost in the restore process
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fix crash when using lookat on an known invisible monster with monster syms set
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Platform- and/or Interface-Specific Fixes
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@@ -531,7 +531,8 @@ do_look(quick)
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/* Check for monsters */
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for (i = 0; i < MAXMCLASSES; i++) {
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if (sym == (from_screen ? monsyms[i] : def_monsyms[i])) {
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if (sym == (from_screen ? monsyms[i] : def_monsyms[i]) &&
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monexplain[i]) {
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need_to_look = TRUE;
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if (!found) {
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Sprintf(out_str, "%c %s", sym, an(monexplain[i]));
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